Post by Simon 'the Berserker' on Feb 20, 2017 0:37:09 GMT
Simon
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Real Name: Simon Cummins
Real Gender: Male
Game Gender: Male
Age: 22
Sexuality: Heterosexual
Race: Human
Faction: Adventurer
Face-Claim: Ikkaku Madarame
CBox Name: Fugitivebush
Discord Name/Nickname: Captain Jackass
Real Name: Simon Cummins
Real Gender: Male
Game Gender: Male
Age: 22
Sexuality: Heterosexual
Race: Human
Faction: Adventurer
Face-Claim: Ikkaku Madarame
CBox Name: Fugitivebush
Discord Name/Nickname: Captain Jackass
[attr="class","tempo"] [attr="class","appbox1"] Simon wears a specific in-game casual cloth armor clothing. He wears a white hoodie with a red dragon design across it. He usually keeps the hoodie zipped up halfway and the hoodie is usually up over his head, but sometimes its down. He also wears grey baggy sweatpants along with deep red flip flops. In game he also wears red eye liner that go under his eyes and out near his cheek bones. Simon's physical attributes managed to mimic his real life attributes. Simon is completely bald. He has green eyes. He doesn't have much for body hair along with no facial hair, just a little brown chest hair. He is Caucasian and his skin in game is rather flawless. Out of game, he is littered with scars across his body and a few on his cheeks. However, he managed to stay very muscular and buff, having big arms and a strong core with his abdomen. Probably thanks to his former profession of being a pro boxer. His calves and thighs are rather in shape as well. | [attr="class","tempo"] [attr="class","appbox1"] To put it simply, Simon's most defining emotion is anger. He has anger issues. Almost anything can usually tip him off and cause him to go off onto someone, or into a violent rage. Losing does it the best. When he isn't mad, he is pretty calm and likes to laugh. Although, despite that, he isn't all too friendly and is almost willing to start shit up, either jokingly or angrily. However, he doesn't really take shit from anyone. He can be rather serious and aggressive as well as competitive. He plays MMORPGs for the raiding and PvPing mostly. He finds it therapeutic for when he gets angry in real life; although boxing helped release his anger too. He has a younger sister who also plays the game with him. He has a sis-con and over cares for his sister. Perhaps it's because of the lack of parental figures that she and him both have, so he has to step up as the guardian older brother. If people mess with his sister, that will also make him incredibly angry and will probably immediately go into a blind rage depending on how severe of the trouble. Despite all of that, Simon likes to drink alcohol a lot and his favorite food is pizza. However, he never drinks around his sister. After getting stuck in Elders Tale's new Unfounded Kingdom server, his stress and anger have been more unchecked due to the disappointment of not being able to log out, so that he can participate in life. He might've tried to get drunk in the game, but it gave him nothing but debuffs instead of a buzz which only made him angrier. He isn't a super bright fellow, but he has street smarts and has a good grasp on battle tactics. He did sign up for the United Kingdom's Royal Army right after high school and went through boot camp. |
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[attr="class","appbox2"]Simon is from Liverpool, England, United Kingdom. He grew up in an orphanage with his younger sister, Dee. Their parents had died in a horrible car accident as they were coming home from something or another. Simon never really remembered the details. The orphanarium told them what happened, but he didn't really believe them. He even believes that they're still alive. That his parents gave them up because they didn't want him and his sister. Neither of them got adopted and when Simon eventually left the orphanarium, he became Dee's guardian, letting him have custody over her. They lived like how he remembered he himself lived with his parents. Dee didn't remember them at all; she was too young, but Simon knew enough to get this twisted idea about them giving them up. Simon and Dee always lived a poor life. Even after he got custody over his sister, he moved them into a small apartment where he picked up a simple service job until he figured he could fight for money because he was good at getting angry and beating people up. He always acted out and misbehaved with his parents. That was one of the reasons why he thought his parents gave them up because of his behavior, and then their shitty parenting skills.
Simon got into gaming at a young age like all young boys do. He continued to be a fan of it and played FPS games mainly. He got into MMORPGs with WoW. His sister always watched him play, letting herself develop a love for gaming. Simon slowly grew out, only playing WoW occasionally, while his sister played on his account mainly. He was too busy making money anyway he could before starting to become a professional in the boxing scene in England. However, recently he started following the newest MMORPG from Japan, Elder Tale Online. He got so into it that when they finally opened a server in Europe, he bought the game immediately. Having a lot of downtime, he threw himself into the game, buying a second account for his sister like he did for WoW. They were both excited to play it together... until... well... the Apocalypse happened.
Simon got into gaming at a young age like all young boys do. He continued to be a fan of it and played FPS games mainly. He got into MMORPGs with WoW. His sister always watched him play, letting herself develop a love for gaming. Simon slowly grew out, only playing WoW occasionally, while his sister played on his account mainly. He was too busy making money anyway he could before starting to become a professional in the boxing scene in England. However, recently he started following the newest MMORPG from Japan, Elder Tale Online. He got so into it that when they finally opened a server in Europe, he bought the game immediately. Having a lot of downtime, he threw himself into the game, buying a second account for his sister like he did for WoW. They were both excited to play it together... until... well... the Apocalypse happened.
