Post by Diabelo on May 17, 2017 22:57:08 GMT
Diabelo
[attr="class","sumBox"]
Real Name: Shade G'lant
Real Gender: Male
Game Gender: Male
Age: 20
Sexuality: Heterosexual
Race: Human
Faction: Adventurer
Face-Claim: Samurai B2, 7th Dragon III: Code VFD
CBox Name: Shade
Real Name: Shade G'lant
Real Gender: Male
Game Gender: Male
Age: 20
Sexuality: Heterosexual
Race: Human
Faction: Adventurer
Face-Claim: Samurai B2, 7th Dragon III: Code VFD
CBox Name: Shade
[attr="class","tempo"] [attr="class","appbox1"] Diabelo is a 5'11 human with the relatively pale skin of someone who stays inside all day. His messy silver hair betrays a more lazy side not seen while he works. His eyes shift frequently. With trusted friends and allies, they shine a deep warm amber, with the warmth of a flame on a cold night. Everyone else sees a dark steely gold forged in the fires of rage and devoid of emotion. He has a lean but muscular figure, allowing him to move faster but still put power behind his blows. This can be easily concealed under the hooded brown cloak he always wears, allowing him to appear more or less intimidating based on the situation. On either side of his belt, hidden under a cloak, is bound to be the two strongest Katanas he can currently wield. | [attr="class","tempo"] [attr="class","appbox1"] Diabelo is a sociopath. He cares nothing about strangers, allowing him to be the perfect hitman. This stems from childhood experiences, where he was always the lowest in his schools' social orders, and was very frequently bullied, forcing him to put up a shell. This shell became him, an armor protecting him from all and any pain. The only chink in this armor is his link to his friends. Due to Hope's unfailing loyalty, he considers his friends and allies as close family, and cares deeply for them, protecting them to the end. Due to his loneliness, he has recently been giving people more of a chance to grow close, mostly at Hope's urging. |
[attr="class","tempo"]
[attr="class","appbox2"]
Shade was born on October 14th, 1998. He was born with sociopathic tendencies, which were only strengthened as he went through 18 years of school in a troubled neighborhood. He quickly lost all empathy in the first few years. His twin sister, Hope, however, was determined to make him a better person. She helped him to regain emotion, becoming essentially his therapist. With her help and the help of his innate love of music, he slowly gained progress to becoming a better person. At her urging, he also pursued his passions in coding and game development, eventually leading to him gaining a position at the company behind Elder Tale. At 20, both Shade and Hope held steady well-paying jobs, but still lived together out of habit and the feeling of safety and security from each other's presence. Of course, this was not to be their happy ending. The Apocalypse happened, drawing the two in while they were playtesting a sidequest Shade had created. The traumatic experience reversed years of Shade's work towards empathy, allowing him to retreat once again into the emotionless shell to survive in the harsh reality of his new world.
Shade was born on October 14th, 1998. He was born with sociopathic tendencies, which were only strengthened as he went through 18 years of school in a troubled neighborhood. He quickly lost all empathy in the first few years. His twin sister, Hope, however, was determined to make him a better person. She helped him to regain emotion, becoming essentially his therapist. With her help and the help of his innate love of music, he slowly gained progress to becoming a better person. At her urging, he also pursued his passions in coding and game development, eventually leading to him gaining a position at the company behind Elder Tale. At 20, both Shade and Hope held steady well-paying jobs, but still lived together out of habit and the feeling of safety and security from each other's presence. Of course, this was not to be their happy ending. The Apocalypse happened, drawing the two in while they were playtesting a sidequest Shade had created. The traumatic experience reversed years of Shade's work towards empathy, allowing him to retreat once again into the emotionless shell to survive in the harsh reality of his new world.
