Post by Elkeid on Feb 3, 2014 7:25:39 GMT
Main Class:
Main Class Claims: 2593, 919 & 1094, 877, 589
Total Word Count: 5195
Main Class AP Claimed: 20
Craft Subclass:
Craft Subclass Claims: 1052, 950, 651
Total Word Count: 3530
Craft Class AP Claimed: 14
RP Subclass:
RP Subclass Claims: 506, 762, 413, 519, 631, 983, 519
Total Word Count: 4333
RP Class AP Claimed: 17
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/610/4-elkeids-ap-claim
Pre-Claim AP:
Main Class: 27 AP
Craft Subclass: 20 AP
RP Subclass: 3 AP
Post-Claim AP:
Main Class: 47 AP
Craft Subclass: 34 AP
RP Subclass: 20 AP
Requested Skill(s):
Main Class Claims: 2593, 919 & 1094, 877, 589
Total Word Count: 5195
Main Class AP Claimed: 20
Craft Subclass:
Craft Subclass Claims: 1052, 950, 651
Total Word Count: 3530
Craft Class AP Claimed: 14
RP Subclass:
RP Subclass Claims: 506, 762, 413, 519, 631, 983, 519
Total Word Count: 4333
RP Class AP Claimed: 17
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/610/4-elkeids-ap-claim
Pre-Claim AP:
Main Class: 27 AP
Craft Subclass: 20 AP
RP Subclass: 3 AP
Post-Claim AP:
Main Class: 47 AP
Craft Subclass: 34 AP
RP Subclass: 20 AP
Requested Skill(s):
Rafting Taunt: The user poses aggressively and baits enemies' attention. For a few seconds, all enemies within the surrounding area can only select the monk as a combat target. This is often used as a means of managing consistent aggro control.
Zoom Attack: Usually called Zoom Punch or Zoom Kick by players who use it in the respective way, the Monk launches a punch or kick at the target as their limb extends for an additional meter forward for a few moments. The suddenly extended range of attack catches most melee opponents off guard. This skill has a cooldown time of five seconds, making it a viable fighting style for unconventional Monks who want to fulfill a mid-ranged role. It's said that a Monk named Dhalsim on the India Server popularized this skill by suggesting a build based on being able to use it with greatly decreased cooldown.
Divine Ward: This skill requires an open space of at least six feet around the Exorcist in all directions, ignoring obstacles. The Exorcist's palm glows as they strike the ground, forming a magic circle with a radius of five feet around the Exorcist for a minute. All Undead or Spirit monsters within the boundary are blown out of the boundary and take constant damage as long as they are within the boundary.