Post by Tempest on Apr 14, 2017 4:32:27 GMT
TEMPEST
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Real Name: Arthur O'Connell
Real Gender: Male
Game Gender: Male
Age: 19
Sexuality: Heterosexual
Race: Human
Faction: Adventurer
Face-Claim: Sothe, Fire Emblem: Radiant Dawn
CBox Name: Tempest
Real Name: Arthur O'Connell
Real Gender: Male
Game Gender: Male
Age: 19
Sexuality: Heterosexual
Race: Human
Faction: Adventurer
Face-Claim: Sothe, Fire Emblem: Radiant Dawn
CBox Name: Tempest
[attr="class","tempo"] [attr="class","appbox1"] Tempest, as well as Arthur, both sport the same thin physique, graceful and swift. Everyone assumes he is in a bad mood most of the time by the perpetual scowl he wears, but in truth it only means he is either intrigued or deep in thought. He walks in a passive way and usually weaves in and around crowds to avoid notice. Height: 5'9" (175 cm) Weight: 150 lbs. (68 kg) Eye Color: Light Green Hair Color: Dark Green Attire: Light, unrestrictive, simplistic and functional leathers for easy access to items and abilities. Typically green or black in color. Arthur was fond of collared shirts, jeans, and sneakers in real life. He also wore black glasses when he couldn't use contacts. | [attr="class","tempo"] [attr="class","appbox1"] Stoic, direct, and blunt, Tempest can seem like a difficult man to get along with, but he is loyal and protective to a fault of those he trusts. He is never afraid to speak his opinion, but is generally passive and accepting of the decisions of the group even when they go against his principles. He would rather not fight, but will do what is necessary to move forward. Although he is not a leader and acts as a team player, he cannot resist taking orders with a grain of salt or a sarcastic remark. Remarkably, he has a bit of an insightful and empathetic reputation, and usually gives advice or an opinion to those who need it most. He is inquisitive, but not reckless and loves to explore new or mysterious locations. |
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The only thing worse than parents who get divorced? Parents who don't. Parents who want nothing to do with each other, but have to stay together because there is no other choice. That is the sort of childhood Arthur had. He often came home from school to them both yelling at each other and neither of them even throwing a glance his way. It was why he never invited friends over. It was why he never came home before dark or came out of his room when he did. To drown out their arguments, he would play music or video games until he passed out. Eventually he learned to be self-sufficient. He took care of himself, but he didn't hate his parents. He simply didn't depend on them. In fact, he eventually began to appreciate the time he had due to not being involved with his family. It prompted him to buy the cutting edge MMO, Elder Tale, and craft another life for himself. One where he could be in peaceful harmony (when he wasn't slaying goblins). Even when he graduated from high school and moved out of his parents home, he played Elder Tale. His life was at a crossroads then, so for an entire year he worked locally, lived in a small loft in the city of Plymouth, and played his other life in Elder Tale, a game that was proving itself against time. When he heard of the Unfounded Kingdom Expansion and reserved a copy, he made a vow: after successfully playing through the extra content with a brand new avatar, he would finally hang up the game and move on with his life. He made his new character with little variation from his real-life self, a sign that he wasn't going to hide from his life much longer... then began the new campaign. The Catastrophe pulled him in. Life can be very funny sometimes...
The only thing worse than parents who get divorced? Parents who don't. Parents who want nothing to do with each other, but have to stay together because there is no other choice. That is the sort of childhood Arthur had. He often came home from school to them both yelling at each other and neither of them even throwing a glance his way. It was why he never invited friends over. It was why he never came home before dark or came out of his room when he did. To drown out their arguments, he would play music or video games until he passed out. Eventually he learned to be self-sufficient. He took care of himself, but he didn't hate his parents. He simply didn't depend on them. In fact, he eventually began to appreciate the time he had due to not being involved with his family. It prompted him to buy the cutting edge MMO, Elder Tale, and craft another life for himself. One where he could be in peaceful harmony (when he wasn't slaying goblins). Even when he graduated from high school and moved out of his parents home, he played Elder Tale. His life was at a crossroads then, so for an entire year he worked locally, lived in a small loft in the city of Plymouth, and played his other life in Elder Tale, a game that was proving itself against time. When he heard of the Unfounded Kingdom Expansion and reserved a copy, he made a vow: after successfully playing through the extra content with a brand new avatar, he would finally hang up the game and move on with his life. He made his new character with little variation from his real-life self, a sign that he wasn't going to hide from his life much longer... then began the new campaign. The Catastrophe pulled him in. Life can be very funny sometimes...
