Post by Narni Graves on Jan 26, 2017 4:11:45 GMT
Narni Grave
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Real Name: Michael Graves
Real Gender: Male
Game Gender: Male
Age: 28
Sexuality: Heterosexual (Both in real life and in game, but has this kind of don't ask don't tell thing in game)
Race: Elf
Faction: Adventurer
Face-Claim: Haurchefant - Final Fantasy XIV
CBox Name: Narni
Discord Name/Nickname: Heiiro
Real Name: Michael Graves
Real Gender: Male
Game Gender: Male
Age: 28
Sexuality: Heterosexual (Both in real life and in game, but has this kind of don't ask don't tell thing in game)
Race: Elf
Faction: Adventurer
Face-Claim: Haurchefant - Final Fantasy XIV
CBox Name: Narni
Discord Name/Nickname: Heiiro
[attr="class","tempo"] [attr="class","appbox1"] Narni is similar in some aspects to his real life body. Both are on the scrawny side, pale of skin, and with eyes of a brilliant blue. However that is where the differences end. Where the real life Graves has red hair, the in game body has silver. Pointed ears are also a mandatory, as his race dictates that particular trait. While his body type is the same, in game it dictated to give him lithe muscles, probably to match the abilities of his class. When possible, he tries to wear standard silver or iron colored armor. Out of that he likes to wear simple clothes, and a yukata he made (The Yukata is a planned item, which I will make eventually. It will not be used until I do so.) | [attr="class","tempo"] [attr="class","appbox1"] Narni is first and foremost a very friendly person, able and willing to talk to anyone. Even if they would rather have nothing to do with him. Before being trapped, he was often secluded from crowds because of the nature of his work, and this is his way to make up for that. Yet Michael does not enjoy being crowded, preferring to get to know small groups of people or individuals at a time. He can be pushy when someone ignores him, and often will see it as a challenge to his charismatic nature if someone turns a cold shoulder. While he is a very people oriented person, he is only moderate at reading the room. Often he will say something or act inappropriately from the feeling in the air, leading many to think that he is an uncaring or inconsiderate individual. However that is not the case. He takes people seriously, and works hard to learn about everyone he encounters. He was one of the first adventurers on the server to not care about the difference between People of the Land and Adventurers, or at least to make his opinion publicly known. These traits make Narni a pretty dependable person for the most part. Yet he does have his faults. He is naive and trusting of almost everyone that he runs across, taking everyone at face value until he learns otherwise. This grants the people of ill nature easy access to utilizing him to do things that may have light or otherwise forgiving outward actions, and gain more from him as well. Also Narni is not the most money wise person in the world, and actually needs someone else to help balance his ledgers to save for any large goal. As for interactions with the opposite gender, he will flirt playfully to try and put himself in a good light, and his overall intentions normally end there. |
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Platemail - A basic set of plate armor made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip2"]Empty
Right Arm:
[attr="class","equip2"] Starter Halberd: A starter weapon designed for novice adventurers, made out of cheap iron and wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Accessory Slot 1:
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Accessory Slot 2:
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Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
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Main Class: Samurai
Roleplay Class: Cavalier
Crafting Class: Tailor
Main Class: Samurai
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Ace Move: Bushi Chousen (Samurai's Challenge) - Tier 1 - Chain 1 Defensive. When used, resets any current Chain to 0. If an opponent performed an attack on you between this turn and your next turn, raise your Chain by 1. A move often used to start the battle. The Samurai issues a valiant taunt toward all enemies in the immediate area, challenging them to take up arms in a grand duel of honor. The animation of this skill is somewhat flashy and when it was a game, there were even videos of fandubs speculating what the samurai might have said. Needless to say, it carries on in this game too. This skill generates a high amount of aggro when used early on in a fight, an amount which decreases gradually over time. This skill has an animation time of 2 seconds [1/3 Post] and a cooldown of 10 seconds [1 1/2 Post].
Ace Move: Izuna-giri (Vacuum Slash) - Tier 1 - Chain 2 Offensive. Usable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters. This skill's attribute is wind, has an animation time of 2 seconds [1/3 Post], and a cooldown of 10 seconds [1 1/2 Post].
Ace Move: Tsurugi Bunshin (Blade Mirage) - Tier 1 - Chain 3 Offensive. Usable after Chain 2 skills. The user channels their mana in order to create a trailing afterimage that follows their every movement for 10 seconds [1 1/2 Posts]. Every time the user performs an attack, the afterimage causes the attacking animation to persist about an extra second after the attack was launched. In the case of a ranged attack from a bow, an afterimage will trail behind the first arrow and cause two arrows to apparently be shot. Because of this effect, a target is not only hit once by a basic attack, but twice. As such, performing this Ace move prevents the user from using any other skills until the effect has worn off. This skill has a cooldown of 60 seconds [10 Posts].
Ace Move: Bushi Chousen (Samurai's Challenge) - Tier 1 - Chain 1 Defensive. When used, resets any current Chain to 0. If an opponent performed an attack on you between this turn and your next turn, raise your Chain by 1. A move often used to start the battle. The Samurai issues a valiant taunt toward all enemies in the immediate area, challenging them to take up arms in a grand duel of honor. The animation of this skill is somewhat flashy and when it was a game, there were even videos of fandubs speculating what the samurai might have said. Needless to say, it carries on in this game too. This skill generates a high amount of aggro when used early on in a fight, an amount which decreases gradually over time. This skill has an animation time of 2 seconds [1/3 Post] and a cooldown of 10 seconds [1 1/2 Post].
Ace Move: Izuna-giri (Vacuum Slash) - Tier 1 - Chain 2 Offensive. Usable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters. This skill's attribute is wind, has an animation time of 2 seconds [1/3 Post], and a cooldown of 10 seconds [1 1/2 Post].
Ace Move: Tsurugi Bunshin (Blade Mirage) - Tier 1 - Chain 3 Offensive. Usable after Chain 2 skills. The user channels their mana in order to create a trailing afterimage that follows their every movement for 10 seconds [1 1/2 Posts]. Every time the user performs an attack, the afterimage causes the attacking animation to persist about an extra second after the attack was launched. In the case of a ranged attack from a bow, an afterimage will trail behind the first arrow and cause two arrows to apparently be shot. Because of this effect, a target is not only hit once by a basic attack, but twice. As such, performing this Ace move prevents the user from using any other skills until the effect has worn off. This skill has a cooldown of 60 seconds [10 Posts].
Roleplay Class: Cavalier
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Skill Name - Level 1 - Jousting: The Cavalier's specialization in horseback combat is revealed in their greater proficiency of lance combat. Any two-handed spears or polearms wielded by the Cavalier become one-handed while they are mounted. Additionally, if the Cavalier's main class would normally penalize them from using spears or polearms, this skill allows them to use spears and polearms without penalty.
Skill Name - Level 1 - Jousting: The Cavalier's specialization in horseback combat is revealed in their greater proficiency of lance combat. Any two-handed spears or polearms wielded by the Cavalier become one-handed while they are mounted. Additionally, if the Cavalier's main class would normally penalize them from using spears or polearms, this skill allows them to use spears and polearms without penalty.
Crafting Class: Tailor
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Skill Name - Level 1 - Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
Skill Name - Level 1 - Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
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Coded by Saber of L33T Team.
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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