Post by Tobin on Nov 4, 2016 21:08:53 GMT
In-Game Name
[attr="class","sumBox"]
Real Name: Johnathan Joseph Bradly
Real Gender: Male
Game Gender: Male
Age: 24
Sexuality: Yes pl- Hetrosexual.
Race: Dwarf
Faction: Adventurer
Face-Claim: Artist: Ryu Ryouko (Dungeon Meshi)
Played By: Lord Biscuit
Real Name: Johnathan Joseph Bradly
Real Gender: Male
Game Gender: Male
Age: 24
Sexuality: Yes pl- Hetrosexual.
Race: Dwarf
Faction: Adventurer
Face-Claim: Artist: Ryu Ryouko (Dungeon Meshi)
Played By: Lord Biscuit
[attr="class","tempo"] [attr="class","appbox1"] In the real world: Well, you don't need to know that audience, it's not like we will ever see him. The game: Which you, just lost. Eyes: Ice Blue. Height: 1.3 meters Tobin Stryder is a stout individual that looks pretty much the same as any Dwarf would be, long brown beard. More beard. More beard. His new form is almost as broad as the shoulder as he is tall with muscular bare arms and firm barrel chest. As such, it’s not unlikely for an adventurer to mistake him for a NPC Dwarf, at least until they look at the character menu. What is unusual is that this Dwarf dresses up in bold colours, red flowing tunic and brown flowing pants that end in a pair of heavy, metal plated boots. As such his dress sense is fairly minimalistic as per the monk class. He is accompanied by a great big vanity cloak during winter months. | [attr="class","tempo"] [attr="class","appbox1"] There are two parts Tobin’s personality. Dwarf is showboating, somewhat proud half sized biped. A loss in height and a avatar very unlike him to hide behind Tobin compensates for his lack of height with sheer party personality. His key personality trait is that he’s brave, direct and honest to a fault, whether that be a compliment or an insult that rolls off his tongue. As such he can be found where the action is, combat or otherwise trying to add yet another notch to his growing saga without few of retribution with his new found immortality. Johnathan, the person behind the avatar, is much more subdued then his Dwarfern counterpart. Truth be told the man behind the Dwarf much prefers to do things quietly, working on quiet crafts. The issue is, as the days go by the boundaries between his two personalities blur as the person he was becomes who he wanted to be. |
[attr="class","tempo"]
[attr="class","appbox2"]
Johnathan lived a normal life, the average Joe. He was born to a minimun income family, went to a public school and was decent at sports. Graduated with decent grades, had decent friends and even had a decent girlfriend or two in his time. As a man he worked as a shelf stacker doing a decent job for decent pay. It was a decent way of living but for one thing, it was nothing exciting in this life that he lived. He worked for 12 hours and slept for 8 but beyond that old Johnny never excelled at anything with one exception.
Online RP’s. With his spare time without fail he was a master of the art of grinding. Fantasy Art’s online was his major past time for the best part of four years and, after selling his account for a tidy sum decided to try the new rage of Log Horizon. Then his average life was traded for a fantastic one, with but one catch. Instead of being a handsome guy, he was a Dwarf. Shit.
Johnathan lived a normal life, the average Joe. He was born to a minimun income family, went to a public school and was decent at sports. Graduated with decent grades, had decent friends and even had a decent girlfriend or two in his time. As a man he worked as a shelf stacker doing a decent job for decent pay. It was a decent way of living but for one thing, it was nothing exciting in this life that he lived. He worked for 12 hours and slept for 8 but beyond that old Johnny never excelled at anything with one exception.
Online RP’s. With his spare time without fail he was a master of the art of grinding. Fantasy Art’s online was his major past time for the best part of four years and, after selling his account for a tidy sum decided to try the new rage of Log Horizon. Then his average life was traded for a fantastic one, with but one catch. Instead of being a handsome guy, he was a Dwarf. Shit.