[attr="class","tempo"]
[attr="class","appbox3"]
Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Chainmail - A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip1"]Starter Katana - A traditional Japanese weapon with a single edge. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Right Arm:
[attr="class","equip1"]Starter Katana - A traditional Japanese weapon with a single edge. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
[attr="class","tempo"]
[attr="class","appbox4"]
[attr="class","tempo"]
[newclass=.equip1]position:relative;font-size:10px;width:700px;height:100px;overflow:auto;[/newclass]
[newclass=.equip2]position:relative;font-size:10px;width:700px;height:25px;overflow:auto;[/newclass]
[newclass=.sumBox]width:400px;height:380px;border:2px solid #C77A1F;text-align:left;padding:10px;overflow:auto;[/newclass]
[newclass=.appbox1]position:relative;width:340px;height:300px;border:2px solid #C77A1F;text-align:left;padding:10px;overflow:auto;font-size:11px;[/newclass]
[newclass=.appbox2]position:relative;width:700px;height:400px;border:2px solid #C77A1F;text-align:left;padding:10px;padding-left:25px;overflow:auto;font-size:11px;[/newclass]
[newclass=.appbox3]position:relative;width:700px;border:2px solid #C77A1F;text-align:left;padding:10px;padding-left:25px;overflow:auto;[/newclass]
[newclass=.appbox4]position:relative;width:700px;height:500px;border:2px solid #C77A1F;text-align:left;padding:10px;padding-left:25px;overflow:auto;[/newclass]
[newclass=.appbox5]position:relative;width:400px;height:250px;border:2px solid #C77A1F;text-align:left;padding:10px;padding-left:25px;overflow:auto;[/newclass]
[newclass=.sig]position:relative;width:200px;color:#FFFFFF;text-shadow:#f5ff00 0px 0px 19px;[/newclass]
[newclass=.skillbox1]position:relative;width:700px;height:400px;font-size:10px;border-bottom:2px solid #C77A1F;overflow:auto;[/newclass]
[newclass=.skillbox2]position:relative;width:700px;height:200px;font-size:10px;border-bottom:2px solid #C77A1F;overflow:auto;[/newclass]
[newclass=.tempo ::-webkit-scrollbar]height:5px;width:8px;background-color:#141414;[/newclass]
[newclass=.tempo ::-webkit-scrollbar-thumb]background-color:#C77A1F;border-left:1px solid #C77A1F;border-top:1px solid #C77A1F;border-bottom:1px solid #C77A1F;[/newclass]
[attr="class","appbox3"]
Main Class: Swashbuckler
Roleplay Class: Hitman
Crafting Class: Blacksmith
Main Class: Swashbuckler
[attr="class","skillbox1"]
Blind Bet - Tier I - Attempting to hit a pressure point, the Swashbuckler thrusts the weapon forward as its blade glows a faint blue color. This motion has an animation time of 2 seconds, 1 seconds each strike if dual-wielding. If it makes direct unguarded contact with an opponent, their vision becomes blurry for the next 10 seconds, resulting in an accuracy debuff. The degree of blindness is most effective at the moment of contact, clearing up as the debuff wears off. For single-weapon and throwing weapon users, the debuff is dependent upon a single weapon's hit. A dual weapon user must strike the opponent successfully with both weapons to ensure the maximum effect. Even still, they have two chances at hitting, so stability is sacrificed for consistency. Nevertheless, the cooldown of this technique is also 10 seconds, meaning that an experienced user can sustain the effect as long as they can manage to pierce the opponent's defense each time.
Mirage Dealer - Tier I - Dual wield skill. The Swashbuckler performs a forward X-slash with their two weapons to slash at an opponent then immediately teleports a meter forward. This usually places them behind the enemy, allowing them to either bypass their line or enable them to continue attacking before the enemy realizes what just happened. Because of the flashiness of this skill, it's a popular technique among aspiring warriors. Try not to use it while the opponent's at the edge of a cliff or right against a wall, though. You'll either plummet to your death or crash face-first into a wall. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
Viper Raise - Tier I - An attack that targets the arm tendons. A successful hit will result in a Bleeding status ailment, which deals damage to the target every time they use a skill or attack. This is accommodated by the wound area seeping out a constant trail of blood. Despite the move's somewhat gory animation, this bleeding effect is fairly minor and scales in a manner similarly to a poison effect. Also, for the next 10 seconds, the target's attack speed will be decreased by 10% due to the pain associated with moving the arms. This skill has a 2 second animation time and a 9 second cooldown.
Blind Bet - Tier I - Attempting to hit a pressure point, the Swashbuckler thrusts the weapon forward as its blade glows a faint blue color. This motion has an animation time of 2 seconds, 1 seconds each strike if dual-wielding. If it makes direct unguarded contact with an opponent, their vision becomes blurry for the next 10 seconds, resulting in an accuracy debuff. The degree of blindness is most effective at the moment of contact, clearing up as the debuff wears off. For single-weapon and throwing weapon users, the debuff is dependent upon a single weapon's hit. A dual weapon user must strike the opponent successfully with both weapons to ensure the maximum effect. Even still, they have two chances at hitting, so stability is sacrificed for consistency. