Post by Sylvia on Oct 17, 2016 3:24:23 GMT
SYLVIA
[attr="class","sumBox"]
Real Name: Sylvia Green
Real Gender: Female
Game Gender: Female
Age: 27
Sexuality: Bicurious
Race: Wolf Hair
Faction: Adventurer
Face-Claim: Original Artwork (resetter)
Played By: Mega
Real Name: Sylvia Green
Real Gender: Female
Game Gender: Female
Age: 27
Sexuality: Bicurious
Race: Wolf Hair
Faction: Adventurer
Face-Claim: Original Artwork (resetter)
Played By: Mega
[attr="class","tempo"] [attr="class","appbox1"] In the real world, Sylvia is a woman of average height. At five foot four and one hundred and thirty pounds she is pretty average for a woman of her age of twenty seven years. Her hair is long enough to settle in the middle of her back, straight as a ruler and dark brown in color. This clashes with her skin tone which is unusually pale and the bright blue of her eyes. Sylvia's most common choice of clothing consists of large baggy pants and oversized shirts with logos on them. She despises tight clothing and thus always chooses a size larger then what she needs. Despite her last name being Green, Sylvia prefers the color purple and incorporates the color into a great majority of her wardrobe wherever she can. Because of her clothing choices and perhaps the reason why she wears them, Sylvia tends to be socially awkward. Unsure just how to make new friends, she has very few of them. However, those friends she does have she treasures above all else in this world. In the game world however, Sylvia has named her character after herself, Sylvia. Not very original, but she didn't really care. And while she wanted nothing more then to mold her avatar after herself, she decided at the last minute to go with something else entirely. Her last name being 'Green' was the sole reason that everything about her character from her hair color to her clothing of choice, is also green. She thought it would be hilarious, but it wasn't as if anyone else would know the irony. Sylvia's avatar sports shoulder length hair of the brightest green, with two lengths bound to the side of her face to prevent it from obscuring her vision. Her eyes are a deeper green, somewhat sea foam and somewhat aqua. While her skin is a pale shade, perhaps one of the only honest features her avatar shares with her real self. Her avatar body however is much smaller and far thinner then what she is used to at a laughable height of four foot six and seventy nine pounds. Which, when she reflects back on this, was probably a poor choice as she finds it unsettling to have to look up at everyone all the time. It makes her nervous just as much as it makes her irritable. | [attr="class","tempo"] [attr="class","appbox1"] Sylvia is an odd soul, having a wide array of emotions that seem to reveal themselves at random. One minute she is happy, the next she is mad. More often then not however, she is brooding about anything and everything that irritates her. Because truth be told Sylvia never wanted to even play this blasted game at all. She was bribed into playing the game by one of her friends, and being her first non job related MMORPG experience so far shes far from thrilled about the outcome. Even worse, she is being forced by necessity to travel with a group of people that she doesn't even know. Something of course that she will complain about every chance she gets. As Sylvia loves to hate her situation however, she still holds a fondness for Alcohol in game that mimics her real life habits. She loves the stuff, practically breathes the stuff and given the opportunity will drown in it, washing all her worries and troubles away. Because of this, she is almost always drinking or under the influence. Being able to actually make the stuff in game gives this situation a silver lining, albeit a small one. Sylvia also loves animals, the basis of course for taking the subclass 'Animal Trainer'. Of course in this game everything is not all that they appear to be, with the monster class being made up of far more then the animals shes used to. Curiously either Sylvia doesn't seem to notice or she doesn't care, treating each and every monster she tames like a spoiled little lap dog. Who's a good monster? You are! YOU are! It's kinda creepy really when the monster in question looks like something another monster vomited up. But It's really just how Sylvia is. She still sees this as a game, and will take advantage of whatever is thrown her way. She is particularly of the high opinion that animals, and in this case monsters, are better company then people. Even the ugly and those dripping ooze, her subclass will bring out a side of Sylvia that her companions never knew she had in her. She is able to talk to monsters freely without the social limitations she finds when interacting with people. After all, animals don't complain nearly as much as people do. When interacting with people however, Sylvia can be down right mean