Post by Nova on Nov 11, 2016 23:39:20 GMT
Nova
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Real Name: Aster Cuttlefish
Real Gender: Male
Game Gender: Male
Age: 22
Sexuality: Heterosexual
Race: Human
Faction: Adventurer
Face-Claim: Bell Cranel, Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
CBox Name: Kori
Discord Name/Nickname: Kori
Real Name: Aster Cuttlefish
Real Gender: Male
Game Gender: Male
Age: 22
Sexuality: Heterosexual
Race: Human
Faction: Adventurer
Face-Claim: Bell Cranel, Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
CBox Name: Kori
Discord Name/Nickname: Kori
[attr="class","tempo"] [attr="class","appbox1"] Aster chose to make Nova as similar to his as possible. He couldn't see himself playing as anything else. He's rather on the short side coming up only to about 5'6, although he wished he was a bit taller like his peers. He has lightly tanned skin with a slender, yet athletic and somewhat muscular build. His short, unkempt white hair and bright red eyes are his defining features. | [attr="class","tempo"] [attr="class","appbox1"] Aster is a rather timid, and shy person. He doesn't outright speak to any unless he was otherwise spoken to. Rather than be caught in the spotlight, he'd prefer to lurk in the background. There are times when he does voluntarily speak to others, but only if he absolutely has to. Despite his introverted behavior, he really wishes for people who he can actually call his friends. He's always been a bit of a dreamer and was the type to always try his hardest and kept trying for it, no matter how many times he failed. |
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[attr="class","appbox2"]Ever since he was young, Aster has always been somewhat of a recluse. He'd try his best to put his best foot forward, but always ended up chickening out. He was raised by his grandfather, while his parents were abroad, to be an upstanding young man. He respected his elders, was considerate to his peers, but due to his personality he was always alone. His teachers and grandfather worried for him and how well he'd turn out, they even tried to help him make friends, but they never lasted long.
It wasn't until he had just entered his teen years, when his parents finally stopped going abroad so much due to his mother becoming pregnant, he had tried to finally break from his shell. He didn't want his unborn sibling, struggling to make friends. He made a vow to himself that he'd make at least one friend before the due date. He forced himself to talk to more people than normal, biting his tongue and stuttering all the while. Though, no matter how hard he tried, his hard work never bore fruit. In fact, it met the opposite effect that he wanted. He was treated as a creep and weirdo and shoved further back into the shell that he tried to break from.
When it finally came time for his new sibling's birth, he had no idea how to feel. Part of him was stastic, the other was sullen that he wasn't able to keep his promise. He spent hours in a constant flux of anxiety until he saw the face of his newborn baby sister, he was taken to her in a matter of minutes. He decided to make her his first friend and from that point try to naturally try to make friends. As the years went by, Aster slowly became able to talk to people though wasn't really able to call them friends. He still spent more time with his little sister than anyone else, they were relatively close as far as siblings were concerned. When finally reached his twenties, he heard about this new game going around and thought it'd be a nice experience to share with his sister.
When he got home, he saw that his sister had brought her classmates over. He called out to her, but wasn't heard amongst their talk. As he ascended the stairs, he heard his name come up in the girls' conversation. Much to his dismay, he only heard demeaning words and insults. His sister didn't bother to speak up, she only agreed with them and laughed. Aster felt his heart began to sink, he rushed to his room to play the game he had hoped to share with his sibling. He had hope to just play the night away and talk to her about what he had heard in the morning, but that all changed when the Catastrophe attacked.
It wasn't until he had just entered his teen years, when his parents finally stopped going abroad so much due to his mother becoming pregnant, he had tried to finally break from his shell. He didn't want his unborn sibling, struggling to make friends. He made a vow to himself that he'd make at least one friend before the due date. He forced himself to talk to more people than normal, biting his tongue and stuttering all the while. Though, no matter how hard he tried, his hard work never bore fruit. In fact, it met the opposite effect that he wanted. He was treated as a creep and weirdo and shoved further back into the shell that he tried to break from.
When it finally came time for his new sibling's birth, he had no idea how to feel. Part of him was stastic, the other was sullen that he wasn't able to keep his promise. He spent hours in a constant flux of anxiety until he saw the face of his newborn baby sister, he was taken to her in a matter of minutes. He decided to make her his first friend and from that point try to naturally try to make friends. As the years went by, Aster slowly became able to talk to people though wasn't really able to call them friends. He still spent more time with his little sister than anyone else, they were relatively close as far as siblings were concerned. When finally reached his twenties, he heard about this new game going around and thought it'd be a nice experience to share with his sister.
