Post by Deleted on Sept 1, 2016 16:11:43 GMT
YURAGI
Character Information
REAL NAME: Yura Mizusato |
REAL GENDER: Female |
GAME GENDER: Male |
AGE: 20 years old |
RACE: Human, Half-Alv, Ritual, Dwarf, Elf, Foxtail, Wolfhair, Werecat |
SEXUALITY: Pansexual |
FACTION: Adventurer |
FACE-CLAIM: asahina natsume, BROTHERS CONFLICT |
PLAYED BY: Aria |
Appearance
Yura is a young man who stands for 5'9'' for height and 182 lbs for weight. He is quite muscular for his age, and he has a short, ear lengthened orange hair as well as a pair of squinty purple eyes.
When it come to his clothing style, Yura prefer to wear nice and comfortable clothes. Be it in Elder Tale or in the real world. Although, in the real world, he also wear formal clothings as well. Especially during formal occassions.
When it come to his clothing style, Yura prefer to wear nice and comfortable clothes. Be it in Elder Tale or in the real world. Although, in the real world, he also wear formal clothings as well. Especially during formal occassions.
(Minimum of 100 words is necessary. You can also insert links to pictures as reference. Describes things about the character not otherwise apparent by pictures alone)
Having trouble with this section? Try answering the following:
- Do they have any unusual or noticeable physical characteristics? Scars, tattoos, birth marks, injuries?
- What is their body shape and how fit are they? Are they muscular? Chubby? Thin? Anywhere in between?
- Are they very tall? Rather short?
- What do their eyes look like? Rounded eyes? Squinty eyes? Large, expressive eyes? Half-open and constantly sleepy?
- How is their hairstyle like? Do they stick with the same style or does it change occasionally? Do they tie their hair up in public but leave it down in private?
- What type of clothing do they generally prefer wearing, both in real life and in game? Pretty but impractical? Comfy and unassuming? Favorite color choices?
- Do they have any disabilities that is apparent from seeing them in real life?
- How do they present themselves in public and in private?
- What is their walking posture? Slow and relaxed? Extremely rushed and pushy?
- Are there any stereotypes that they seem to fit based on appearance? Is this an accurate impression of the character? If not, why do they dress the way they do?
- If Adventurer, are there any apparent differences between how they look in real life and how they look in game? Is this a preferential choice based on their ideal type of person? If the character is the opposite gender in game compared to real life, is this more fitting of their true self?
Personality
(Minimum of 200 words is necessary. Explains the character's personality from their basic demeanor to how they get along well with other people.)
If you're looking for help describing your character's personality, I suggest you also try taking some personality tests. Pretend that you are your character; how would they answer these questions? The results should hopefully give you something that can help you write this section.
Myers-Briggs: www.humanmetrics.com/cgi-win/jtypes2.asp
Enneagram: similarminds.com/embj.html
If you're looking for help describing your character's personality, I suggest you also try taking some personality tests. Pretend that you are your character; how would they answer these questions? The results should hopefully give you something that can help you write this section.
Myers-Briggs: www.humanmetrics.com/cgi-win/jtypes2.asp
Enneagram: similarminds.com/embj.html
Background
Yura was born sixteen years ago into Mizusato family in Kochi, Shikoku. She is the oldest child of the family, and she has an older brother. His name is Sho, and he is one year older than her. And alongside Yura, he also play Elder Tale.
In the real world, Yura is a high school student. She attend a local public school in the real world, and she is a first year student. And she is a member of it's Archery club.
Yura knows about Elder Tale from her bestfriend. Her name is Eri. She is also her neighbour and she has become Yura's classmate since her elemetary school days.
Through her life, Yura has never think that she will lead her life as a guy. That is why, she was playing the game with her male avatar on the day she was sucked in. Because she was thinking that it is an ordinary online game, and there is nothing to be worried.
(Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.)
First of all, we do ask that you keep the history somewhat believable given the time of the story (2018). Some suspense in belief is okay, but "cyborgs traveling 4 years back through time to play the game" is not such a good idea.
Might be best to take your time and start with the early history. Not necessarily too early, but enough to give you a background.
If Adventurer, how was your character's childhood? Did they have a happy life with friends and family? If not, explain the troubles they've had in their years and how they've managed to deal with it. How was their schooling? Were they one of the better students or were they the delinquent type? However much more you can add depends on how old your character is. Perhaps you can talk about whether they've been in relationships, whether they've had jobs, whether anything that happened in their past shapes how they behave today. Hopefully you should have a long enough history as is, but now you can talk about how your character discovered Elder Tale too. Were they a gamer? If not, were they asked by friends and family to try the game? What were their initial thoughts about Elder Tale, a game that's likely as old or even older than they were, finally available for them to play? Did they have any goals for how they wanted to play the game?
Playing as a Person of the Land is different. They are essentially NPCs of Elder Tale, having gained their own personalities due to the transition. Therefore, their history is much more relevant to the world setting. In the Unfounded Kingdom, many of the noble ruling class have disappeared a long time before, leaving mainly the common citizens. Over a few generations, these people banded together to attempt to rebuild their society. They returned to a more simpler lifestyle beside the land - hence their title as People of the Land. They are born from the earth and will someday return to the earth. Unlike Adventurers, if their HP should reach 0, they suffer a permanent death. If you choose to play as a Person of the Land, you must heed your physical limitations. We're not out to get your character, but just know what you're getting yourself into before you decide to play as a Person of the Land.
In the real world, Yura is a high school student. She attend a local public school in the real world, and she is a first year student. And she is a member of it's Archery club.
Yura knows about Elder Tale from her bestfriend. Her name is Eri. She is also her neighbour and she has become Yura's classmate since her elemetary school days.
