Post by Heliotrope on Nov 14, 2016 4:53:11 GMT
Heliotrope
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Real Name: Richter A. Sterling, MD
Real Gender: Male
Game Gender: Male
Age: 28
Sexuality: Heterosexual
Race: Elf
Faction: Adventurer
Face-Claim: Aymeric de Borel, FINAL FANTASY XIV
Played By: Murasaki
Real Name: Richter A. Sterling, MD
Real Gender: Male
Game Gender: Male
Age: 28
Sexuality: Heterosexual
Race: Elf
Faction: Adventurer
Face-Claim: Aymeric de Borel, FINAL FANTASY XIV
Played By: Murasaki
[attr="class","tempo"] [attr="class","appbox1"] Heliotrope appears as a tall young man standing at 6'3, a notable attribute originating from his Elven lineage. As expected from choosing the Elf race, he also has pointed ears. Coupling this with cyan-colored eyes and long, well-kept black hair, the man exhibits a particularly noble appearance about him. Due to the long lifespan of the Elven race, it is difficult to put an exact age approximation but he appears otherwise as a early adult. His body frame is closer to the thin size, lean and without any predominant musculature. His expression is commonly a neutral stoic look, only shifting in emotions very slightly based on the situation. Naturally poker-faced, he struggles occasionally by unnaturally forcing some particular facial expressions. Although all bets are off should he be caught in a rare moment of anger or surprise. Similarly are his social mannerisms, as Heliotrope has strived to exhibit the type of body language that would be expected by someone of his appearance. He walks deliberately and carefully, as though he were a corporate leader on his way to a meeting. He sits and stands with proper posture, almost never slouching or shifting stances when in public. To those with a perceptive eye, the occasional lapse in habits, particularly in an atmosphere where there is not much social politics involved, betrays the impression that it may simply be recently adopted mannerisms. | [attr="class","tempo"] [attr="class","appbox1"] It is said there are three sides to a man's personality. One is the face he expresses to the world. Heliotrope's exhibited personality to a common audience is befitting of his appearance. He is rather diplomatic, preferring to negotiate rather than enforce or go along with any particular idea. With a rational attitude, he focuses on thinking about all the possible variables surrounding a situation before moving into action. This can serve as a weakness at times as it is typically uncomfortable for him to make impulse decisions without having at least a vague idea about his plan of attack. With this in mind, he also is fairly cautious around people he isn't acquainted with. To those who show a bad first impression, it may take some time for him to warm up to them. And for those who exhibit particularly malicious traits, he would prefer not to associate with such people entirely. Second is the face he expresses to close ones. For anyone who has gotten through the initial social barrier, Heliotrope is more warm and welcoming toward them. In opposition to his calm and mediating personality to strangers, he is much more expressive and shows more empathy to friends. This is to the point where he might sometimes prioritize another person's well-being and security even at the inconvenience to his own self. Nevertheless, as part of his social curiosity, he is very perceptive toward his close ones. Small things and details about a conversation are often remembered for a future occasion, to the surprise of many. Third is the face he hides from all but himself. Heliotrope hides his insecurities deep, to the point where he is probably his own worst enemy. An introverted mindset can only handle enough internal thoughts before it has the ability to fester from within. While he might exhibit confidence and empathy to others he interacts with, this is limited only to others. To himself, he is sometimes the harshest judge and a careless mistake can leave lingering thoughts as he consistently ruminates over the idea. He deals with this constant analysis by keeping himself busy. By focusing his mind on other things, there is little opportunity for his inner voice to say anything. |
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Dr. Richter M. Sterling graduated from the School of Medicine in the University of San Francisco straight from his undergraduate years after championing in many student organizations for the sake of community health awareness. He went on to specialize in an accelerated residency program in neurosurgery, which ultimately concluded with his acclaim to joining the internationally-known medical organization, Caduceus, in its North American branch located in Los Angeles, California. It was a remarkable CV application on its face, a reputation often elevated to the status as a young prodigy who had made his mark in life. Young prodigy stories are a dime a dozen in this era's society of medicine. Dr. Sterling was not one of such individuals. The journey toward establishing his medical career was difficult, as he realized that many of his "prodigy" peers had simply cheated or bribed their way up the ladder. Where he had started in medicine with the common goal of helping his community against disease, the young doctor would have become increasingly jaded with his social position along the way.