sometimes. Especially if your the so called friend that forced her to play in the first place. She is one to hold a grudge, and may withhold doing her job to heal someone if the grudge is large enough to sway her. She is alsonot likely to share her liquor even if she has extra, unless you did something for her in exchange and then in which case it probably wouldn't even be very much. However, she does value the concept of paying back whats owed. Otherwise when confronting people, at first impression she is often first considered to be grumpy, irritable and rude. It is only when having become comfortable with the group that shes in, that Sylvia realizes that she sorta kinda does not hate people and becomes glad for the company. Of course, this isn't anything she would however ever tell them, unless she was on her death bed. And even then that's very unlikely. She has few friends, but those she considers friends she values highly and she will defend them with her very life if need be. If pushed over the edge with anger, Sylvia is prone to act out in fits of violence. Which thankfully, she usually directs onto the battlefield as an outlet for her consistent aggression. But sometimes not. Far from shy, Sylvia is outgoing, active and adventurous. She is not afraid to get down and dirty and is occasionally somewhat of an adrenaline junky. |
[attr="class","tempo"]
[attr="class","appbox2"]
Sylvia was born in a small rural town in northern England where she lived with her mother and a rowdy assortment of brothers and sisters. She was the oldest of the group, and by direct relation held the most responsibility. From an early age she was roped into changing diapers and helping her mother with chores around the small apartment that they shared. Where her father was she couldn't say. All she knew was that they got a decent sized check in the mail each month and that her father was a very busy man. That's all she was ever told and as far as she was concerned that was all that she ever needed to know. With so many siblings life was at times hard, but somehow they always survived and put daily bread upon the table. This was something that she idolized her mother for each and every day. But despite having so many other people living in their small house, as the years passed Sylvia became more and more withdrawn. Some councilors claimed that it was because of the lack of a father figure in her life. Although Sylvia would simply tell you that she just didn't quite fit in. School was a whole other ball game, one divided and ruled by popularity. Sylvia hated the system, and thus she rebelled against it.
She refused school uniforms, sat alone at her table and skipped all after school activities. All she wanted in life was to be left alone, which she reasoned did not seem like such a ridiculous request. Apparently however, her silent rebellion was 'cool' in its own unique way as one by one random students would start to sit at her table. Together they would eat in silence and share each others company without a single word. Eventually, Sylvia grew to accept this sudden intrusion and even come to appreciate it. With time, these students would become acquaintances and they would start to talk to one another while they ate. And as time passed, these acquaintances would be known to her as friends. A foreign word to her but one she was starting to like. It would be through these friends that she would begin to open up to the world around her, and Sylvia soaked up their affection like a dried up sponge. Her friends were her life, and she would do anything for them if they all but asked. For the rest of the population however, she was as neutral and distant as ever. As always, she saw no need to change.
After graduation, Sylvia sought to go to college for game design, and although she graduated she was never hired. The market was monopolized by big shots and she was a small fish in an ocean of a pond. In the few years she had gone to college, technology had advanced even further and put her once state of the art skills to shame. After a years worth of searching with few results, Sylvia was forced to look for other sources of employment. It wouldn't take her long to pick up a job as a bar tender at a local pub. Which to her at least wasn't the worst job in the world. Because quite frankly Alcohol was one of Sylvia's personal hobbies. Tending the bar made her happy in some ways, though it was getting hard to pay the bills with the salary of a bar keep alone. Her loans were piling up and the phone never seemed to cease ringing. That's of course where her dear friend Apoc came in. Sylvia had little desire to play any sort of online game, thanks to the snubbing of her own personal career. Because of which any sort of invitation to play, even from her friends, would be met with a harsh and occasionally silent refusal. Until one day when Apoc put his money where his mouth was.
