Post by Lowblow on Oct 30, 2016 8:48:24 GMT
Lowblow
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Real Name: Hugh Friday Solarin
Real Gender: Male
Game Gender: Male
Age: 23
Sexuality: Bisexual
Race: Wolf Hair
Faction: Adventurer
Face-Claim: Sado "Chad" Yasutora/Bleach
CBox Name: Lowblow
Discord Name/Nickname: Kaga
Real Name: Hugh Friday Solarin
Real Gender: Male
Game Gender: Male
Age: 23
Sexuality: Bisexual
Race: Wolf Hair
Faction: Adventurer
Face-Claim: Sado "Chad" Yasutora/Bleach
CBox Name: Lowblow
Discord Name/Nickname: Kaga
[attr="class","tempo"] [attr="class","appbox1"] Height: 6' 5'' Weight: 247 lbs. Of both Scottish and English decent but has a bit of Hispanic heritage that wasn't really explored by ancestors who migrated to the UK. Hugh possesses a large, semi-muscular physique that has a wide experience in agriculture so there are plenty of callouses across both his rough hands and feet. A certain tattoo can be spotted on his upper left arm which reads "Amore e Morte" or "Love and Death" in Italian, the design is of a heart with angelic wings sprouted as a green snake lightly coils around it, the words are both lightly covering the bottom of the artwork as well as written on a pure white banner in a simple medieval-like font. Eye's colour are akin to amber drops, skin although fairly tanned shows signs of muscle around his chest and arm areas notably can show Hugh is more top heavy but doesn't skip out of leg day. Although his wolf ears (They have the shape and colour of a brown dire wolf, hides well within his hair but can still pop out on some occations) are hidden by his messy short hair, he does not possess a tail. | [attr="class","tempo"] [attr="class","appbox1"] Never the lengthy talker, a bit of a softy when dealing with younger generations, quite stoic and values company under normal circumstances. Hugh may share some traits to a gentle giant but his mental state is more complex then just the patient, senior farmer he is led out to be. Enjoying the countryside was never easy due to his irresponsible nature as a child. when Hugh was young, the lad was largely head-strong and focused the majority of spare time to fantasise how life's bumps in the road will treat him while not paying attention to the here's and now's. In short, Hugh missed a plentiful life in the country side to his escapist mentality that in the end also ran away thanks to his older sister teaching some valuable life lessons. Nowadays, Hugh's not incredibly brilliant at even farming but has taking some steps for himself in his own direction; slowly growing his knowledge about many unique and possibly helpful skills. Metallurgy and Electrics to name a few. A high point in his life was the sudden immersion of freedom he was given during young, Hugh took this with pride as now he's quite the open person. Although generally seemed quiet, the farmer loves to always keep active and would gladly protect friends and more specifically his crops, people who are unknown are the least to gain help and especially when already in a group but nevertheless Hugh would help if there was some kind of end goal he could perhaps gain from it even when friendship is sometimes the only reward. Likes to trade and pay debts when their due (literally or figuratively) Likes to wear simple, cloth clothing when within safe areas (And when tending the fields, it get bloody hot out there when getting your plow on) like t-shirts of various, unique designs, cargo pants with some fashionable suspenders if need to tighten the slack up a bit and heavy, leathery boots. Otherwise, his normal gear would include clothing of a more steel variety: Platemail that is locked with leather straps and padded to perfection, gotta get some kind of comfortably some way or the other. |
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A nigh solitary life was an understandable one for Hugh and his two sister, Sinclair and Ellis who lived on a farm. That was not because of financial issues but rather being forced to live there due to their parents splitting up after their grandparents knew what the mother was doing behind her husbands' back, cheating on a soldier who ended up serving his country for 3 tours of 3 years wasn't enough for her, it would seem. In the end however the three children lost both a mother and father by the time Hugh was 9, Sinclair 11 and Ellis 14. It placed an unmovable hue of blue, depression could be taken lightly in some cases early on but for both Grandparents as well as his older sisters, they knew Hugh was hurt the most by how he'd always wait for the loving soldier to make it back home for years at a time. It took roughly 6 years between helping out with farm chores, school and crying himself to sleep before Ellis finally cleared his brother's depression with a letter last made to the family. The cheeky girl created it herself but Hugh didn't know it, it took years to copy her father's penmanship perfectly but still it was enough to ease most depression caused by loss that was left over as being around family who still tried to act happy after an unfortunate event of a person's life scale.