Through her life, Yura has never think that she will lead her life as a guy. That is why, she was playing the game with her male avatar on the day she was sucked in. Because she was thinking that it is an ordinary online game, and there is nothing to be worried.
(Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.)
First of all, we do ask that you keep the history somewhat believable given the time of the story (2018). Some suspense in belief is okay, but "cyborgs traveling 4 years back through time to play the game" is not such a good idea.
Might be best to take your time and start with the early history. Not necessarily too early, but enough to give you a background.
If Adventurer, how was your character's childhood? Did they have a happy life with friends and family? If not, explain the troubles they've had in their years and how they've managed to deal with it. How was their schooling? Were they one of the better students or were they the delinquent type? However much more you can add depends on how old your character is. Perhaps you can talk about whether they've been in relationships, whether they've had jobs, whether anything that happened in their past shapes how they behave today. Hopefully you should have a long enough history as is, but now you can talk about how your character discovered Elder Tale too. Were they a gamer? If not, were they asked by friends and family to try the game? What were their initial thoughts about Elder Tale, a game that's likely as old or even older than they were, finally available for them to play? Did they have any goals for how they wanted to play the game?
Playing as a Person of the Land is different. They are essentially NPCs of Elder Tale, having gained their own personalities due to the transition. Therefore, their history is much more relevant to the world setting. In the Unfounded Kingdom, many of the noble ruling class have disappeared a long time before, leaving mainly the common citizens. Over a few generations, these people banded together to attempt to rebuild their society. They returned to a more simpler lifestyle beside the land - hence their title as People of the Land. They are born from the earth and will someday return to the earth. Unlike Adventurers, if their HP should reach 0, they suffer a permanent death. If you choose to play as a Person of the Land, you must heed your physical limitations. We're not out to get your character, but just know what you're getting yourself into before you decide to play as a Person of the Land.
Extra
(Post anything not covered in the rest of the template here. You can include things not already described in the previous sections like blood type, dominant handedness, character trivia, personal comments, etc. No word minimum.
Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.)
Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.)
Equipment
Main Gear | Accessories | Vanity Gear |
Armor Starter Warden armor | Accessory # 1 N/A | Vanity # 1 N/A |
Left Hand Starter Pistol | Accessory # 2 N/A | Vanity # 2 N/A |
Right Hand Starter long sword | Accessory # 3 N/A | Vanity # 3 N/A |
Accessory # 4 N/A |
Inventory
Gear
Starter bullets
Starter bullets
Starter bullets
Entropy Cartridge
Consumables
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Housing
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Misc Items
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Skill List
[Warden] Skills Artillery: Disabling Shot: A skill that can either be fired from a Warden's ranged weapon or directly from the Warden's Purity Core when "Arsenal Tool: Neuroscope Lens" is active. The Warden fires a focused shot toward a target's limb, applying an effect corresponding to the body part targeted. If an enemy was hit by this ability and it targeted their legs (hind legs if the target is a quadruped), it will cause the target's movement speed to be reduced by 25% for the next 5 seconds. If an enemy was hit by this ability and it targeted their arms (front legs if the target is a quadruped), it will cause the target's attack speed to be reduced by 25% for the next 5 seconds. A successful hit from this attack deals ranged physical damage. This skill has a casting time of 2 seconds and a cooldown of 10 seconds. This cooldown increases to 20 seconds if cast from the Purity Core. A Warden may use 1/2 an Entropy Cartridge when activating this skill in order to increase the debuff duration to 10 seconds. Staggering Blow: There are times when shallow blows do not do nearly enough damage to the target and require a more... heavy handed approach. When Staggering Blow is is activated, the primary fist of the operator emits a dull light as the magitech circuits warm up. Upon contact with the target, the blow seems to almost propel the target back from the point of impact, causing a momentary staggering as they attempt to regain balance. Though the damage is no higher than a normal attack the staggering effect can provide the time required to distance one's self from harm. This skill has an animation time of 1 second and a cooldown of 30 seconds. Arsenal Tool: Neuroscope Lens: The Purity Core on the Warden Armor can be used as ameans of gathering extrasensory information. Using the armor's mana circuits to synchronize with the wearer's neural connections, the Warden is able to see an improved visual interface from their eyes. This interface works as though the Warden were looking through a scope, as it calculates the distance between the Warden and whatever their current target is. Afterward, the interface will also suggest firing trajectories in order to best hit the target. This interface also helps with adjusting shots to compensate for a target in motion. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycle, pay 1 Purity Charge or cancel this skill. Only one Arsenal Tool of the Chest Type can be active at a time. Level 4 Skill Level 7 Skill Level 10 Skill Level 13 Skill Level 16 Skill Level 19 Skill Level 22 Skill Level 25 Skill Level 28 Skill Level 31 Skill | [Farmer]'s Skills Harvest: Passive. The Farmer subclass is able to buy seasonal food ingredients for cheap through growing their own crops. Reduce the Material Fee for Brewer/Chef/Pharmacist crafts by 10%. This bonus can be applied to the Farmer themselves if they are crafting, or it can be applied to a craft where the Farmer is receiving the craft. Reduce the Material Fee of any seasonal crafting material used in the Farmer's crafting recipes by a further 10%. Level 11 Skill Level 21 Skill Level 31 Skill Level 41 Skill Level 51 Skill Level 61 Skill Level 71 Skill | [Chef]'s Skills Iron Stomach: Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly. Level 11 Skill Level 21 Skill Level 31 Skill Level 41 Skill Level 51 Skill Level 61 Skill Level 71 Skill |
Coding by Sayha of LH