Post by Sunku on Oct 27, 2016 2:41:29 GMT
Sunku
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Real Name: Ashton Lodger
Real Gender: Male
Game Gender: Male
Age: 20
Sexuality: Heterosexual
Race: Human
Faction: Adventurer
Face-Claim: Haruko Ichijo, Musaigen no Phantom World
Played By: Sunku
Real Name: Ashton Lodger
Real Gender: Male
Game Gender: Male
Age: 20
Sexuality: Heterosexual
Race: Human
Faction: Adventurer
Face-Claim: Haruko Ichijo, Musaigen no Phantom World
Played By: Sunku
[attr="class","tempo"] [attr="class","appbox1"] Standing at 6'3", Alex is an average sized male that doesn't have much muscle, but doesn't lack the capability to lift heavy things or run very fast. He has brown eyes and short brunet hair. In game, whenever Alex can, he usually makes his character as visually close to his appearance as possible, with the exception of changing his eye color. Since his favorite color was blue and he did not like the fact that he was born with brown eyes, he lets it show in his fictional characters. | [attr="class","tempo"] [attr="class","appbox1"] In real life, Ashton was shy around people. It was hard for him to converse with people he didn't know. This however, contrasts him when he's playing video games. In game, Sunku is very outgoing. When in a bad situation, he usually tries to stay calm and think things over, but pushed far enough he'll lose his cool. Ashton is protective of the friends he does his, this is a trait he tends to carry in game with him as well. Since he usually does his best to help his teammates in a situation or quest. If you were to ask his online friends what they thought of Sunku, they could sum him up as smart, kind, a great leader. Sunku however doesn't really pay attention to praise. |
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When Ashton was young, he had always wanted to make video games. It became a dream he would always pursue. However growing up, Ashton never had any thing of the sort. Most of his time was spent drawing or building something in his room since he never really got along with the kids in his neighborhood. When he had turned 18, Ashton had received his first computer. He didn't hesitate to put it to work and do his best to get acquainted with the technology. By this time in his life, he had gone to a few schools where there were computers and was exposed to the internet, more specifically, games. Most of his time away from school was spent at home playing video games or watching programming videos. When he graduated high school, he was more interested in gaming than programming, but it was programming and a part time job that got him his own house, which he had ended up turning into a simple "gaming house".
After Ashton had settled down, he had gotten more serious into gaming. Most of his time was spent playing video games and sometimes he would call off work to play. It was also the time he had come upon a game called Log Horizon. Ashton had played a few MMOs seriously, but had never heard of this one. Deciding it was worth a try, Sunku downloaded the game and made his character. However, he had no way of knowing this game was going to change his life.
When Ashton was young, he had always wanted to make video games. It became a dream he would always pursue. However growing up, Ashton never had any thing of the sort. Most of his time was spent drawing or building something in his room since he never really got along with the kids in his neighborhood. When he had turned 18, Ashton had received his first computer. He didn't hesitate to put it to work and do his best to get acquainted with the technology. By this time in his life, he had gone to a few schools where there were computers and was exposed to the internet, more specifically, games. Most of his time away from school was spent at home playing video games or watching programming videos. When he graduated high school, he was more interested in gaming than programming, but it was programming and a part time job that got him his own house, which he had ended up turning into a simple "gaming house".
After Ashton had settled down, he had gotten more serious into gaming. Most of his time was spent playing video games and sometimes he would call off work to play. It was also the time he had come upon a game called Log Horizon. Ashton had played a few MMOs seriously, but had never heard of this one. Deciding it was worth a try, Sunku downloaded the game and made his character. However, he had no way of knowing this game was going to change his life.
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Chainmail - A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip1"]Starter Katana - A traditional Japanese weapon with a single edge. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Right Arm:
[attr="class","equip1"]Starter Long Sword - A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
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Main Class: Swashbuckler
Roleplay Class: Berserker
Crafting Class: Mechanic
Main Class: Swashbuckler
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Viper Raise - Tier I - An attack that targets the arm tendons. A successful hit will result in a Bleeding status ailment, which deals damage to the target every time they use a skill or attack. This is accommodated by the wound area seeping out a constant trail of blood. Despite the move's somewhat gory animation, this bleeding effect is fairly minor and scales in a manner similarly to a poison effect. Also, for the next 10 seconds, the target's attack speed will be decreased by 10% due to the pain associated with moving the arms. This skill has a 2 second animation time and a 9 second cooldown.