Nevertheless, while others in his position turned to alcohol or other recreational escapes, the young doctor chose gaming as his own escape. He had gotten into video games as a child and like many, had aspired to enter the video game industry at first. Constant pressure of not being able to make ends meets had deterred him from that career pathway and onto medicine. Regardless, he was still very much of an avid player. His impressive income was spent on some of the latest technologies, some of which he wouldn't even have the time to play. Throughout the course of his youth, however, the man had a particular interest toward an MMO called Elder Tale. As he had done so for the prior expansions, it was no surprise that he had picked up the latest addition to the game. Of course, he had happened to make a new character on the European servers this time in anticipation of their rumored new content and special classes. As fate would have it, this was the one that would come with a worldwide crisis as players around the world would go missing.
But to him, was it so much of a problem? He wished that life would have been like it was in Elder Tale.
So that he could escape reality for even another second.
Dr. Richter M. Sterling graduated from the School of Medicine in the University of San Francisco straight from his undergraduate years after championing in many student organizations for the sake of community health awareness. He went on to specialize in an accelerated residency program in neurosurgery, which ultimately concluded with his acclaim to joining the internationally-known medical organization, Caduceus, in its North American branch located in Los Angeles, California. It was a remarkable CV application on its face, a reputation often elevated to the status as a young prodigy who had made his mark in life. Young prodigy stories are a dime a dozen in this era's society of medicine. Dr. Sterling was not one of such individuals. The journey toward establishing his medical career was difficult, as he realized that many of his "prodigy" peers had simply cheated or bribed their way up the ladder. Where he had started in medicine with the common goal of helping his community against disease, the young doctor would have become increasingly jaded with his social position along the way.
Nevertheless, while others in his position turned to alcohol or other recreational escapes, the young doctor chose gaming as his own escape. He had gotten into video games as a child and like many, had aspired to enter the video game industry at first. Constant pressure of not being able to make ends meets had deterred him from that career pathway and onto medicine. Regardless, he was still very much of an avid player. His impressive income was spent on some of the latest technologies, some of which he wouldn't even have the time to play. Throughout the course of his youth, however, the man had a particular interest toward an MMO called Elder Tale. As he had done so for the prior expansions, it was no surprise that he had picked up the latest addition to the game. Of course, he had happened to make a new character on the European servers this time in anticipation of their rumored new content and special classes. As fate would have it, this was the one that would come with a worldwide crisis as players around the world would go missing.
But to him, was it so much of a problem? He wished that life would have been like it was in Elder Tale.
So that he could escape reality for even another second.
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[attr="class","equip1"]Starter Chainmail: A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
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[attr="class","equip1"] Apprentice Grimoire: A one-handed apprentice’s book of spells designed for novice mages, made out of cheap materials. Doesn’t particularly have too many pages, but it is better than nothing. If used by a magic class, you get the ability to shoot a basic magic attack with a range of 2 meters.
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Main Class: Shaman
Roleplay Class: Idol
Crafting Class: Scribe
Main Class: Shaman
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Heavenly Defense - <Beginner Skill>
The presence of a Shaman in the party connects the members with the spirits. Their ability to block (if they have a shield equipped) is increased by 3%. Their ability to parry (if they do not have a shield equipped) is increased by 3%. It is only possible to have one of these benefits based on equipment.
"A three percent passive bonus. What's free is free, I suppose."
Mythic Script - <Beginner Skill>
A toggle skill that uses a negligible amount of mana when it is activated. A skill that allows characters to write messages using pure mana. This message normally lasts for roughly a day if written on a surface or a minute if written in the air, before dissipating into the atmosphere. However, if the message is not exposed to the elements, such as within the bindings of a book, it is possible to preserve a message for months or even years. Taking this skill allows one to see these messages as well, for they are normally invisible to the untrained eye. It has been hypothesized that Ancient Age grimoires are composed from prayers and incantations written in mana onto paper that has been specifically designed to preserve its presence. Keep in mind that although this skill allows one to read writings in mana, it does not help with comprehension. Obtained as a Beginner Skill due to the Scribe skill "Transcription".