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Leather Armor - A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip1"]Starter Throwing Needles: - Throwing needles that come in a set of about 12 a pack. They are roughly the length of an average human hand. Be careful not to use your supply, as they can be easily lost and require one to return to town and resupply.
Right Arm:
[attr="class","equip1"]Starter Dagger: - A small knife often used as a tool when it isn't used in battle. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
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Main Class: Assassin
Roleplay Class: Acrobat
Crafting Class: Woodcrafter
Main Class: Assassin
[attr="class","skillbox1"]
Hiding Entry - Tier 1 - Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly. This skill has a casting time of 2 seconds [1/3 Post], lightly draining the user's MP upon use. It has a cooldown of 10 seconds [1 1/2 Posts] the moment it is canceled.
Quick Draw - Tier 1 - A skill focused on delivering a quick strike at the opponent. By gripping the weapon tightly and locking one's gaze toward a nearby foe, the player's body will quickly dash over to the target and perform an attack. Alternately used by ranged users to fire projectiles at a faster than usual pace. This sudden movement takes many unprepared opponents by surprise. This skill has an animation time of 1 second [1/6 Post / Instant] and a cooldown of 15 seconds [2 1/2 Posts].
Hearing Aptitude - Tier 1 - A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intel and eavesdropping.
Hiding Entry - Tier 1 - Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly. This skill has a casting time of 2 seconds [1/3 Post], lightly draining the user's MP upon use. It has a cooldown of 10 seconds [1 1/2 Posts] the moment it is canceled.
Quick Draw - Tier 1 - A skill focused on delivering a quick strike at the opponent. By gripping the weapon tightly and locking one's gaze toward a nearby foe, the player's body will quickly dash over to the target and perform an attack. Alternately used by ranged users to fire projectiles at a faster than usual pace. This sudden movement takes many unprepared opponents by surprise. This skill has an animation time of 1 second [1/6 Post / Instant] and a cooldown of 15 seconds [2 1/2 Posts].
Hearing Aptitude - Tier 1 - A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intel and eavesdropping.
Roleplay Class: Acrobat
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High Jump - Level 1 - Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
High Jump - Level 1 - Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
Crafting Class: Woodcrafter
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Timber - Level 1 - Toggle skill. Woodcrafters naturally have an affinity for chopping and carving wood, making their abilities key in harming monsters that happen to be arboreal in nature. Woodcrafters deal 20% more damage to Plant-type monsters. They can also cancel buffs on Plant-type monsters upon a successful hit.
Timber - Level 1 - Toggle skill. Woodcrafters naturally have an affinity for chopping and carving wood, making their abilities key in harming monsters that happen to be arboreal in nature. Woodcrafters deal 20% more damage to Plant-type monsters. They can also cancel buffs on Plant-type monsters upon a successful hit.
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- Blood Type: A Positive
- Dominant Hand: Right
- Favorite Food: Pineapple
- Favorite Animal: Komodo Dragon
- Hobby: Knife Collecting
- Sport: Track. He eventually graduated to Cross-Country in high school
- Blood Type: A Positive
- Dominant Hand: Right
- Favorite Food: Pineapple
- Favorite Animal: Komodo Dragon
- Hobby: Knife Collecting
- Sport: Track. He eventually graduated to Cross-Country in high school
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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