Fold Step - Tier I - Using this skill, the user's body suddenly is propelled and accelerates in a desired direction. It is often used as a surprise burst of momentum when delivering an attack or used as a last-ditch dodging maneuver. The only downside to this technique is that once activated, the swashbuckler cannot stop or adjust their trajectory. It should be noted that if this skill is used for an attack, the momentum from initiating the attack will not increase damage in any way. It merely allows the Swashbuckler to quickly close in on the opponent for a possible surprise attack. This skill has an animation time of 1 second and a cooldown time of 6 seconds.
Ante Up - Tier I - The swashbuckler summons additional weapons from their inventory and claps their hands together to perform this spell. The weapons will then be levitated into the air and controlled by an AI to fight alongside them. Depending on vocal commands, the AI can be designated to either focus on all-out attacking, defensive play, or balance fighting. Maintaining this skill results in a constant drain on the swashbuckler's MP. From Level 1-30, only one weapon can be controlled by this skill. From Level 31-60, two weapons can be controlled. From Level 61-90, three weapons can be controlled. After Level 90, four weapons can be controlled. Ante Up has a casting time of 4 seconds and an effective controllable range of 1.5 meters. It drains MP at the rate of about 10% of the Swashbuckler's MP each turn, provided the maximum number of weapons is being controlled per tier. Shields cannot be controlled by this skill. Ranged weapons such as a bow or gun that is controlled by this skill cannot fire their projectiles.
Viper Raise - Tier I - An attack that targets the arm tendons. A successful hit will result in a Bleeding status ailment, which deals damage to the target every time they use a skill or attack. This is accommodated by the wound area seeping out a constant trail of blood. Despite the move's somewhat gory animation, this bleeding effect is fairly minor and scales in a manner similarly to a poison effect. Also, for the next 10 seconds, the target's attack speed will be decreased by 10% due to the pain associated with moving the arms. This skill has a 2 second animation time and a 9 second cooldown.
Fold Step - Tier I - Using this skill, the user's body suddenly is propelled and accelerates in a desired direction. It is often used as a surprise burst of momentum when delivering an attack or used as a last-ditch dodging maneuver. The only downside to this technique is that once activated, the swashbuckler cannot stop or adjust their trajectory. It should be noted that if this skill is used for an attack, the momentum from initiating the attack will not increase damage in any way. It merely allows the Swashbuckler to quickly close in on the opponent for a possible surprise attack. This skill has an animation time of 1 second and a cooldown time of 6 seconds.
Ante Up - Tier I - The swashbuckler summons additional weapons from their inventory and claps their hands together to perform this spell. The weapons will then be levitated into the air and controlled by an AI to fight alongside them. Depending on vocal commands, the AI can be designated to either focus on all-out attacking, defensive play, or balance fighting. Maintaining this skill results in a constant drain on the swashbuckler's MP. From Level 1-30, only one weapon can be controlled by this skill. From Level 31-60, two weapons can be controlled. From Level 61-90, three weapons can be controlled. After Level 90, four weapons can be controlled. Ante Up has a casting time of 4 seconds and an effective controllable range of 1.5 meters. It drains MP at the rate of about 10% of the Swashbuckler's MP each turn, provided the maximum number of weapons is being controlled per tier. Shields cannot be controlled by this skill. Ranged weapons such as a bow or gun that is controlled by this skill cannot fire their projectiles.
Roleplay Class: Berserker
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Outrage - Level 1 - In times of desperation, the Berserker's physical abilities start to shine. When the Berserker's HP falls below 25%, their damage output increases by 5%. When the Berserker's HP falls below 10%, their damage output increases by 10% instead.
Outrage - Level 1 - In times of desperation, the Berserker's physical abilities start to shine. When the Berserker's HP falls below 25%, their damage output increases by 5%. When the Berserker's HP falls below 10%, their damage output increases by 10% instead.
Crafting Class: Mechanic
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Disassembly - Level 1 - Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit.
Disassembly - Level 1 - Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit.
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- Right handed
- Weak to sweet things
- Right handed
- Weak to sweet things
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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