[attr="class","tempo"]
[attr="class","appbox3"]
Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Cloth Armour A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip2"]Empty
Right Arm:
[attr="class","equip2"]Empty
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
[attr="class","tempo"]
[attr="class","appbox4"]
[attr="class","tempo"]
[attr="class","appbox3"]
Main Class: Monk
Roleplay Class:
Crafting Class:
Main Class: Monk
[attr="class","skillbox1"]
Bullet Punch - Tier 1 -The user enters a frenzy by launching multiple punches after another, each punch launched at a faster than usual rate without losing very much momentum from a regular punch. The only disadvantage is that the user's arms are locked into performing this punching animation for four seconds straight, preventing them from doing anything else until the animation has completed. This skill has an animation time of 4 seconds (each individual punch has an animation time of 0.5 seconds) and triggers a global cooldown during its animation, where no other skills may be used until the animation is resolved. When performed while Ironrhino Stance is active, the Monk takes 25% less damage from attacks during this skill's animation.
Aura Dragon Punch - Tier 1 - A skill that is performed by cupping the hands together and then thrusting them forward at the opponent. This generates a densely-concentrated ball of mana which is then thrown forward and deals physical damage to whatever it hits. While this skill can be used in rapid succession, it drains 10% of the user's maximum MP every time. If the user is not currently in Manawyrm Stance, they enter Manawyrm Stance for 10 seconds. If used while already in Manawyrm Stance, this attack draws a high amount of aggro from any monster struck by the attack and Manawyrm Stance's duration increases by 1 second. This skill has an animation time of 1 second and a cooldown of 2 seconds.
Iron Body - Tier 1 - Toggle skill. The monk flexes their body, causing their skin to transform into an iron-like color for the duration of the skill. It provides additional offensive and defensive power at the slight cost of agility. As long as it is maintained, the monk's MP is gradually reduced. This skill has a casting time of 1 second. When performed while Manawyrm Stance is active, this skill does not grant an offensive boost nor does it give an agility penalty. When performed while Nighthawk Stance is active, this skill does not grant a defensive boost nor does it give an agility penalty. When performed while Ironrhino Stance is active, this skill consumes no MP.
Bullet Punch - Tier 1 -The user enters a frenzy by launching multiple punches after another, each punch launched at a faster than usual rate without losing very much momentum from a regular punch. The only disadvantage is that the user's arms are locked into performing this punching animation for four seconds straight, preventing them from doing anything else until the animation has completed. This skill has an animation time of 4 seconds (each individual punch has an animation time of 0.5 seconds) and triggers a global cooldown during its animation, where no other skills may be used until the animation is resolved. When performed while Ironrhino Stance is active, the Monk takes 25% less damage from attacks during this skill's animation.
Aura Dragon Punch - Tier 1 - A skill that is performed by cupping the hands together and then thrusting them forward at the opponent. This generates a densely-concentrated ball of mana which is then thrown forward and deals physical damage to whatever it hits. While this skill can be used in rapid succession, it drains 10% of the user's maximum MP every time. If the user is not currently in Manawyrm Stance, they enter Manawyrm Stance for 10 seconds. If used while already in Manawyrm Stance, this attack draws a high amount of aggro from any monster struck by the attack and Manawyrm Stance's duration increases by 1 second. This skill has an animation time of 1 second and a cooldown of 2 seconds.
Iron Body - Tier 1 - Toggle skill. The monk flexes their body, causing their skin to transform into an iron-like color for the duration of the skill. It provides additional offensive and defensive power at the slight cost of agility. As long as it is maintained, the monk's MP is gradually reduced. This skill has a casting time of 1 second. When performed while Manawyrm Stance is active, this skill does not grant an offensive boost nor does it give an agility penalty. When performed while Nighthawk Stance is active, this skill does not grant a defensive boost nor does it give an agility penalty. When performed while Ironrhino Stance is active, this skill consumes no MP.
Roleplay Class:
[attr="class","skillbox2"]
Skill Name - Level # - Description
Skill Name - Level # - Description
Crafting Class:
[attr="class","skillbox2"]
Skill Name - Level # - Description
Skill Name - Level # - Description
[attr="class","tempo"]
[attr="class","appbox5"]
[attr="class","tempo"]
[attr="class","appbox5"]
[attr="class","sig"]
Coded by Saber of L33T Team.
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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