Post by Shano on Nov 25, 2016 6:35:44 GMT
Shano
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Real Name: Tio Rani
Real Gender: Male
Game Gender: Male
Age: 13
Sexuality: Heterosexual
Race: Human
Faction: Adventurer
Face-Claim: Tachimukai Yuuki (From Inazuma Eleven.)
Played By: Jaridavin
Real Name: Tio Rani
Real Gender: Male
Game Gender: Male
Age: 13
Sexuality: Heterosexual
Race: Human
Faction: Adventurer
Face-Claim: Tachimukai Yuuki (From Inazuma Eleven.)
Played By: Jaridavin
[attr="class","tempo"] [attr="class","appbox1"] In game, Shano has brown hair that goes down just to his neck and blue eyes. His skin is light, but not too much so, and his body type is on the skinny side. Shano's height is 5'1", while his weight is 99lb. His choice of clothing is either long sleeved shirts or no sleeve, and usually with long leggings. As for colors, He likes blue and red. In real life, Tio looks similar to his character. The basic features are the same, but there's a few differences. To start, Tio always seems a little dirty, usually being an outside kid and playing sports. He also was just a bit heavier than what his character would be, but only by just a couple of pounds. | [attr="class","tempo"] [attr="class","appbox1"] "Aim for the best, or fall behind the rest." Shano aims for one thing in mind. To be better at what he does. He doesn't have to hit it, but he knows he won't keep up if he doesn't try. This makes him show confidence where others might show doubt. However, he can be too competitive, going overboard at times where there's no need to. This confident personally can take a whole 180 if he fails to meet his own expectations. Should he feel useless in a situation completely, he'll blame himself on it. Sometimes he can turn this into a reason to push, but other times it'll make him stuck in his own thoughts to try and fix the situation. |
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Tio grew up with a very simply life. Money came and went, but there was always enough to at least take care of him. Ever since he was little, Tio has had a love of sports. The one he liked the most was soccer, trying to find a way to play it every day. It was the sport he was involved with for little leagues as well. When it came to school, he was always high in grades too, usually being B's or A's, and he got to play the goalie for the soccer team. He had a few people he'd call friends, but these were people that were part of the school soccer teams. It always seemed like his push for the top eventually made them stop talking to him, but he didn't really get the hint.
When Tio was almost thirteen years old, he started to think on what he might want to do besides sports. He saw kids that played video games, and he heard one by the name of, "Elder Tale." He looked it up from school, Taking a bit of interest and asked to have a way to play it for his birthday. Once that day came, he did get the game and a computer strong enough to handle it, his parents saving up for a while. He got the game set up, excited to go in. What he didn't know was what was to eventually happen, being trapped inside.
Tio grew up with a very simply life. Money came and went, but there was always enough to at least take care of him. Ever since he was little, Tio has had a love of sports. The one he liked the most was soccer, trying to find a way to play it every day. It was the sport he was involved with for little leagues as well. When it came to school, he was always high in grades too, usually being B's or A's, and he got to play the goalie for the soccer team. He had a few people he'd call friends, but these were people that were part of the school soccer teams. It always seemed like his push for the top eventually made them stop talking to him, but he didn't really get the hint.
When Tio was almost thirteen years old, he started to think on what he might want to do besides sports. He saw kids that played video games, and he heard one by the name of, "Elder Tale." He looked it up from school, Taking a bit of interest and asked to have a way to play it for his birthday. Once that day came, he did get the game and a computer strong enough to handle it, his parents saving up for a while. He got the game set up, excited to go in. What he didn't know was what was to eventually happen, being trapped inside.
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Chainmail: - A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip1"]Starter Long Sword: - A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Right Arm:
[attr="class","equip1"]Starter Long Sword: - A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Accessory Slot 1:
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Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
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Main Class: Swashbuckler
Roleplay Class: Acrobat
Crafting Class: Tailor
Main Class: Swashbuckler
[attr="class","skillbox1"]
Ante Up - Tier I - The swashbuckler summons additional weapons from their inventory and claps their hands together to perform this spell. The weapons will then be levitated into the air and controlled by an AI to fight alongside them. Depending on vocal commands, the AI can be designated to either focus on all-out attacking, defensive play, or balance fighting. Maintaining this skill results in a constant drain on the swashbuckler's MP. From Level 1-30, only one weapon can be controlled by this skill. From Level 31-60, two weapons can be controlled. From Level 61-90, three weapons can be controlled. After Level 90, four weapons can be controlled. Ante Up has a casting time of 4 seconds and an effective controllable range of 1.5 meters. It drains MP at the rate of about 10% of the Swashbuckler's MP each turn, provided the maximum number of weapons is being controlled per tier. Shields cannot be controlled by this skill. Ranged weapons such as a bow or gun that is controlled by this skill cannot fire their projectiles.
Hearing Aptitude - Tier I - A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intel and eavesdropping.
Bleeding Spades - Tier I - This skill coats the weapon or projectile with a small amount of mana that reacts with a foreign target's own bodily mana to create poison in the target's wound. When a target is struck by Bleeding Spades, they take minor poison damage over time for 12 seconds. If Bleeding Spades is used while the target is affected by Viper Raise, the poison duration doubles to 24 seconds. This skill has an animation time of 2 seconds and a cooldown of 12 seconds. If the Swashbuckler uses Bleeding Spades while its poison effect is still affecting the user, its duration will refresh to 12 seconds (24 seconds if Viper Raise's effect is still active).
Ante Up - Tier I - The swashbuckler summons additional weapons from their inventory and claps their hands together to perform this spell. The weapons will then be levitated into the air and controlled by an AI to fight alongside them. Depending on vocal commands, the AI can be designated to either focus on all-out attacking, defensive play, or balance fighting. Maintaining this skill results in a constant drain on the swashbuckler's MP. From Level 1-30, only one weapon can be controlled by this skill. From Level 31-60, two weapons can be controlled. From Level 61-90, three weapons can be controlled. After Level 90, four weapons can be controlled. Ante Up has a casting time of 4 seconds and an effective controllable range of 1.5 meters. It drains MP at the rate of about 10% of the Swashbuckler's MP each turn, provided the maximum number of weapons is being controlled per tier. Shields cannot be controlled by this skill. Ranged weapons such as a bow or gun that is controlled by this skill cannot fire their projectiles.
Hearing Aptitude - Tier I - A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intel and eavesdropping.
Bleeding Spades - Tier I - This skill coats the weapon or projectile with a small amount of mana that reacts with a foreign target's own bodily mana to create poison in the target's wound. When a target is struck by Bleeding Spades, they take minor poison damage over time for 12 seconds. If Bleeding Spades is used while the target is affected by Viper Raise, the poison duration doubles to 24 seconds. This skill has an animation time of 2 seconds and a cooldown of 12 seconds. If the Swashbuckler uses Bleeding Spades while its poison effect is still affecting the user, its duration will refresh to 12 seconds (24 seconds if Viper Raise's effect is still active).
Roleplay Class: Acrobat
[attr="class","skillbox2"]
High Jump - Level 1 - Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
High Jump - Level 1 - Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
Crafting Class: Tailor
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Needlework - Level 1 - Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
Needlework - Level 1 - Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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