Post by Tobin on Nov 4, 2016 22:07:02 GMT
Tobin Stryder
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Real Name: Johnathan Joseph Francis
Real Gender: Male
Game Gender: Male
Age: 24
Sexuality: Yes pl- Heterosexual.
Race: Dwarf
Faction: Adventurer
Face-Claim: Artist: Cynic, PAVEL
Played By: Lordbiscuit
Real Name: Johnathan Joseph Francis
Real Gender: Male
Game Gender: Male
Age: 24
Sexuality: Yes pl- Heterosexual.
Race: Dwarf
Faction: Adventurer
Face-Claim: Artist: Cynic, PAVEL
Played By: Lordbiscuit
[attr="class","tempo"] [attr="class","appbox1"] In the real world: Well, you don't need to know that audience, it's not like we will ever see him. The game: Which you, just lost. Eyes: Ice Blue. Height: 1.3 meters Body type: Lean, fairly muscular Tobin Stryder is a stout individual that looks pretty much the same as any Dwarf would be, long brown beard. More beard. More beard. His new form is almost as broad as the shoulder as he is tall with muscular bare arms and firm barrel chest. As such, it’s not unlikely for an adventurer to mistake him for a NPC Dwarf, at least until they look at the character menu. Tobin is the typical brick house, making up any lack in height with sheer, lean manly muscle. What is unusual is Tobin’s favour of bold colours, favouring the minimalist appearance of flowing red tunics, brown | [attr="class","tempo"] [attr="class","appbox1"] There are two parts Tobin’s personality. Dwarf is showboating, somewhat proud half sized biped. A loss in height and a avatar very unlike him to hide behind Tobin compensates for his lack of height with sheer party personality. His key personality trait is that he’s brave, direct and honest to a fault, whether that be a compliment or an insult that rolls off his tongue. As such he can be found where the action is, combat or otherwise trying to add yet another notch to his growing saga without few of retribution with his new found immortality. Johnathan, the person behind the avatar, is much more subdued then his Dwarfern counterpart. Truth be told the man behind the Dwarf much prefers to do things quietly, working on quiet crafts. The issue is, as the days go by the boundaries between his two personalities blur as the person he was becomes who he wanted to be. |
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Tobin grew up near the port hub of Liverpool for much of his life, a home grown Britain, though he had moved around this area many times in his early childhood as both of his parients worked, his father a mechanic and mother a receptionist. This meant that during his early years he never made much in the way of permanent companionship, this was exasperated by early dignosis of mild autism. Seeing this abnormality as a emotional impulse that needed repressing, he became withdrawn, though as a result he became immensely driven in all theatres, a sporting genus in his youth, scoring well in education, college grades he needed for that medical degree by 18 and in a solid job working in a big firm by the tender age of 22.
Yet despite all this he perhaps couldn’t find the one thing he had always searched for, any real friendship as he often created wall between him and other people. To compensate for this the allure of videogames was irresistible, a world he could disappear into at whim where he could indulge his imagination and disconnect without a care of what others thought. Alongside is ordinary life, he developed a fearsome online reputation as a hard-core gamer with a temper as fierce as his play style.
Naturally when Elder Tale, a new revolution in online gaming was released, StrYder went straight to the gaming store and picked up a copy, fascinated with the idea of crafting a real second life. The next thing he recalled was waking up on a street in London, hairy, a whole foot shorter and a new life. Somewhat inconvenient, to say the least.
Tobin grew up near the port hub of Liverpool for much of his life, a home grown Britain, though he had moved around this area many times in his early childhood as both of his parients worked, his father a mechanic and mother a receptionist. This meant that during his early years he never made much in the way of permanent companionship, this was exasperated by early dignosis of mild autism. Seeing this abnormality as a emotional impulse that needed repressing, he became withdrawn, though as a result he became immensely driven in all theatres, a sporting genus in his youth, scoring well in education, college grades he needed for that medical degree by 18 and in a solid job working in a big firm by the tender age of 22.
Yet despite all this he perhaps couldn’t find the one thing he had always searched for, any real friendship as he often created wall between him and other people. To compensate for this the allure of videogames was irresistible, a world he could disappear into at whim where he could indulge his imagination and disconnect without a care of what others thought. Alongside is ordinary life, he developed a fearsome online reputation as a hard-core gamer with a temper as fierce as his play style.
Naturally when Elder Tale, a new revolution in online gaming was released, StrYder went straight to the gaming store and picked up a copy, fascinated with the idea of crafting a real second life. The next thing he recalled was waking up on a street in London, hairy, a whole foot shorter and a new life. Somewhat inconvenient, to say the least.
