Post by Zanaris on Jan 31, 2017 6:30:19 GMT
Zanaris
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Real Name: Daemon Alexander Cassius
Real Gender: Male
Game Gender: Male
Age: 18
Sexuality: Heterosexual
Race: Elf
Faction: Aventurer
Face-Claim: Ouma Koukichi, New Danganronpa V3
CBox Name: Weegee
Discord Name/Nickname: [Required only if you are in the Discord Chat]
Real Name: Daemon Alexander Cassius
Real Gender: Male
Game Gender: Male
Age: 18
Sexuality: Heterosexual
Race: Elf
Faction: Aventurer
Face-Claim: Ouma Koukichi, New Danganronpa V3
CBox Name: Weegee
Discord Name/Nickname: [Required only if you are in the Discord Chat]
[attr="class","tempo"] [attr="class","appbox1"] * Height: 5'8" * Weight: 144 lbs * Eye Color: Violet * Physical Abnormalities: Y-shaped scar across his chest * Preferred Dress Code: Relaxed-fit clothing, no hat, pants instead of shorts. | [attr="class","tempo"] [attr="class","appbox1"] * Believes in job first, play second. * Rough around the edges at first but clingy with his close friends. * Calm and calculating. * Despises when people waste food or other resources without good reason. * Once his friendship is gained, its easy to manipulate him. * Has a soft spot for adorable animals. * Sado-masochist. |
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[attr="class","appbox2"]Daemon was born a gamer, his parents unexpectedly creating a monster by handing him the innocent gift of video games when he was three. Consumed by the entrancing glory they had for him, Daemon found himself growing up through school slightly ahead of his peers. He was an avid gamer, yes, but he began his path with educational games, learning much of his schoolwork days before his class was introduced to it. This was a great achievement for the young boy in his own eyes, however the price he paid was that not many people regarded him as worthy of their attention, often leaving the young Daemon to his own devices. This habit of people's did lead to the boy a enjoyment for solitude.
School was a boring thing for him, as his creative and slightly off-skew mind sent him propelling down the path of a slightly insane person, gifted in a rather unusual way. He had a talent for creating Rube-Goldberg style machines that seemed to have absolutely no connection between each piece. He graduated from high school on his eighteenth birthday, taking with him a dual seal diploma from the years of hard work he put into his school.
He decided to take a year out of school before he went to college, during which he worked for a local call center, assisting people over the phone with their various electronics related issues. This quickly folded into his resignation as he submitted himself into college, focusing his intelligence on pursuing a dream of his own, the power to design video games of his own creation. When he was not locked away in his room attending to his homework, he would often join the various meetings of clubs that held his interest around the campus, the most notable being the Gaming Club. It was here that he was introduced to the idea of MMORPGs, and later, where he found himself just before the fateful day that brought everyone he now knew into the video game's world.
School was a boring thing for him, as his creative and slightly off-skew mind sent him propelling down the path of a slightly insane person, gifted in a rather unusual way. He had a talent for creating Rube-Goldberg style machines that seemed to have absolutely no connection between each piece. He graduated from high school on his eighteenth birthday, taking with him a dual seal diploma from the years of hard work he put into his school.
He decided to take a year out of school before he went to college, during which he worked for a local call center, assisting people over the phone with their various electronics related issues. This quickly folded into his resignation as he submitted himself into college, focusing his intelligence on pursuing a dream of his own, the power to design video games of his own creation. When he was not locked away in his room attending to his homework, he would often join the various meetings of clubs that held his interest around the campus, the most notable being the Gaming Club. It was here that he was introduced to the idea of MMORPGs, and later, where he found himself just before the fateful day that brought everyone he now knew into the video game's world.
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
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Accessory Slot 4:
Vanity Slot 1:
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Armor:
[attr="class","equip1"]Starter Leather Armor - A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
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Right Arm:
[attr="class","equip1"]Starter Scythe: A starter weapon designed for novice adventurers, made out of cheap iron and wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Accessory Slot 1:
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Accessory Slot 2:
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Accessory Slot 3:
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Vanity Slot 1:
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Vanity Slot 2:
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Vanity Slot 3:
[attr="class","equip2"]Empty
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Main Class: Assassin
Roleplay Class: Acrobat
Crafting Class: Alchemist
Main Class: Assassin
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Accel Dance - Tier 1 - Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks by 10%. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. This skill has a duration of 30 seconds [5 Posts], a cast time of 2 seconds [1/3 Post] and a cooldown of 10 seconds [1 1/2 Posts]. The Assassin may spend an additional 2 seconds [1/3 Post] casting this skill to increase attack speed by 20% instead. If Accel Dance is used while it is currently in effect, attack speed is not increased further but the buff's duration will reset back to its full 30 seconds [5 Posts].
Fatal Ambush - Tier 1 - Physical Attack. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly. This skill has a casting time of 5 seconds [1 Post] before it may be used. When it is used, Fatal Ambush has an animation time of 1 second [1/6 Post] and a cooldown of 60 seconds [10 Posts].
Shadow Bind - Tier 1 - Debuff. A magical technique created by Assassins, with a thematic effect quite fitting for those who love to strike from the shadows and call the darkness their home, yet poetically useless in full darkness itself as Shadows cannot exist without light. By striking the target’s shadow, the Assassin is able to create shadowy, almost invisible, tendrils from the victim’s own shadow that binds them completely. The target is bound for up to 5 seconds [1 Post]. This skill has a casting time of 3 seconds [1/2 Post], a maximum targeting range of 5 meters, and a cooldown of 45 seconds [7 1/2 Posts].
Accel Dance - Tier 1 - Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks by 10%. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. This skill has a duration of 30 seconds [5 Posts], a cast time of 2 seconds [1/3 Post] and a cooldown of 10 seconds [1 1/2 Posts]. The Assassin may spend an additional 2 seconds [1/3 Post] casting this skill to increase attack speed by 20% instead. If Accel Dance is used while it is currently in effect, attack speed is not increased further but the buff's duration will reset back to its full 30 seconds [5 Posts].
Fatal Ambush - Tier 1 - Physical Attack. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly. This skill has a casting time of 5 seconds [1 Post] before it may be used. When it is used, Fatal Ambush has an animation time of 1 second [1/6 Post] and a cooldown of 60 seconds [10 Posts].
Shadow Bind - Tier 1 - Debuff. A magical technique created by Assassins, with a thematic effect quite fitting for those who love to strike from the shadows and call the darkness their home, yet poetically useless in full darkness itself as Shadows cannot exist without light. By striking the target’s shadow, the Assassin is able to create shadowy, almost invisible, tendrils from the victim’s own shadow that binds them completely. The target is bound for up to 5 seconds [1 Post]. This skill has a casting time of 3 seconds [1/2 Post], a maximum targeting range of 5 meters, and a cooldown of 45 seconds [7 1/2 Posts].
Roleplay Class: Acrobat
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High Jump - Level 1 - Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
High Jump - Level 1 - Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
Crafting Class: Alchemist
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Transmutation - Level 1 - Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
Transmutation - Level 1 - Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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