Hugh, 15. Nearly old enough and strong enough to follow his own footsteps down that road called fate instead of holding himself down, had continued to work almost tirelessly in the farm with it's 30 employees. A farm which specialised in cattle and lumber farming later grew with the help of trusted people, it's soil was good enough to generate a lasting food source of both meat as well as seasonal vegetables even when hiccups set the plan back a year because of improper seed distribution and rotation. It was hard but with the help from Granddad's experience as well as his wife's wisdom, the farm will end up growing slowly and surely while in time Hugh left to study in an education by the age of 17. Sinclair was already in her second year of college and studying finance whereas Ellis had already settled on as a veterinary surgeon for a job, leaving Hugh to pick whatever he wanted in the practical field. He felt a little embarrassed but relieved when both sisters gladly accepted the roles in helping the little farm prosper even when feeling left out in some way, this is why he'd decide on a job that'll help settle with his siblings even when they were sure that he'd choose something to get away from the rural sides of England like he wished all those years back. "Time to give back some love" or something or the like.
By the time college was in season, Hugh decided to become an electrician while passing his drivers license (took 2 tries, farming tractors were a good source of experience) in the hopes he could help with how farming were becoming so reliant of machines. Learning only how electrics work wasn't the only sought after idea the guy thought about chasing, this was about the time he started to play games with other members of the faculty. MMOs were a favourite pastime when not finishing homework, going out with his roommate (since the start of his second year he decided to stay in a campus dorm rather then drive to college, saves on gas) or visiting home once in a blue moon. By the end of the course, Hugh decided to pursue an electricians degree while keeping up with his hobbies of playing games and later helping out not only the family farm when problems of electrics but also picked up some knowledge of ironsmithing from some of his Grandparent's buddies.
He just booted up his pc once upon a time, bought and downloaded a fairly recent MMO with his saved up money, gotten through character creation of which afterwards, only time would tell.
A nigh solitary life was an understandable one for Hugh and his two sister, Sinclair and Ellis who lived on a farm. That was not because of financial issues but rather being forced to live there due to their parents splitting up after their grandparents knew what the mother was doing behind her husbands' back, cheating on a soldier who ended up serving his country for 3 tours of 3 years wasn't enough for her, it would seem. In the end however the three children lost both a mother and father by the time Hugh was 9, Sinclair 11 and Ellis 14. It placed an unmovable hue of blue, depression could be taken lightly in some cases early on but for both Grandparents as well as his older sisters, they knew Hugh was hurt the most by how he'd always wait for the loving soldier to make it back home for years at a time. It took roughly 6 years between helping out with farm chores, school and crying himself to sleep before Ellis finally cleared his brother's depression with a letter last made to the family. The cheeky girl created it herself but Hugh didn't know it, it took years to copy her father's penmanship perfectly but still it was enough to ease most depression caused by loss that was left over as being around family who still tried to act happy after an unfortunate event of a person's life scale.
Hugh, 15. Nearly old enough and strong enough to follow his own footsteps down that road called fate instead of holding himself down, had continued to work almost tirelessly in the farm with it's 30 employees. A farm which specialised in cattle and lumber farming later grew with the help of trusted people, it's soil was good enough to generate a lasting food source of both meat as well as seasonal vegetables even when hiccups set the plan back a year because of improper seed distribution and rotation. It was hard but with the help from Granddad's experience as well as his wife's wisdom, the farm will end up growing slowly and surely while in time Hugh left to study in an education by the age of 17. Sinclair was already in her second year of college and studying finance whereas Ellis had already settled on as a veterinary surgeon for a job, leaving Hugh to pick whatever he wanted in the practical field. He felt a little embarrassed but relieved when both sisters gladly accepted the roles in helping the little farm prosper even when feeling left out in some way, this is why he'd decide on a job that'll help settle with his siblings even when they were sure that he'd choose something to get away from the rural sides of England like he wished all those years back. "Time to give back some love" or something or the like.
By the time college was in season, Hugh decided to become an electrician while passing his drivers license (took 2 tries, farming tractors were a good source of experience) in the hopes he could help with how farming were becoming so reliant of machines. Learning only how electrics work wasn't the only sought after idea the guy thought about chasing, this was about the time he started to play games with other members of the faculty. MMOs were a favourite pastime when not finishing homework, going out with his roommate (since the start of his second year he decided to stay in a campus dorm rather then drive to college, saves on gas) or visiting home once in a blue moon. By the end of the course, Hugh decided to pursue an electricians degree while keeping up with his hobbies of playing games and later helping out not only the family farm when problems of electrics but also picked up some knowledge of ironsmithing from some of his Grandparent's buddies.
He just booted up his pc once upon a time, bought and downloaded a fairly recent MMO with his saved up money, gotten through character creation of which afterwards, only time would tell.
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Armor:
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Right Arm:
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Armor:
[attr="class","equip1"]Starter Platemail: - A basic set of plate armor made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip1"]Empty
Right Arm:
[attr="class","equip1"] Starter Staff: - A two-handed starter weapon designed for novice adventurers, made out of cheap wood. It is typically used to channel magic, but can also be used to whack people on the side of the head. You probably should get this replaced as soon as you can.
