Werecat
Shaman
Gold:
Artisan
Scholar
Guild:
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Post by viso on Oct 29, 2016 17:53:49 GMT
[nospaces]
QUEUED THREADS
Learning the Craft(Artisan ; Glassblowing)[break] A Kind Hand
| THREADS IN PROGRESS
LINK - My Lawn !! [break] LINK - Day One of the Apocalypse
| COMPLETED THREADS
None Yet
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[break][break]
PLOT TRACKER
These will be generalized plots that I will be looking to complete with the character. Maybe not necessarily complete, but work toward. Basically, it's a way of classifying threads into goals.
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Learning the System
His progression from his arrival to learning the basics of the system. This includes learning the basics of the interface, combat, as well as his classes and subclasses. These threads will likely only be from Lvl 1 to Lvl 5. LINK - My Lawn !! (In Progress, First Combat)
| TBD
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Relationships
Who he has met, and general thoughts toward the character.
| Character Tag, Relationship Status[] Thoughts: I hate everyone :D
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Ticket Counter | Shaman Tickets: 0 | Scholar Tickets: 0 | Artisan Tickets: 0 |
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Werecat
Shaman
Gold:
Artisan
Scholar
Guild:
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Post by viso on Oct 29, 2016 21:33:55 GMT
{In-Game Name} [attr="class","sumBox"] Real Name: Max Vaughn Midnight Real Gender: Male Game Gender: Male Age: 29 Sexuality: Heteroflexible Race: Half-Alv Faction: Adventurer Face-Claim: Kilik Lunge (Soul Eater) CBox Name: Hanshin Discord Name/Nickname: [Required only if you are in the Discord Chat]
[attr="class","tempo"] [attr="class","appbox1"] Maximillion is a Monk who uses knuckled gauntlets as his weapons of choice. He has a tall, muscular build with an ebony complexion, long dark brown hair, and varies the armor and other gear he wears, often having it reforged to be purple, with flavor text depicting him as “The King of Midnight”, even – a little while into playing Elder Tale – his New Player starter gear. [ In-Game Appearance] In real life, Max stands at 6'2", and is an interesting combination of having a dense musculature, but having just enough fat over it that it hides all but the outermost contours of said muscles. He varies between having facial hair, and trying to go clean-shaven (although shaving completely makes him look at least a decade younger). He wears thick "hipster" glasses, and has a carefully trimmed hairline with etched notches in it, with the top of his hair about medium-length and either braided, or just allowed to 'be free', as he sometimes calls it. He has a tan complexion, which is either very fair (naturally), or can be made really dark, with prolonged sun exposure (which isn't the norm, him being out in the sun, as it makes him extremely uncomfortable). His facial expression is often flat and non-expressive, even when he feels like he is smiling (but the change is so minimal, only those who've come to know him might notice). He cannot smile on-command, although once in a blue moon, a warm, genuine smile will be seen on his face, such as when something he loves or has fond feelings for comes into view (person, place, thing, etc). When he tries, it just comes off looking damn wrong. [ Out-Of-Game (IRL) Appearance] |
[attr="class","tempo"] [attr="class","appbox1"] Max, in real life, suffers from clinical depression, which has (in the past) gotten bad enough that he was often treated intensively for it. He is plagued with feelings of inadequacy, and certainty that he will never find anyone to understand him. He has low self-esteem, which he will occasionally try and cover by going into “Cerebral Mode”, a self-dubbed state where he processes everything (environment, social interactions, etc) with pure, unemotional logic, which allows him to retreat from his intense emotions and deal with things, quote: “In Raw Data Form”. He also has higher-functioning Autism, which is largely the cause of his difficulties in social situations, as his intensely loving and accepting nature often comes off as overwhelming and difficult to handle by those around him, not to mention the astounding difficulty he has with smalltalk. After joining Elder Tale (back when it was just an MMO Game), Max came to understand people a little better, as a result of, as he’s said, “The filter that turns pure, beautiful, wonderous expression into something small, diminished, and cheapened that is suitable for Social Norms, is usually in the OFF position when people go Online, making it easier to understand where people are coming from”. In-Game, Maximillion’s Courtesan Class allows him to (barely, at best) ‘break even’ in social interactions with People Of The Land, although he still has immense trouble with interacting with most other Adventurers, who are not largely affected by the charms of the Courtesan Class' skills. |