"Excellent. I imagine that I will be using this skill quite often."
Summon Shikigami - <Beginner Skill>
The Shaman calls forth a shikigami, a humanoid familiar spirit, in a solid form. The appearance of a Shikigami varies from Shaman to Shaman, but typically they resemble humans with pronounced animal-like features similar to Fox Tails that normally wear Eastern traditional clothing. They are normally said to have a personality and body representative of the Shaman's inner self. This means that while some Shikigami will resemble their masters, others may look vastly different and may even be of the opposite gender. For Shamans who employ more than one Shikigami, each particular Shikigami will still look distinct but will seem to be like siblings. As a Shikigami is representative of the true self, it can speak and understand the languages that the Shaman may speak.
Shikigami are usually used in a support role, with tasks ranging from off-tanking to scouts to support DPS. There is a wide range of shikigami that a Shaman can summon, and they last for 5 minutes. In the original game, shikigami were treated as bonus content for players, with little to no practical use. However, after the Catastrophe, shikigami now share the same sensations with their masters, allowing shikigami to serve reconnaissance roles in battle. Of course, there are shikigami that are well-loved by many as mascots. This skill has a casting time of 5 seconds. Only one Shikigami may be summoned at a time.
"Shikigami, a Japanese mythological entity. Nevertheless, a sentient being to interact with, be it truly an AI or not, may be my true motivation for selecting this class."
Shikigami Astral Seal - <Tier I>
This skill transforms the physical body of the summoned Shikigami into a ghost-like form, making it intangible to all attacks. Conversely, the Shikigami retains the ability to affect its environment, allowing it to move and control objects like a poltergeist. Many Shamans typically have their Shikigami control objects like weapons in order to make them appear as though they were possessed. Others tend to utilize the summon to grab an enemy's limbs and prevent their movement, but the generally low offensive specs of the Shikigami makes this strategy not quite as effective. The duration of this skill lasts for a full minute, but it will automatically cancel if the Shikigami's duration runs out. This skill has a casting time of 2 seconds. There is a 30 second cooldown period after this skill's deactivation before it may be used again.
"An important starter skill if I wish to use my Shikigami for a variety of areas."
Soulcutter - <Tier I>
A good contender in terms of Shaman DPS, this skill transforms the summoned Shikigami's body into a violent stream of magic energy. The energy is concentrated into a material form, creating a cutting-wave projectile as sharp as a sword. The attack is then shot up to 5 meters forward, after which the familiar spirit travels back to the Shaman. This skill has a casting time of 1 second, followed by an animation time in seconds equal to 0.2 x distance in meters traveled. Its cooldown time is 3 seconds. If Shikigami Astral Seal is active when this skill is used, it is temporarily disabled for this skill's duration.
"Shaman isn't a DPS class, but who said I needed to start out with healing spells?"
Tongue of Nature - <Tier I>
It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will also appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
"Judging by the former Localization team, I would be missing out on a large aspect of this new world by not taking this skill."
Heavenly Defense - <Beginner Skill>
The presence of a Shaman in the party connects the members with the spirits. Their ability to block (if they have a shield equipped) is increased by 3%. Their ability to parry (if they do not have a shield equipped) is increased by 3%. It is only possible to have one of these benefits based on equipment.
"A three percent passive bonus. What's free is free, I suppose."
Mythic Script - <Beginner Skill>
A toggle skill that uses a negligible amount of mana when it is activated. A skill that allows characters to write messages using pure mana. This message normally lasts for roughly a day if written on a surface or a minute if written in the air, before dissipating into the atmosphere. However, if the message is not exposed to the elements, such as within the bindings of a book, it is possible to preserve a message for months or even years. Taking this skill allows one to see these messages as well, for they are normally invisible to the untrained eye. It has been hypothesized that Ancient Age grimoires are composed from prayers and incantations written in mana onto paper that has been specifically designed to preserve its presence. Keep in mind that although this skill allows one to read writings in mana, it does not help with comprehension. Obtained as a Beginner Skill due to the Scribe skill "Transcription".