Her late friend had become far more successful then she had, and out of the deep friendship they had once shared he had thrown her a life line. Her friend would loan her the money to help pay off her college loans, but on one condition. She was to create a character with him on the well known MMORPG Elder Tale and play with him for a while. A simple request only requiring her to play for no less then a month, his attempt to try and coax Sylvia into being more social and open to people. Which would fail miserably as the day she created her character would be the very same fateful day that would trap them in the game forever more. To say she was angry would be the understatement of the century. But at least she was here with a friend, one who she would follow and torture for all of eternity until he found a way to return her home, with a check in her pocket in the best case scenario. If only silent glares at ones back could kill.
Sylvia was born in a small rural town in northern England where she lived with her mother and a rowdy assortment of brothers and sisters. She was the oldest of the group, and by direct relation held the most responsibility. From an early age she was roped into changing diapers and helping her mother with chores around the small apartment that they shared. Where her father was she couldn't say. All she knew was that they got a decent sized check in the mail each month and that her father was a very busy man. That's all she was ever told and as far as she was concerned that was all that she ever needed to know. With so many siblings life was at times hard, but somehow they always survived and put daily bread upon the table. This was something that she idolized her mother for each and every day. But despite having so many other people living in their small house, as the years passed Sylvia became more and more withdrawn. Some councilors claimed that it was because of the lack of a father figure in her life. Although Sylvia would simply tell you that she just didn't quite fit in. School was a whole other ball game, one divided and ruled by popularity. Sylvia hated the system, and thus she rebelled against it.
She refused school uniforms, sat alone at her table and skipped all after school activities. All she wanted in life was to be left alone, which she reasoned did not seem like such a ridiculous request. Apparently however, her silent rebellion was 'cool' in its own unique way as one by one random students would start to sit at her table. Together they would eat in silence and share each others company without a single word. Eventually, Sylvia grew to accept this sudden intrusion and even come to appreciate it. With time, these students would become acquaintances and they would start to talk to one another while they ate. And as time passed, these acquaintances would be known to her as friends. A foreign word to her but one she was starting to like. It would be through these friends that she would begin to open up to the world around her, and Sylvia soaked up their affection like a dried up sponge. Her friends were her life, and she would do anything for them if they all but asked. For the rest of the population however, she was as neutral and distant as ever. As always, she saw no need to change.
After graduation, Sylvia sought to go to college for game design, and although she graduated she was never hired. The market was monopolized by big shots and she was a small fish in an ocean of a pond. In the few years she had gone to college, technology had advanced even further and put her once state of the art skills to shame. After a years worth of searching with few results, Sylvia was forced to look for other sources of employment. It wouldn't take her long to pick up a job as a bar tender at a local pub. Which to her at least wasn't the worst job in the world. Because quite frankly Alcohol was one of Sylvia's personal hobbies. Tending the bar made her happy in some ways, though it was getting hard to pay the bills with the salary of a bar keep alone. Her loans were piling up and the phone never seemed to cease ringing. That's of course where her dear friend Apoc came in. Sylvia had little desire to play any sort of online game, thanks to the snubbing of her own personal career. Because of which any sort of invitation to play, even from her friends, would be met with a harsh and occasionally silent refusal. Until one day when Apoc put his money where his mouth was.
Her late friend had become far more successful then she had, and out of the deep friendship they had once shared he had thrown her a life line. Her friend would loan her the money to help pay off her college loans, but on one condition. She was to create a character with him on the well known MMORPG Elder Tale and play with him for a while. A simple request only requiring her to play for no less then a month, his attempt to try and coax Sylvia into being more social and open to people. Which would fail miserably as the day she created her character would be the very same fateful day that would trap them in the game forever more. To say she was angry would be the understatement of the century. But at least she was here with a friend, one who she would follow and torture for all of eternity until he found a way to return her home, with a check in her pocket in the best case scenario. If only silent glares at ones back could kill.
