Post by Efialtis on Oct 25, 2016 19:46:39 GMT
Efialtis
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Real Name: Alexander Corti
Real Gender: Male
Game Gender: Male
Age: 21
Sexuality: Heterosexual
Race: Wolf Hair
Faction: Adventurer
Face-Claim: Original, created by DcVamps in Black Desert Online character creation
CBox Name: DcVamps
Discord Name/Nickname: DcVamps
Real Name: Alexander Corti
Real Gender: Male
Game Gender: Male
Age: 21
Sexuality: Heterosexual
Race: Wolf Hair
Faction: Adventurer
Face-Claim: Original, created by DcVamps in Black Desert Online character creation
CBox Name: DcVamps
Discord Name/Nickname: DcVamps
[attr="class","tempo"] [attr="class","appbox1"] Alexander has fairly average looks, is a touch over 6 foot tall, and a little heavy set. He has very rich brown eyes, which are said to change color depending on his mood, with slightly messy and unkempt black hair. Efialtis on the other hand, is about five foot 8 inches tall with long red hair and golden eyes. At first glance he appears to be cold hearted with an ever present detached facial expression, though this hold no bearing on his personality, and he will hold a very happy conversation with just about anyone. | [attr="class","tempo"] [attr="class","appbox1"] Alexander is a very shy, sometimes skittish person in reality, though he associates well with people he has known for a while. When he entered college at 19, he mostly stayed in his room when he wasn’t in class. After some time, he was dragged out of his room by his roommate, and eventually joined a small group of people in the college dorms. However, in almost any game he plays, Alexander tries to become a knowledgeable and helpful player, tending to gravitate toward the high level players and absorbs all the knowledge he can so he can help anyone. Though this has caused him some problems when people try to use him solely for his knowledge, he pushes though it and keeps going. |
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Alexander started playing online flash games when he was 8 years old, when he moved schools and sought a way to escape the pain and suffering of school since he was never particularly popular. When he was 12, his parents forced him to go to karate lessons when they saw how he was being treated as school, as a way to defend himself.
Alexander's dad gave him his first console when he turned 14, and alexander never let it go unused. After getting immersed in FPS games, he found MMOs and decided to give them a try. He started playing an online game with a small group of students in his middle school, where he was able to learn the joy of helping people with his own knowledge. After a few years of this, he learned that the reason everyone came to him for help, was for the sole purpose of using him to gain an advantage over their own friends, and for a period of time tried to distance himself from games.
After a year of playing no games, he decided to look for a new game, one he never played, and came across Elder Tales. After looking at the game, a few guides for it, Alexander decided to make a character, then found his world changed.
Alexander started playing online flash games when he was 8 years old, when he moved schools and sought a way to escape the pain and suffering of school since he was never particularly popular. When he was 12, his parents forced him to go to karate lessons when they saw how he was being treated as school, as a way to defend himself.
Alexander's dad gave him his first console when he turned 14, and alexander never let it go unused. After getting immersed in FPS games, he found MMOs and decided to give them a try. He started playing an online game with a small group of students in his middle school, where he was able to learn the joy of helping people with his own knowledge. After a few years of this, he learned that the reason everyone came to him for help, was for the sole purpose of using him to gain an advantage over their own friends, and for a period of time tried to distance himself from games.
After a year of playing no games, he decided to look for a new game, one he never played, and came across Elder Tales. After looking at the game, a few guides for it, Alexander decided to make a character, then found his world changed.
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
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Vanity Slot 1:
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Armor:
[attr="class","equip1"]Starter Leather Armour - A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip1"]Empty
Right Arm:
[attr="class","equip1"]Starter Kunai - A starter weapon designed for novice adventurers, made out of cheap iron. It doesn't have much of a blade, but possesses a passably sharp point. This weapon is attached to about 10 feet worth of rope, allowing it to work as a temporary ranged weapon if necessary. Just be careful not to lose it in the process, else you'll have to spend some time retrieving it. As far as weapon categories go, this starter weapon counts as a one-handed dagger rather than a throwing weapon.
Accessory Slot 1:
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Vanity Slot 1:
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Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
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Main Class: Assassin
Roleplay Class: Tracker
Crafting Class: Chef
Main Class: Assassin
[attr="class","skillbox1"]
Hide Walk - Tier 1 - Self Buff. Even the novice Assassin must be adept at stealth. Known for being able to meld into shadow or disappearing behind cover, Assassins can become invisible to the naked eye for just a moment before dealing a deathly blow. It is not a perfect technique however, as those carefully watching the Assassin can see through their tricks. This skill has an duration of 2 seconds and a cooldown of 20 seconds.
Accel Dance - Tier 1 - Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks by 10%. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. This skill has a duration of 30 seconds, a cast time of 2 seconds and a cooldown of 10 seconds. The Assassin may spend an additional 2 seconds casting this skill to increase attack speed by 20% instead. If Accel Dance is used while it is currently in effect, attack speed is not increased further but the buff's duration will reset back to its full 30 seconds.
Death Stinger - Tier 1 - Self Buff. Poison, a classic tool of assassins but honor less by nature. By coating their weapons in these foul concoctions, the attacks of an Assassin can poison their enemies, slowly chipping away at their health overtime. A successful hit with an regular melee or ranged attack by the Assassin inflicts a Death Stinger poison debuff on the target, which inflicts damage over time for 10 seconds. Every time the target is hit again, the debuff duration is refreshed. Users of this technique must be wary though, as anyone struck by the blade can be poisoned, even the users themselves. The effect of this skill is removed whenever the Assassin switches out the weapon. This skill has a casting time of 5 seconds and a cooldown of 30 seconds.
Hide Walk - Tier 1 - Self Buff. Even the novice Assassin must be adept at stealth. Known for being able to meld into shadow or disappearing behind cover, Assassins can become invisible to the naked eye for just a moment before dealing a deathly blow. It is not a perfect technique however, as those carefully watching the Assassin can see through their tricks. This skill has an duration of 2 seconds and a cooldown of 20 seconds.
Accel Dance - Tier 1 - Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks by 10%. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. This skill has a duration of 30 seconds, a cast time of 2 seconds and a cooldown of 10 seconds. The Assassin may spend an additional 2 seconds casting this skill to increase attack speed by 20% instead. If Accel Dance is used while it is currently in effect, attack speed is not increased further but the buff's duration will reset back to its full 30 seconds.
Death Stinger - Tier 1 - Self Buff. Poison, a classic tool of assassins but honor less by nature. By coating their weapons in these foul concoctions, the attacks of an Assassin can poison their enemies, slowly chipping away at their health overtime. A successful hit with an regular melee or ranged attack by the Assassin inflicts a Death Stinger poison debuff on the target, which inflicts damage over time for 10 seconds. Every time the target is hit again, the debuff duration is refreshed. Users of this technique must be wary though, as anyone struck by the blade can be poisoned, even the users themselves. The effect of this skill is removed whenever the Assassin switches out the weapon. This skill has a casting time of 5 seconds and a cooldown of 30 seconds.
Roleplay Class: Tracker
[attr="class","skillbox2"]
Silent Move - Level 1 - A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely.
Silent Move - Level 1 - A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely.
Crafting Class: Chef
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Iron Stomach - Level 1 - Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly.
Iron Stomach - Level 1 - Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly.
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[attr="class","appbox5"]Preferred Music: EDM
Name comes from the greek translation of nightmare (Εφιάλτης)
Name comes from the greek translation of nightmare (Εφιάλτης)
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Changed Crafting subclass from Blacksmith to Chef
Changed Crafting subclass from Blacksmith to Chef
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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