When he got home, he saw that his sister had brought her classmates over. He called out to her, but wasn't heard amongst their talk. As he ascended the stairs, he heard his name come up in the girls' conversation. Much to his dismay, he only heard demeaning words and insults. His sister didn't bother to speak up, she only agreed with them and laughed. Aster felt his heart began to sink, he rushed to his room to play the game he had hoped to share with his sibling. He had hope to just play the night away and talk to her about what he had heard in the morning, but that all changed when the Catastrophe attacked.
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Cloth Armor - A basic set of soft cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip1"]Empty
Right Arm:
[attr="class","equip1"]Starter Dagger: A small knife often used as a tool when it isn't used in battle. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Accessory Slot 1:
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Accessory Slot 2:
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Accessory Slot 3:
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Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
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[attr="class","appbox3"]
Main Class: Swashbuckler
Roleplay Class: Idol
Crafting Class: Alchemist
Main Class: Swashbuckler
[attr="class","skillbox1"]
Fireball Pitch - Tier I - A quick and easy fire-based magic spell, summoning a small fireball in the palm of one's hand. It is warm to the touch when handled by the caster but burningly volatile when thrown. A successful direct hit inflicts light fire damage to the target. Unlike other spells, it is manually thrown at targets rather than automatically flying toward them. This comes with a number of benefits and disadvantages. Obviously, this skill requires accurate aim and dexterity. On the other hand, it provides for customized control and timing and its projectile speed is increased when thrown with high velocity. Due to the aesthetics and nature of this skill, Adventurers often throw these fireballs as if they were baseballs. Rumor has it that such a baseball tournament was started in the North American server as a peacekeeping event. This skill has a casting time of 2 second and a cooldown of 5 seconds. The cooldown is increased to 10 seconds if used by a non-mage class.
Shuffle Windmill - Tier I - The Swashbuckler spins in place and performs 4 rotations with outstretched weapons, forming a horizontal sawblade attack. It can also be performed from a downed position in order to spin and transition into a final standing pose. This technique has optimal results if the lengths of both weapons are the same. Be careful of your party members' positions before you attempt it though. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
Fencer Style - Tier I - A passive skill that activates when the swashbuckler is only equipping a single one-handed weapon and nothing in their off hand, increasing the attack damage of their one-handed weapon. Dual wielding has its merits in granting the swashbuckler with an opportunity to apply two different effects to the opponent upon a successful hit, while fighting with the Fencing Style sacrifices this versatility for a greater form of fighting stability.
Fireball Pitch - Tier I - A quick and easy fire-based magic spell, summoning a small fireball in the palm of one's hand. It is warm to the touch when handled by the caster but burningly volatile when thrown. A successful direct hit inflicts light fire damage to the target. Unlike other spells, it is manually thrown at targets rather than automatically flying toward them. This comes with a number of benefits and disadvantages. Obviously, this skill requires accurate aim and dexterity. On the other hand, it provides for customized control and timing and its projectile speed is increased when thrown with high velocity. Due to the aesthetics and nature of this skill, Adventurers often throw these fireballs as if they were baseballs. Rumor has it that such a baseball tournament was started in the North American server as a peacekeeping event. This skill has a casting time of 2 second and a cooldown of 5 seconds. The cooldown is increased to 10 seconds if used by a non-mage class.
Shuffle Windmill - Tier I - The Swashbuckler spins in place and performs 4 rotations with outstretched weapons, forming a horizontal sawblade attack. It can also be performed from a downed position in order to spin and transition into a final standing pose. This technique has optimal results if the lengths of both weapons are the same. Be careful of your party members' positions before you attempt it though. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
Fencer Style - Tier I - A passive skill that activates when the swashbuckler is only equipping a single one-handed weapon and nothing in their off hand, increasing the attack damage of their one-handed weapon. Dual wielding has its merits in granting the swashbuckler with an opportunity to apply two different effects to the opponent upon a successful hit, while fighting with the Fencing Style sacrifices this versatility for a greater form of fighting stability.
Roleplay Class: Idol
[attr="class","skillbox2"]
Showtime! - Level 1 - The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread (cannot be a speed craft), the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
Showtime! - Level 1 - The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread (cannot be a speed craft), the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
Crafting Class: Alchemist
[attr="class","skillbox2"]
Transmutation - Level 1 - Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
Transmutation - Level 1 - Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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