[attr="class","tempo"]
[attr="class","appbox3"]
Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip1"]Starter Scythe: A starter weapon designed for novice adventurers, made out of cheap iron and wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Right Arm:
[attr="class","equip1"]Starter Scythe: A starter weapon designed for novice adventurers, made out of cheap iron and wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
[attr="class","tempo"]
[attr="class","appbox4"]
x2 LQ Food Item Voucher - A voucher for Two Low-Quality Food Items for when the crafting system is implemented.
Beginner's Fishing Pole (U) - A fishing pole made out of a stick of wood and a line with a hook at the end of it. This pole can be used to catch small fish from most rivers, with a little patience of course. Be aware; it may require some repairs after some use!
Fire Starting kit - Comprised of a small amount of tinder that resupplies itself over time and a Box of regenerating matches. This allows the player to create a fire at any point in time, and not just a campfire like the System allows through the menu.
Vanity Bear Mount Whistle - A wooden whistle with the head of a bear carved into the sides of it. Blow the whistle summons a large black bear. He seems tired. Wolf does not aid in combat but will sit on the side and wait for you to finish up, sometimes pulling out a jar of honey from behind him. If targeted, it will leave the area and the whistle will go on cooldown for the remainder of the thread. He will throw his honey pot at you if he is targeted while eating.
x2 LQ Food Item Voucher - A voucher for Two Low-Quality Food Items for when the crafting system is implemented.
Beginner's Fishing Pole (U) - A fishing pole made out of a stick of wood and a line with a hook at the end of it. This pole can be used to catch small fish from most rivers, with a little patience of course. Be aware; it may require some repairs after some use!
Fire Starting kit - Comprised of a small amount of tinder that resupplies itself over time and a Box of regenerating matches. This allows the player to create a fire at any point in time, and not just a campfire like the System allows through the menu.
Vanity Bear Mount Whistle - A wooden whistle with the head of a bear carved into the sides of it. Blow the whistle summons a large black bear. He seems tired. Wolf does not aid in combat but will sit on the side and wait for you to finish up, sometimes pulling out a jar of honey from behind him. If targeted, it will leave the area and the whistle will go on cooldown for the remainder of the thread. He will throw his honey pot at you if he is targeted while eating.
[attr="class","tempo"]
[attr="class","appbox3"]
Main Class: Druid
Roleplay Class: Animal Trainer
Crafting Class: Brewer
Main Class: Druid
[attr="class","skillbox1"]
Nature's Blessing - Beginner Skill - A buff type spell which will increase the party's natural healing ability. The effect is not enough to effect combat as a heal spell would, but it is always active and will accelerate resting periods.
Flameburst - Tier 1 - This skill involves the Druid thrusting forward the tip of their weapon toward the target. Then after 2 seconds of casting time, an attack resembling a flamethrower is fired forward in a cone-shaped pattern within 2 meters. Enemies in the flame radius are scorched, causing their HP to gradually decrease every 3 seconds for 9 seconds. This skill has a maximum duration of 10 seconds and a cooldown of 5 seconds from the moment it is canceled. Flameburst causes a Burn debuff on the target for 10 seconds, slightly reducing their HP every time the character attacks or uses an active skill.
Heartbeat Healing - Tier 1 - One of the Druid's signature healing spells, Heartbeat Healing is a spell that covers the target in a sparkling green light and delivers gradual HP regeneration to the target every few seconds. It is the primary and most potent spell of the healing core, with many other healing spells rotated in between. This skill has a casting time of 2 seconds, a duration of 10 seconds, and triggers a global cooldown during its cast.