[attr="class","tempo"] [attr="class","appbox2"] Maximillion makes his first splash in the world of Elder Tale after the Apocalypse, when he made a spectacle of himself (numerous times) by making a big show of doing outrageous and odd stunts, such as inciting crowds of Landers to watch him scale the larger trees in the city, as well as inviting people at random (strangers) to watch him overeat (not realizing he could become sick as much in Elder Tale now, as he could in the real world), and then getting horribly ill in a rather disgusting display that followed. Maximillion has a few friends amongst the Landers, mostly some Shopkeepers and miscellaneous citizens (and an Innkeeper or two), but most of the other Adventurers think of Maximillion as a dramaqueen, and ‘attention whore’, making him the subject of scorn and annoyance by many. As a result of his difficulties in social situations, Maximillion has spent most of his life – online and offline both – alone and lonely, and he will often, in conversation, make a big fuss about the importance of Solo players having the same opportunities as the more charismatic and likeable players. It is hard to tell if he will ever really find other people to help him establish himself, if he will ever make a solid circle of friends, or if he has a more tragic future ahead of him. Much of this will be largely dependent upon the people he meets, the interactions he has, and whether or not people can see past his awkwardness, into the person he truly is beyond the social faux pas. [attr="class","tempo"] [attr="class","appbox3"] Armor:[attr="class","equip1"] Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. Left Arm:[attr="class","equip2"]Empty Right Arm:[attr="class","equip2"]Empty Accessory Slot 1:[attr="class","equip2"]Empty Accessory Slot 2:[attr="class","equip2"]Empty Accessory Slot 3:[attr="class","equip2"]Empty Accessory Slot 4:[attr="class","equip2"]Empty Vanity Slot 1:[attr="class","equip2"]Empty Vanity Slot 2:[attr="class","equip2"]Empty Vanity Slot 3:[attr="class","equip2"]Empty [attr="class","tempo"] [attr="class","appbox3"] Main Class: Monk[attr="class","skillbox1"] Martial Stances - Beginner – Passive. The Monk possesses a Stance mechanic, where certain stances can be entered to augment the Monk's abilities. Manawyrm Stance: Terrorize the foe with the vicious presence of the mythical Manawyrm. Increases the Monk's damage, defense, and aggro generation by 10%. Nighthawk Stance: Strike down the foe with the fast attacks of the mythical Nighthawk. Increases the Monk's damage, evasion, and attack speed by 10%.
Beatdown - Tier I - A toggle-activated monk ability that grants the monk a gradual increase in damage and attack speed for every opponent they defeat. This skill utilizes a combo system, where after about a minute if the user had not gotten another kill, the effect is canceled.
Bullet Punch - Tier I - The user enters a frenzy by launching multiple punches after another, each punch launched at a faster than usual rate without losing very much momentum from a regular punch. The only disadvantage is that the user's arms are locked into performing this punching animation for four seconds straight, preventing them from doing anything else until the animation has completed. This skill has an animation time of 4 seconds [1/2 Post] (each individual punch has an animation time of 0.5 seconds [1/6 Post / Instant]) and triggers a global cooldown during its animation, where no other skills may be used until the animation is resolved. When performed while Ironrhino Stance is active, the Monk takes 25% less damage from attacks during this skill's animation.
Rafting Taunt - Tier I - The user poses aggressively and baits enemies' attention. This skill places the Monk at the top of the target's aggro list during the moment it is used, so the Monk will have to follow up with other aggro-generating actions to reliably hold the target's aggro. This is often used as a means of managing consistent aggro control. This skill has an animation time of 2 seconds [1/3 Post] and a cooldown of 5 seconds [1 Post].
Roleplay Class: Coutesan[attr="class","skillbox2"] Allure - Level 1 - A toggle skill that can be used anytime in a conversation with People of the Land. It allows the Courtesan to smooth over any mistakes and retain the target's attention. Often, this skill can also be used to obtain information that would otherwise require long interrogation. Allure's effect scales with the Courtesan's subclass level, becoming more effective at higher levels.