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Cloth Armour A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip2"]Empty
Right Arm:
[attr="class","equip2"]Empty
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
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Main Class: Monk
Roleplay Class: Tracker
Crafting Class: Brewer
Main Class: Monk
[attr="class","skillbox1"]
Bullet Punch - Tier 1 -The user enters a frenzy by launching multiple punches after another, each punch launched at a faster than usual rate without losing very much momentum from a regular punch. The only disadvantage is that the user's arms are locked into performing this punching animation for four seconds straight, preventing them from doing anything else until the animation has completed. This skill has an animation time of 4 seconds (each individual punch has an animation time of 0.5 seconds) and triggers a global cooldown during its animation, where no other skills may be used until the animation is resolved. When performed while Ironrhino Stance is active, the Monk takes 25% less damage from attacks during this skill's animation.
Aura Dragon Punch - Tier 1 - A skill that is performed by cupping the hands together and then thrusting them forward at the opponent. This generates a densely-concentrated ball of mana which is then thrown forward and deals physical damage to whatever it hits. While this skill can be used in rapid succession, it drains 10% of the user's maximum MP every time. If the user is not currently in Manawyrm Stance, they enter Manawyrm Stance for 10 seconds. If used while already in Manawyrm Stance, this attack draws a high amount of aggro from any monster struck by the attack and Manawyrm Stance's duration increases by 1 second. This skill has an animation time of 1 second and a cooldown of 2 seconds.
Iron Body - Tier 1 - Toggle skill. The monk flexes their body, causing their skin to transform into an iron-like color for the duration of the skill. It provides additional offensive and defensive power at the slight cost of agility. As long as it is maintained, the monk's MP is gradually reduced. This skill has a casting time of 1 second. When performed while Manawyrm Stance is active, this skill does not grant an offensive boost nor does it give an agility penalty. When performed while Nighthawk Stance is active, this skill does not grant a defensive boost nor does it give an agility penalty. When performed while Ironrhino Stance is active, this skill consumes no MP.
Bullet Punch - Tier 1 -The user enters a frenzy by launching multiple punches after another, each punch launched at a faster than usual rate without losing very much momentum from a regular punch. The only disadvantage is that the user's arms are locked into performing this punching animation for four seconds straight, preventing them from doing anything else until the animation has completed. This skill has an animation time of 4 seconds (each individual punch has an animation time of 0.5 seconds) and triggers a global cooldown during its animation, where no other skills may be used until the animation is resolved. When performed while Ironrhino Stance is active, the Monk takes 25% less damage from attacks during this skill's animation.
Aura Dragon Punch - Tier 1 - A skill that is performed by cupping the hands together and then thrusting them forward at the opponent. This generates a densely-concentrated ball of mana which is then thrown forward and deals physical damage to whatever it hits. While this skill can be used in rapid succession, it drains 10% of the user's maximum MP every time. If the user is not currently in Manawyrm Stance, they enter Manawyrm Stance for 10 seconds. If used while already in Manawyrm Stance, this attack draws a high amount of aggro from any monster struck by the attack and Manawyrm Stance's duration increases by 1 second. This skill has an animation time of 1 second and a cooldown of 2 seconds.
Iron Body - Tier 1 - Toggle skill. The monk flexes their body, causing their skin to transform into an iron-like color for the duration of the skill. It provides additional offensive and defensive power at the slight cost of agility. As long as it is maintained, the monk's MP is gradually reduced. This skill has a casting time of 1 second. When performed while Manawyrm Stance is active, this skill does not grant an offensive boost nor does it give an agility penalty. When performed while Nighthawk Stance is active, this skill does not grant a defensive boost nor does it give an agility penalty. When performed while Ironrhino Stance is active, this skill consumes no MP.
Roleplay Class: Tracker
[attr="class","skillbox2"]
Eagle Track - Level 1 - The tracker can designate a visible target to track. The target's form is highlighted and can be seen through walls and other obstacles from a short range and their footprints are highlighted for up to an hour. These footprints are visible only to the tracker. Upon obtaining this skill the user can track one target and can track an additional target every ten levels after.
Eagle Track - Level 1 - The tracker can designate a visible target to track. The target's form is highlighted and can be seen through walls and other obstacles from a short range and their footprints are highlighted for up to an hour. These footprints are visible only to the tracker. Upon obtaining this skill the user can track one target and can track an additional target every ten levels after.
Crafting Class: Brewer
[attr="class","skillbox2"]
Detox - Level 1 - When your occupation is all about alcohol, you can't let things like hangovers slow you down! This skill can be toggled, allowing brewers to become immune to status debuffs caused by drinks and potions. They also passively recover from accuracy reductions and Mind and Weakness status effects twice as quickly.
Detox - Level 1 - When your occupation is all about alcohol, you can't let things like hangovers slow you down! This skill can be toggled, allowing brewers to become immune to status debuffs caused by drinks and potions. They also passively recover from accuracy reductions and Mind and Weakness status effects twice as quickly.
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Coded by Saber of L33T Team.
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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