Familiar: Grey Wolf - Tier 1 - A summoning ability usable by the Druid class, which brings forth a Grey Wolf pup to fight beside them. The wolf excels in physical offense and speed, making it an excellent companion for those wanting to improve their DPS. However, it is a little more fragile than other beginner familiars such as the Alraune, so caution should be exercised when dealing with tough monsters. The wolf's signature ability is a high-speed pounce that can bounce over to strike nearby foes within a second, although this skill does come with a cooldown of 20 seconds. The wolf's abilities and appearance becomes more impressive as the skill ranks up, increasing the familiar's size. When a Familiar summoning skill is used, any Familiars currently active are canceled.
Nature's Blessing - Beginner Skill - A buff type spell which will increase the party's natural healing ability. The effect is not enough to effect combat as a heal spell would, but it is always active and will accelerate resting periods.
Flameburst - Tier 1 - This skill involves the Druid thrusting forward the tip of their weapon toward the target. Then after 2 seconds of casting time, an attack resembling a flamethrower is fired forward in a cone-shaped pattern within 2 meters. Enemies in the flame radius are scorched, causing their HP to gradually decrease every 3 seconds for 9 seconds. This skill has a maximum duration of 10 seconds and a cooldown of 5 seconds from the moment it is canceled. Flameburst causes a Burn debuff on the target for 10 seconds, slightly reducing their HP every time the character attacks or uses an active skill.
Heartbeat Healing - Tier 1 - One of the Druid's signature healing spells, Heartbeat Healing is a spell that covers the target in a sparkling green light and delivers gradual HP regeneration to the target every few seconds. It is the primary and most potent spell of the healing core, with many other healing spells rotated in between. This skill has a casting time of 2 seconds, a duration of 10 seconds, and triggers a global cooldown during its cast.
Familiar: Grey Wolf - Tier 1 - A summoning ability usable by the Druid class, which brings forth a Grey Wolf pup to fight beside them. The wolf excels in physical offense and speed, making it an excellent companion for those wanting to improve their DPS. However, it is a little more fragile than other beginner familiars such as the Alraune, so caution should be exercised when dealing with tough monsters. The wolf's signature ability is a high-speed pounce that can bounce over to strike nearby foes within a second, although this skill does come with a cooldown of 20 seconds. The wolf's abilities and appearance becomes more impressive as the skill ranks up, increasing the familiar's size. When a Familiar summoning skill is used, any Familiars currently active are canceled.
Roleplay Class: Animal Trainer
[attr="class","skillbox2"]
Scout - Tier 1 - The Animal Trainer attempts to recruit a monster to their cause in order to create a temporary partner. This is often done by approaching the monster without startling or aggravating it. If performed successfully, a tamed monster will fight by the Trainer's side for a few minutes before control is lost and the monster returns to the environment. Certain situations might make this duration last longer or shorter; acts of kindness toward the tamed monster will make it stick around for longer, while excessive demand will make the Trainer quickly lose favor with the monster. Only one monster can be tamed at a time at the early levels.
Scout - Tier 1 - The Animal Trainer attempts to recruit a monster to their cause in order to create a temporary partner. This is often done by approaching the monster without startling or aggravating it. If performed successfully, a tamed monster will fight by the Trainer's side for a few minutes before control is lost and the monster returns to the environment. Certain situations might make this duration last longer or shorter; acts of kindness toward the tamed monster will make it stick around for longer, while excessive demand will make the Trainer quickly lose favor with the monster. Only one monster can be tamed at a time at the early levels.
Crafting Class: Brewer
[attr="class","skillbox2"]
Detox - Tier 1 - When your occupation is all about alcohol, you can't let things like hangovers slow you down! This skill can be toggled, allowing brewers to become immune to status debuffs caused by drinks and potions. They also passively recover from accuracy reductions and Mind and Weakness status effects twice as quickly.
Detox - Tier 1 - When your occupation is all about alcohol, you can't let things like hangovers slow you down! This skill can be toggled, allowing brewers to become immune to status debuffs caused by drinks and potions. They also passively recover from accuracy reductions and Mind and Weakness status effects twice as quickly.