Crafting Class: Artisan [attr="class","skillbox2"] Carving - Level 1 - Toggle skill. Artisans have a certain affinity with carving stone, making their normal artistic talents not to be underestimated in battle. Artisans deal 20% more damage to Rock-type monsters. They can also ignore defense buffs on Rock-type monsters.
[attr="class","tempo"] [attr="class","appbox5"] --Extra Stuff Here-- [attr="class","sig"] Coded by Saber of L33T Team. Graphics by Evelyn, Scrollbars by Benetnasch [newclass=.equip1]position:relative;font-size:10px;width:700px;height:100px;overflow:auto;[/newclass] [newclass=.equip2]position:relative;font-size:10px;width:700px;height:25px;overflow:auto;[/newclass] [newclass=.sumBox]width:400px;height:380px;border:2px solid #2871C0;text-align:left;padding:10px;overflow:auto;[/newclass] [newclass=.appbox1]position:relative;width:340px;height:300px;border:2px solid #2871C0;text-align:left;padding:10px;overflow:auto;font-size:11px;[/newclass] [newclass=.appbox2]position:relative;width:700px;height:400px;border:2px solid #2871C0;text-align:left;padding:10px;padding-left:25px;overflow:auto;font-size:11px;[/newclass] [newclass=.appbox3]position:relative;width:700px;border:2px solid #2871C0;text-align:left;padding:10px;padding-left:25px;overflow:auto;[/newclass] [newclass=.appbox4]position:relative;width:700px;height:500px;border:2px solid #2871C0;text-align:left;padding:10px;padding-left:25px;overflow:auto;[/newclass] [newclass=.appbox5]position:relative;width:400px;height:250px;border:2px solid #2871C0;text-align:left;padding:10px;padding-left:25px;overflow:auto;[/newclass] [newclass=.sig]position:relative;width:200px;color:#FFFFFF;text-shadow:#f5ff00 0px 0px 19px;[/newclass] [newclass=.skillbox1]position:relative;width:700px;height:400px;font-size:10px;border-bottom:2px solid #2871C0;overflow:auto;[/newclass] [newclass=.skillbox2]position:relative;width:700px;height:200px;font-size:10px;border-bottom:2px solid #2871C0;overflow:auto;[/newclass] [newclass=.tempo ::-webkit-scrollbar]height:5px;width:8px;background-color:#141414;[/newclass] [newclass=.tempo ::-webkit-scrollbar-thumb]background-color:#2871C0;border-left:1px solid #2871C0;border-top:1px solid #2871C0;border-bottom:1px solid #2871C0;[/newclass] Post Template Testing Site and this is your basic one div template. a height property is not needed at this stage because it will keep on repeating with the more you type. If you want to add in a scroll-bar then you will need to add in a height and add overflow:auto; to your coding area. If you want to add a background image change the "background-color:white"; to this. background-image:url('400widthx200heighturl'); and to add more divs after this one. just keep adding more div styles inside these two closing divs. width:(width)px - sets up the width of the dividing box. height:(height)px- sets up the height overflow:auto - for scrolling stuff background-color:(color, 'white' for example) - sets the background color background-image:url('(URL)') - sets the background to an image. border:(number)px solid #000000 - creates a border of number pixel width, square, and a color, hexadecimal value border-radius:(number)px - Rounds off the border's corners. Higher number, more rounded. font-family:(Font-Family) - Guessing the font for the words inside? font-size:(number)px - guessing the pixel size for the words inside. text-align:(justify, right, left, center probably) - aligns text inside. color:(color) - colors the text inside? padding:(number)px - space between box edge and text? this is where your post goes, keep typing to see the scroll bar pop up. |
- makes a table [/td] - new column in the row of the table [ .... style="(insert stuff)"] - seems to be how you edit stuff inside it line-height:100% - ???? letter-spacing:100% - ????? margin-top:(Number)px - why not padding? margin-left:(Number)px - why not padding? margin-bottom:(Number)px - why not padding? Testing, testing, one two thre eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee [attr="class", "underconstruction"]under construction [newclass=.underconstruction]font-size:35px;background:-webkit-linear-gradient(red, white);-webkit-background-clip:text;-webkit-text-fill-color:transparent;letter-spacing:-1px;text-transform:uppercase;[/newclass]
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