"Excellent. I imagine that I will be using this skill quite often."
Summon Shikigami - <Beginner Skill>
The Shaman calls forth a shikigami, a humanoid familiar spirit, in a solid form. The appearance of a Shikigami varies from Shaman to Shaman, but typically they resemble humans with pronounced animal-like features similar to Fox Tails that normally wear Eastern traditional clothing. They are normally said to have a personality and body representative of the Shaman's inner self. This means that while some Shikigami will resemble their masters, others may look vastly different and may even be of the opposite gender. For Shamans who employ more than one Shikigami, each particular Shikigami will still look distinct but will seem to be like siblings. As a Shikigami is representative of the true self, it can speak and understand the languages that the Shaman may speak.
Shikigami are usually used in a support role, with tasks ranging from off-tanking to scouts to support DPS. There is a wide range of shikigami that a Shaman can summon, and they last for 5 minutes. In the original game, shikigami were treated as bonus content for players, with little to no practical use. However, after the Catastrophe, shikigami now share the same sensations with their masters, allowing shikigami to serve reconnaissance roles in battle. Of course, there are shikigami that are well-loved by many as mascots. This skill has a casting time of 5 seconds. Only one Shikigami may be summoned at a time.
"Shikigami, a Japanese mythological entity. Nevertheless, a sentient being to interact with, be it truly an AI or not, may be my true motivation for selecting this class."
Shikigami Astral Seal - <Tier I>
This skill transforms the physical body of the summoned Shikigami into a ghost-like form, making it intangible to all attacks. Conversely, the Shikigami retains the ability to affect its environment, allowing it to move and control objects like a poltergeist. Many Shamans typically have their Shikigami control objects like weapons in order to make them appear as though they were possessed. Others tend to utilize the summon to grab an enemy's limbs and prevent their movement, but the generally low offensive specs of the Shikigami makes this strategy not quite as effective. The duration of this skill lasts for a full minute, but it will automatically cancel if the Shikigami's duration runs out. This skill has a casting time of 2 seconds. There is a 30 second cooldown period after this skill's deactivation before it may be used again.
"An important starter skill if I wish to use my Shikigami for a variety of areas."
Soulcutter - <Tier I>
A good contender in terms of Shaman DPS, this skill transforms the summoned Shikigami's body into a violent stream of magic energy. The energy is concentrated into a material form, creating a cutting-wave projectile as sharp as a sword. The attack is then shot up to 5 meters forward, after which the familiar spirit travels back to the Shaman. This skill has a casting time of 1 second, followed by an animation time in seconds equal to 0.2 x distance in meters traveled. Its cooldown time is 3 seconds. If Shikigami Astral Seal is active when this skill is used, it is temporarily disabled for this skill's duration.
"Shaman isn't a DPS class, but who said I needed to start out with healing spells?"
Tongue of Nature - <Tier I>
It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will also appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
"Judging by the former Localization team, I would be missing out on a large aspect of this new world by not taking this skill."
Roleplay Class: Idol
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Showtime! - Level 1
The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread (cannot be a speed craft), the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
"An interesting concept... I could see the spotlight being used for a number of reasons."
Showtime! - Level 1
The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread (cannot be a speed craft), the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
"An interesting concept... I could see the spotlight being used for a number of reasons."
Crafting Class: Scribe
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Transcription - Level 1
Scribes are known for their ability to copy and examine documents carefully. This allows them to obtain the Adventurer skill [Mythic Script] as a Beginner-level skill without it taking up a skill slot. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. If the character can already use grimoires through racial or class bonuses, grimoire damage increases by 10%.
"The starter Scribe skill. Perhaps not as powerful as some of the other crafters' base skills, but it has its utility."
Transcription - Level 1
Scribes are known for their ability to copy and examine documents carefully. This allows them to obtain the Adventurer skill [Mythic Script] as a Beginner-level skill without it taking up a skill slot. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. If the character can already use grimoires through racial or class bonuses, grimoire damage increases by 10%.
"The starter Scribe skill. Perhaps not as powerful as some of the other crafters' base skills, but it has its utility."
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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