[attr="class","tempo"]
[attr="class","appbox5"]
Sylvia...
~ boxed in her spare time to keep in shape.
~ tends to fight dirty and likes to hit below the belt.
~ would kill someone for a well made cocktail. Probably.
~ can use both hands to do almost anything.
~ can make a mean stick figure. A really ugly and mean stick figure.
~ can only cook simple dishes, she favors the ramen noodle.
~ is a dog person, cats make her sneeze.
~ loves junk food of all types and hates fancy foreign foods.
~ hates people who act stupid. Which is mostly everyone.
~ is easily wooed by strong silent types who love beer and silent staring contests.
~ frequently daydreams herself causing those she dislikes bodily harm.
~ frequently smiles creepily while daydreaming.
~ is cranky not usually one week out of the month but for the entire year.
~ is frustrated that she choose a healing class, and would have rather been a ninja.
Sylvia...
~ boxed in her spare time to keep in shape.
~ tends to fight dirty and likes to hit below the belt.
~ would kill someone for a well made cocktail. Probably.
~ can use both hands to do almost anything.
~ can make a mean stick figure. A really ugly and mean stick figure.
~ can only cook simple dishes, she favors the ramen noodle.
~ is a dog person, cats make her sneeze.
~ loves junk food of all types and hates fancy foreign foods.
~ hates people who act stupid. Which is mostly everyone.
~ is easily wooed by strong silent types who love beer and silent staring contests.
~ frequently daydreams herself causing those she dislikes bodily harm.
~ frequently smiles creepily while daydreaming.
~ is cranky not usually one week out of the month but for the entire year.
~ is frustrated that she choose a healing class, and would have rather been a ninja.
[attr="class","tempo"]
[attr="class","appbox5"]
[attr="class","sig"]
Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
[newclass=.equip1]position:relative;font-size:10px;width:700px;height:50px;overflow:auto;[/newclass]
[newclass=.equip2]position:relative;font-size:10px;width:700px;height:20px;overflow:auto;[/newclass]
[newclass=.sumBox]width:400px;height:331px;border:2px solid #9D5B9D;text-align:left;padding:10px;overflow:auto;[/newclass]
[newclass=.appbox1]position:relative;width:340px;height:300px;border:2px solid #9D5B9D;text-align:left;padding:10px;overflow:auto;font-size:11px;[/newclass]
[newclass=.appbox2]position:relative;width:700px;height:400px;border:2px solid #9D5B9D;text-align:left;padding:10px;padding-left:25px;overflow:auto;font-size:11px;[/newclass]
[newclass=.appbox3]position:relative;width:700px;border:2px solid #9D5B9D;text-align:left;padding:10px;padding-left:25px;overflow:auto;[/newclass]
[newclass=.appbox4]position:relative;width:700px;height:500px;border:2px solid #9D5B9D;text-align:left;padding:10px;padding-left:25px;overflow:auto;[/newclass]
[newclass=.appbox5]position:relative;width:400px;height:250px;border:2px solid #9D5B9D;text-align:left;padding:10px;padding-left:25px;overflow:auto;[/newclass]
[newclass=.sig]position:relative;width:200px;color:#FFFFFF;text-shadow:#f5ff00 0px 0px 19px;[/newclass]
[newclass=.skillbox1]position:relative;width:700px;height:400px;font-size:10px;border-bottom:2px solid #9D5B9D;overflow:auto;[/newclass]
[newclass=.skillbox2]position:relative;width:700px;height:200px;font-size:10px;border-bottom:2px solid #9D5B9D;overflow:auto;[/newclass]
[newclass=.tempo ::-webkit-scrollbar]height:5px;width:8px;background-color:#141414;[/newclass]
[newclass=.tempo ::-webkit-scrollbar-thumb]background-color:#9D5B9D;border-left:1px solid #9D5B9D;border-top:1px solid #9D5B9D;border-bottom:1px solid #9D5B9D;[/newclass]