Post by Saskia on Nov 11, 2016 3:29:46 GMT
1. As a cavalier, I usually run into an issue of trying to optimize my dps. So instead of fighting on my mount like a cavalier should, I often just hoof it on foot and have my mount fight beside me. Are any mounts able to attack while riding them? Like say the bear or maybe the dragon later on? Also is there potential for this to be a skill if not?
Perhaps, I'm mistaken by the means of dps not being optimized, maybe the 2 handed lance makes up for pet not being able to attack while mounted?
It just seems that if a mount where to level with you, then it would be better not to ride the mount at all. At least that's how I perceive it.
2. When attacked while mounted, do you just recieve damage, or the mount as well? Is it dependent upon single target damage vs AoE?
3. Is the ability to fight while mounted provide you with faster in combat movement speed, to possibily move out of the way of a mob or bosses AoE faster?
Here are the current Cavalier Skills:
Cavalier
Level 1 Skill
Jousting: The Cavalier's specialization in horseback combat is revealed in their greater proficiency of lance combat. Any two-handed spears or polearms wielded by the Cavalier become one-handed while they are mounted. Additionally, if the Cavalier's main class would normally penalize them from using spears or polearms, this skill allows them to use spears and polearms without penalty.
Level 11 Skill
Squire Training: The bond between the mount and owner is strong enough that it will temporarily stand by its owner. The mount's HP is increased by 50%. It will still automatically desummon if its HP would otherwise drop to 0. Mounts desummoned in this way by non-Cavaliers cannot be summoned again for 30 minutes.
Level 21 Skill
Conditioning: Long hours of training have finally caused the bond between mount and rider to grow, allowing them to take on everything as partners. While this skill is active, the mount's land movement speed is passively increased by 25%. Toggle effect: increases the mount's movement speed by 200% for 10 seconds but prevents it from changing direction without having to stop. This effect then goes into cooldown for 30 seconds.
Level 31 Skill
Heraldry: Passive. When mounted, the Cavalier may use any of the following skills as though it were in their skill list: Guardian's Shield Smash, Swashbuckler's Fold Step, Shaman's Barrier Crash. Cooldowns and animation times for each of these skills are applied normally. If the Cavalier has already learned one of the forenamed skills, then the skill's cooldown is reduced by 1 second when not mounted.
Level 41 Skill
Gallant Steed: The bravery of the mount improves, allowing it to dive right into danger to support its owner. Increases the mount's HP by a further 50%. If a Cavalier's mount would otherwise drop to 0 HP from an attack, it is left at 1 HP. Also, if a Cavalier would otherwise take lethal damage from an attack while mounted, that damage is halved and the mount takes the other half of the damage. Activating either of these effects causes this skill to go into cooldown for 60 seconds.
Perhaps, I'm mistaken by the means of dps not being optimized, maybe the 2 handed lance makes up for pet not being able to attack while mounted?
It just seems that if a mount where to level with you, then it would be better not to ride the mount at all. At least that's how I perceive it.
2. When attacked while mounted, do you just recieve damage, or the mount as well? Is it dependent upon single target damage vs AoE?
3. Is the ability to fight while mounted provide you with faster in combat movement speed, to possibily move out of the way of a mob or bosses AoE faster?
Here are the current Cavalier Skills:
Cavalier
Level 1 Skill
Jousting: The Cavalier's specialization in horseback combat is revealed in their greater proficiency of lance combat. Any two-handed spears or polearms wielded by the Cavalier become one-handed while they are mounted. Additionally, if the Cavalier's main class would normally penalize them from using spears or polearms, this skill allows them to use spears and polearms without penalty.
Level 11 Skill
Squire Training: The bond between the mount and owner is strong enough that it will temporarily stand by its owner. The mount's HP is increased by 50%. It will still automatically desummon if its HP would otherwise drop to 0. Mounts desummoned in this way by non-Cavaliers cannot be summoned again for 30 minutes.
Level 21 Skill
Conditioning: Long hours of training have finally caused the bond between mount and rider to grow, allowing them to take on everything as partners. While this skill is active, the mount's land movement speed is passively increased by 25%. Toggle effect: increases the mount's movement speed by 200% for 10 seconds but prevents it from changing direction without having to stop. This effect then goes into cooldown for 30 seconds.
Level 31 Skill
Heraldry: Passive. When mounted, the Cavalier may use any of the following skills as though it were in their skill list: Guardian's Shield Smash, Swashbuckler's Fold Step, Shaman's Barrier Crash. Cooldowns and animation times for each of these skills are applied normally. If the Cavalier has already learned one of the forenamed skills, then the skill's cooldown is reduced by 1 second when not mounted.
Level 41 Skill
Gallant Steed: The bravery of the mount improves, allowing it to dive right into danger to support its owner. Increases the mount's HP by a further 50%. If a Cavalier's mount would otherwise drop to 0 HP from an attack, it is left at 1 HP. Also, if a Cavalier would otherwise take lethal damage from an attack while mounted, that damage is halved and the mount takes the other half of the damage. Activating either of these effects causes this skill to go into cooldown for 60 seconds.