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip2"]Empty
Right Arm:
[attr="class","equip2"]Starter Staff: A two-handed starter weapon designed for novice adventurers, made out of cheap wood. It is typically used to channel magic, but can also be used to whack people on the side of the head. You probably should get this replaced as soon as you can.
Accessory Slot 1:
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Accessory Slot 2:
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Accessory Slot 3:
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Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
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Monk Class:
Woodcrafter Class:
Monk Class:
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Aura Dragon Punch - Tier 1 - A skill that is performed by cupping the hands together and then thrusting them forward at the opponent. This generates a densely-concentrated ball of mana which is then thrown forward and deals physical damage to whatever it hits. While this skill can be used in rapid succession, it drains 10% of the user's maximum MP every time. If the user is not currently in Manawyrm Stance, they enter Manawyrm Stance for 10 seconds [1 1/2 Post]. If used while already in Manawyrm Stance, this attack draws a high amount of aggro from any monster struck by the attack and Manawyrm Stance's duration increases by 1 second [1/6 Post Increase]. This skill has an animation time of 1 second [1/6 Post / Instant] and a cooldown of 2 seconds [1/3 Post].
Equipment Mastery: Spears - Tier 1 - Passive. An Adventurer skill that provides weapon proficiency of both one-handed and two-handed spears/polearms. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specific weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both types of spears normally.
Martial Vault - Tier 1 - A skill that is performed with the help of a long-shafted weapon, preferably a one-handed staff. The Monk strikes the weapon along the ground and performs a spinning kick with the weapon as a balance. This attack is followed up by transitioning from the spin into a midair vault. This leaves the Monk in perfect position to use the weapon to strike down upon the opponent. Take heed that as Monks do not have weapon masteries for most weapon types, a melee Martial Vault should be performed with a martial arts specialized weapon in order to deal decent damage. This skill has an animation time of 2.5 seconds [1/2 Post] and a cooldown of 15 seconds [2 1/2 Post]. When performed in Nighthawk Stance, this skill has a cooldown of 5 seconds [1 Post] instead.
Berserker Class: Aura Dragon Punch - Tier 1 - A skill that is performed by cupping the hands together and then thrusting them forward at the opponent. This generates a densely-concentrated ball of mana which is then thrown forward and deals physical damage to whatever it hits. While this skill can be used in rapid succession, it drains 10% of the user's maximum MP every time. If the user is not currently in Manawyrm Stance, they enter Manawyrm Stance for 10 seconds [1 1/2 Post]. If used while already in Manawyrm Stance, this attack draws a high amount of aggro from any monster struck by the attack and Manawyrm Stance's duration increases by 1 second [1/6 Post Increase]. This skill has an animation time of 1 second [1/6 Post / Instant] and a cooldown of 2 seconds [1/3 Post].
Equipment Mastery: Spears - Tier 1 - Passive. An Adventurer skill that provides weapon proficiency of both one-handed and two-handed spears/polearms. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specific weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both types of spears normally.
Martial Vault - Tier 1 - A skill that is performed with the help of a long-shafted weapon, preferably a one-handed staff. The Monk strikes the weapon along the ground and performs a spinning kick with the weapon as a balance. This attack is followed up by transitioning from the spin into a midair vault. This leaves the Monk in perfect position to use the weapon to strike down upon the opponent. Take heed that as Monks do not have weapon masteries for most weapon types, a melee Martial Vault should be performed with a martial arts specialized weapon in order to deal decent damage. This skill has an animation time of 2.5 seconds [1/2 Post] and a cooldown of 15 seconds [2 1/2 Post]. When performed in Nighthawk Stance, this skill has a cooldown of 5 seconds [1 Post] instead.
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Outrage! - Level 1 - In times of desperation, the Berserker's physical abilities start to shine. When the Berserker's HP falls below 25%, their damage output increases by 5%. When the Berserker's HP falls below 10%, their damage output increases by 10% instead.
Outrage! - Level 1 - In times of desperation, the Berserker's physical abilities start to shine. When the Berserker's HP falls below 25%, their damage output increases by 5%. When the Berserker's HP falls below 10%, their damage output increases by 10% instead.
Woodcrafter Class:
[attr="class","skillbox2"]
Timber - Level 1 - Toggle skill. Woodcrafters naturally have an affinity for chopping and carving wood, making their abilities key in harming monsters that happen to be arboreal in nature. Woodcrafters deal 20% more damage to Plant-type monsters. They can also cancel buffs on Plant-type monsters upon a successful hit.
Timber - Level 1 - Toggle skill. Woodcrafters naturally have an affinity for chopping and carving wood, making their abilities key in harming monsters that happen to be arboreal in nature. Woodcrafters deal 20% more damage to Plant-type monsters. They can also cancel buffs on Plant-type monsters upon a successful hit.
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[attr="class","appbox5"]Nicknamed 'the Berserker'
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Coded by Saber of L33T Team.
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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