Post by neroasa on Apr 18, 2017 2:54:39 GMT
Maria Starlight
[attr="class","sumBox"]
Real Name: Nero Tanaki
Real Gender: Male
Game Gender: Female
Age: 17
Sexuality: Bisexual
Race: Human
Faction: Adventurer
Face-Claim: Cloud Strife
CBox Name: Nero
Real Name: Nero Tanaki
Real Gender: Male
Game Gender: Female
Age: 17
Sexuality: Bisexual
Race: Human
Faction: Adventurer
Face-Claim: Cloud Strife
CBox Name: Nero
[attr="class","tempo"] [attr="class","appbox1"] Maria is a tall and fit young woman with spiky Blonde hair and light blue eyes. She has a soft face with soft features. She has a tattoo on her left shoulder that is a black sword over a shield, the sword's hilt is that of a dracolich. Maria is easily able to be confused as a guy because of her height and her build. While she is easily confused with a dude on closer inspection you can tell by her eyes and voice that she is in fact female. Exact measurements is 6'5 in height (198 cm) and weighs about 168 pounds. | [attr="class","tempo"] [attr="class","appbox1"] Maria is a strong willed, energetic person. While usually very strong of will, she can easily be distracted at times, and has a extreme fondness for animals, mainly anything that is “Fluffy” like a cat,dog, or even a bear. While she is definitely easily distracted in most cases, she does has a sense of when other things are of more importancee. Maria is easily scared by most bugs, creepy people, or any place thats not a brightly lit room. While she isn’t intentionally, Maria can be a bit of a attention grabber, and she loves the attention of others. Her favorite type of humor is that of bad puns, and she really dislikes sarcasm. |
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[attr="class","appbox2"]
Nero was a wonderful student, being a straight A student. While the stress of exams came up one year, Nero went looking for a way to escape for a while, and found a game called Elder Tale. Playing on a server from another country for a long while before deciding to make a new character in a server where he is native. It turned out that there was a new server opening where he lived, and decided to enter the new server, jsut to try to see if there was going to be anyone he knew in there. While playing he tried each class at one point leaving Guardian for last, mainly because he was planing to switch servers for a while now, and not before long he kind of blacked out. Later after waking found himself in his characters body, beginner gear and everything. Now how will Nero deal with being a girl, Who knows.
Nero was a wonderful student, being a straight A student. While the stress of exams came up one year, Nero went looking for a way to escape for a while, and found a game called Elder Tale. Playing on a server from another country for a long while before deciding to make a new character in a server where he is native. It turned out that there was a new server opening where he lived, and decided to enter the new server, jsut to try to see if there was going to be anyone he knew in there. While playing he tried each class at one point leaving Guardian for last, mainly because he was planing to switch servers for a while now, and not before long he kind of blacked out. Later after waking found himself in his characters body, beginner gear and everything. Now how will Nero deal with being a girl, Who knows.
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[attr="class","appbox3"]
Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter PlatemailA basic set of plate armor made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip2"]Starter Claymore I A two-handed sword that uses its sheer mass to assist in cleaving foes. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Right Arm:
[attr="class","equip2"]Empty
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
[attr="class","tempo"]
[attr="class","appbox4"]
[attr="class","tempo"]
[attr="class","appbox3"]
Main Class: Guardian
Roleplay Class:Idol
Crafting Class:Chef
Main Class: Guardian
[attr="class","skillbox1"]
Counter Breaker - Tier #1 - Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. This skill can only be used as a counterattack against skills with an animation time of 2 seconds [1/3 Post] or more. Counter Break has a cooldown of 30 seconds [5 Posts].
Hammer Beat - Tier #1 - A skill that raises the shield or two-handed weapon over the Guardian's body, then crashes it down upon the enemy with a loud sound effect. If a monster struck by this attack is lower-leveled than the Guardian, it is almost guaranteed to shift aggro upon the Guardian. However, the Guardian may need to follow up this skill with other aggro-generating skills in order to reliably hold the monster's aggro in an extended fight. This skill has an animation time of 2.5 seconds [1/3 Post] and a cooldown of 5 seconds [1 Post].
Resilience - Tier # 1- A passive ability of the Guardian. Due to their highly defensive class role, their HP regenerates faster outside of battle compared to other classes. Additionally, they regenerate a small amount of HP within battle, every couple of seconds. This passive battle healing is not very high, but it might prove to save one's life in the long run.
Counter Breaker - Tier #1 - Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. This skill can only be used as a counterattack against skills with an animation time of 2 seconds [1/3 Post] or more. Counter Break has a cooldown of 30 seconds [5 Posts].
Hammer Beat - Tier #1 - A skill that raises the shield or two-handed weapon over the Guardian's body, then crashes it down upon the enemy with a loud sound effect. If a monster struck by this attack is lower-leveled than the Guardian, it is almost guaranteed to shift aggro upon the Guardian. However, the Guardian may need to follow up this skill with other aggro-generating skills in order to reliably hold the monster's aggro in an extended fight. This skill has an animation time of 2.5 seconds [1/3 Post] and a cooldown of 5 seconds [1 Post].
Resilience - Tier # 1- A passive ability of the Guardian. Due to their highly defensive class role, their HP regenerates faster outside of battle compared to other classes. Additionally, they regenerate a small amount of HP within battle, every couple of seconds. This passive battle healing is not very high, but it might prove to save one's life in the long run.
Roleplay Class:Idol
[attr="class","skillbox2"]
Showtime! - Level #1 - The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread (cannot be a speed craft), the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
Showtime! - Level #1 - The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread (cannot be a speed craft), the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
Crafting Class:Chef
[attr="class","skillbox2"]
Iron Stomach - Level #1 - Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly.
Iron Stomach - Level #1 - Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly.
[attr="class","tempo"]
[attr="class","appbox5"]
[attr="class","tempo"]
[attr="class","appbox5"]
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Coded by Saber of L33T Team.
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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