Accessory Slot 1:
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Vanity Slot 1:
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Vanity Slot 3:
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x1 Pittered Boar Hide: A piece of boar hide dropped from low level pittered boars. It seems a bit rough but it's usable.
x1 Nectar Basin: A heavy pot of thick, green plant material with remnants of an acid at the bottom. The basin seems well insulated, and also water tight. Even it's durability seems quite high! You might be able to use this for something.
x3 Cloth
x1 Pittered Boar Hide: A piece of boar hide dropped from low level pittered boars. It seems a bit rough but it's usable.
x1 Nectar Basin: A heavy pot of thick, green plant material with remnants of an acid at the bottom. The basin seems well insulated, and also water tight. Even it's durability seems quite high! You might be able to use this for something.
x3 Cloth
[attr="class","tempo"]
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Main Class: Cleric
Roleplay Class: Farmer
Crafting Class: Blacksmith
Main Class: Cleric
[attr="class","skillbox1"]
Blood Transmutation - Tier 1 - A toggle skill that is particularly effective in a desperate situation. By tuning into the essence of their own life force, a devouted cleric may risk their own life in order to save an ally. Using this ability, the cleric can use their own HP as if it were their MP. Spell costs will now take half the caster's HP and half the caster's MP to perform. If MP is completely depleted, then it will be cast fully from HP. As long as this skill is active, the cleric cannot target themselves with healing magic.
Cure - Tier 1 - A basic cure magic that removes negative status effects from a single ally. It consumes little MP and has the ability to remove negative status effects such as poison or bind. Its effect is a pale blue light similar to that of Heal. The effectiveness of its status curing effect may vary based on the level of the skill and the gap between the level of the user and the level of the monster which gave the status effect. This skill has a casting time of 2 seconds and no cooldown time.
Resurrection - Tier 1 - A fundamental resurrection magic for low level healing classes. A Player is transported to a nearby Cathedral when its HP becomes 0, but can be revived before this could happen. Resurrection has a long casting time, consumes a lot of MP, and the target must not make contact with anything else during casting, making this skill very difficult to use during combat. The target is revived with 25% HP and is invulnerable to damage for 3 seconds. This skill has a casting time of 5 seconds and triggers a global cooldown during its cast.
Blood Transmutation - Tier 1 - A toggle skill that is particularly effective in a desperate situation. By tuning into the essence of their own life force, a devouted cleric may risk their own life in order to save an ally. Using this ability, the cleric can use their own HP as if it were their MP. Spell costs will now take half the caster's HP and half the caster's MP to perform. If MP is completely depleted, then it will be cast fully from HP. As long as this skill is active, the cleric cannot target themselves with healing magic.
Cure - Tier 1 - A basic cure magic that removes negative status effects from a single ally. It consumes little MP and has the ability to remove negative status effects such as poison or bind. Its effect is a pale blue light similar to that of Heal. The effectiveness of its status curing effect may vary based on the level of the skill and the gap between the level of the user and the level of the monster which gave the status effect. This skill has a casting time of 2 seconds and no cooldown time.
Resurrection - Tier 1 - A fundamental resurrection magic for low level healing classes. A Player is transported to a nearby Cathedral when its HP becomes 0, but can be revived before this could happen. Resurrection has a long casting time, consumes a lot of MP, and the target must not make contact with anything else during casting, making this skill very difficult to use during combat. The target is revived with 25% HP and is invulnerable to damage for 3 seconds. This skill has a casting time of 5 seconds and triggers a global cooldown during its cast.
Roleplay Class: Farmer
[attr="class","skillbox2"]
Harvest - Level 1 - Passive. The Farmer subclass is able to buy seasonal food ingredients for cheap through growing their own crops. Reduce the Material Fee for Brewer/Chef/Pharmacist crafts by 10%. This bonus can be applied to the Farmer themselves if they are crafting, or it can be applied to a craft where the Farmer is receiving the craft. Reduce the Material Fee of any seasonal crafting material used in the Farmer's crafting recipes by a further 10%.
Harvest - Level 1 - Passive. The Farmer subclass is able to buy seasonal food ingredients for cheap through growing their own crops. Reduce the Material Fee for Brewer/Chef/Pharmacist crafts by 10%. This bonus can be applied to the Farmer themselves if they are crafting, or it can be applied to a craft where the Farmer is receiving the craft. Reduce the Material Fee of any seasonal crafting material used in the Farmer's crafting recipes by a further 10%.
Crafting Class: Blacksmith
[attr="class","skillbox2"]
Heatsink - Level 1 - Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
Heatsink - Level 1 - Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
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01/22/17: Added quest rewards
02/04/17: Added quest rewards
02/06/17: Added quest rewards
01/22/17: Added quest rewards
02/04/17: Added quest rewards
02/06/17: Added quest rewards
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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