Post by Shizu on Nov 17, 2016 0:06:56 GMT
Shizu
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Real Name: Sakura Mori
Real Gender: Female
Game Gender: Female
Age: 17
Sexuality: Bisexual
Race: Foxtail
Faction: Adventurer
Face-Claim: Velouria, Fire Emblem Fates
Played By: Chloe
Real Name: Sakura Mori
Real Gender: Female
Game Gender: Female
Age: 17
Sexuality: Bisexual
Race: Foxtail
Faction: Adventurer
Face-Claim: Velouria, Fire Emblem Fates
Played By: Chloe
[attr="class","tempo"] [attr="class","appbox1"] Shizu is a pretty average height for someone her age, standing at about 5'4. She has long white hair that she likes to wear down, with bangs cut to keep her forehead concealed, but not cover her eyes. She has a notable black streak in her hair in the very front, not really sure why it's there herself. She has her white fox ears on her head as well, being pretty large for foxtail, and matching with her natural white hair color. She has some deep red eyes that most of the time look pretty lifeless. She has a pretty average build, but she is pretty solidly on the slim side. She is definitely not bony though. She is pretty pale due to the fact that she doesn't go outside much, and when she does, she usually has some form of hood, or goes out at night. In real life, Shizu is very feeble. She was born with Type III osteogensis imperfecta, otherwise known as Brittle Bone Disease. This means that she is very small and skinny, and her bones break very easily. In addition to this, she has a more triagularly shaped face, loose joints, and slightly bluish veins in the whites of her eyes. She normally was seen just laying on her bed, very easily mistaken for a corpse were it not for the occasional stir. She had long black hair that ended up being unkempt and messy due to her lack of effort to fix it. | [attr="class","tempo"] [attr="class","appbox1"] Shizu knows how bleak life can be, but tries not to let that stop her. She is obsessed with moving forward and getting stronger, sometimes not even taking breaks to eat or sleep when she is training. She is not the best when it comes to talking to people, but seeks to get better. She can easily be pessimistic if she isn't on top of what she says. She sees being trapped in the game to be a new chance at life, so she seeks to make the best of what she can, which she sees as getting stronger. Shizu finds herself feeling inferior very often, the result of her irl condition. Shizu is quite protective of her friends and values them extremely highly, given how they were something she never had before the game. She is very introverted, not choosing to talk much when not neccesary, due to spending most of her time at home in her thoughts. She is very calculated when she fights, either following orders to a tee, or examing an enemy or fight very closely before picking her moves. She makes sure to plan her moves ahead of time, and have some backup, just in case her first plan fails. Due to her upbringing, she is very wary to call people her friends, and will not hesistate to attack anyone who she does not trust or does not like. She definitely prefers to work with smaller groups of people if she needs to talk. While if she is simply given orders, she can work with just about any group. She will never take orders from someone who isn't her friends, or who isn't someone she respects. She seeks to prove herself by becoming one of the most powerful assassins in the game, or being a part of one of the most powerful groups in the game. Shizu's main weakness is her lack of confidence and her ability to not express emotion very well. She can easily be completely destroyed by skilled speaker. She is known be pretty unstable, especially when she is alone. She will commonly do things like talk to herself, chastise her own failings, or get painful memories of when she talked to doctors or her family members. She tries to combat this as best as she can, but sometimes she can't help herself. |
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Shizu had a relatively normal life when she was young. She got good grades in school, made friends, and had a nice family. Things began to go sour once Shizu's walking got a little wobbly, before eventually she would collapse and have a hard time standing up ever again. By the time she was eight years old, she had developed symptoms of Type III osteogenesis imperfecta, or Brittle Bone Disease. Her family was unsure of what to do, their daughter was an invalid at age 8. They instantly got her into the bed where she would spend most of her life. She would manage to eat some things on her own, but her parents could never leave her alone. Slowly as reality began to dawn on her, the kind and caring young girl with straight A grades was replaced with the dead looking, disfigured, pathetic excuse for life who didn't bother with things such as homeschooling and sanity. The rumors were at school that the young girl died and they would never see her again. But she saw them, the little dead girl would look out her window, trying to understand their happiness. However, there was one thing keeping her from banging her head against the table, ending her life,and that thing was her brother. He was the one person that would always talk to her, ask advice, and treat her like a human. While her parents loved her, she could tell the stress that was being put on them. The brother that was only three years old when she died, still treated her like a person. She managed to barely stay sane due to these talks, even though she wouldn't say a word to the therapists who came into her room. Eventually, on her fourteenth birthday, she got a computer from her parents. It was if she was reborn. She was still dead inside, but now she could finally not be alone. She found gaming, and began to get heavily involved in the fantasies. She dreamed of being a powerful warrior that was revered for their greatness, someone not being held back by the chains of fate. Eventually she came across a game known as Elder Tale. Next thing she knew, she was in the Apocalypse. It was if the chains of fate were lifted. She could move on own, without limbing or feeling immense pain. She wasn't being held back by anything. She actually had a chance in this world. A way to make her dreams and fantasies, come true instead of being the corpse locked in the darkness of her parents house.
Shizu had a relatively normal life when she was young. She got good grades in school, made friends, and had a nice family. Things began to go sour once Shizu's walking got a little wobbly, before eventually she would collapse and have a hard time standing up ever again. By the time she was eight years old, she had developed symptoms of Type III osteogenesis imperfecta, or Brittle Bone Disease. Her family was unsure of what to do, their daughter was an invalid at age 8. They instantly got her into the bed where she would spend most of her life. She would manage to eat some things on her own, but her parents could never leave her alone. Slowly as reality began to dawn on her, the kind and caring young girl with straight A grades was replaced with the dead looking, disfigured, pathetic excuse for life who didn't bother with things such as homeschooling and sanity. The rumors were at school that the young girl died and they would never see her again. But she saw them, the little dead girl would look out her window, trying to understand their happiness. However, there was one thing keeping her from banging her head against the table, ending her life,and that thing was her brother. He was the one person that would always talk to her, ask advice, and treat her like a human. While her parents loved her, she could tell the stress that was being put on them. The brother that was only three years old when she died, still treated her like a person. She managed to barely stay sane due to these talks, even though she wouldn't say a word to the therapists who came into her room. Eventually, on her fourteenth birthday, she got a computer from her parents. It was if she was reborn. She was still dead inside, but now she could finally not be alone. She found gaming, and began to get heavily involved in the fantasies. She dreamed of being a powerful warrior that was revered for their greatness, someone not being held back by the chains of fate. Eventually she came across a game known as Elder Tale. Next thing she knew, she was in the Apocalypse. It was if the chains of fate were lifted. She could move on own, without limbing or feeling immense pain. She wasn't being held back by anything. She actually had a chance in this world. A way to make her dreams and fantasies, come true instead of being the corpse locked in the darkness of her parents house.
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Leather Armor - A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip1"]Starter Long sword - A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Right Arm:
[attr="class","equip1"]Starter Long sword - A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
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[attr="class","appbox3"]
Main Class: Assassin
Roleplay Class: Idol
Crafting Class: Tailor
Main Class: Assassin
[attr="class","skillbox1"]
Quick Draw - Tier 1 - A skill focused on delivering a quick strike at the opponent. By gripping the weapon tightly and locking one's gaze toward a nearby foe, the player's body will quickly dash over to the target and perform an attack. Alternately used by ranged users to fire projectiles at a faster than usual pace. This sudden movement takes many unprepared opponents by surprise. This skill has an animation time of 1 second and a cooldown of 15 seconds.
Deadly Dance - Tier 1 - Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Ambidexterity - Tier 1 - The mechanics of Elder Tale lightly discourage dual-wielding due to the reduced accuracy and proficiency with such a combat style. However, it remains a quite popular strategy among those who willingly sacrifice stability and defense for a little boost in DPS. It is such that Swashbucklers are primarily the class type that specializes in dual-wielding and thus has the most compatible skills for this purpose. The Ambidexterity skill passively lifts the dual-wielding penalty from equipping two one-handed weapons or two shields. This skill does nothing for a Swashbuckler, since they already possess a beginner skill which does the same purpose.
Quick Draw - Tier 1 - A skill focused on delivering a quick strike at the opponent. By gripping the weapon tightly and locking one's gaze toward a nearby foe, the player's body will quickly dash over to the target and perform an attack. Alternately used by ranged users to fire projectiles at a faster than usual pace. This sudden movement takes many unprepared opponents by surprise. This skill has an animation time of 1 second and a cooldown of 15 seconds.
Deadly Dance - Tier 1 - Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Ambidexterity - Tier 1 - The mechanics of Elder Tale lightly discourage dual-wielding due to the reduced accuracy and proficiency with such a combat style. However, it remains a quite popular strategy among those who willingly sacrifice stability and defense for a little boost in DPS. It is such that Swashbucklers are primarily the class type that specializes in dual-wielding and thus has the most compatible skills for this purpose. The Ambidexterity skill passively lifts the dual-wielding penalty from equipping two one-handed weapons or two shields. This skill does nothing for a Swashbuckler, since they already possess a beginner skill which does the same purpose.
Roleplay Class: Idol
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Showtime! - Level 1 - The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread (cannot be a speed craft), the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
Showtime! - Level 1 - The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread (cannot be a speed craft), the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
Crafting Class: Tailor
[attr="class","skillbox2"]
Needlework - Level 1 - Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
Needlework - Level 1 - Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
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If you need an example for what Brittle Bone Disease is like, Samuel L. Jackson's character in Unbreakable had Type I, so just imagine that but worse. And I seriously debated giving Shizu Type VI, but there is like only a 0.5% chance she would life to be 17.
Her blood type is O+
Her birthday is June 29
If you need an example for what Brittle Bone Disease is like, Samuel L. Jackson's character in Unbreakable had Type I, so just imagine that but worse. And I seriously debated giving Shizu Type VI, but there is like only a 0.5% chance she would life to be 17.
Her blood type is O+
Her birthday is June 29
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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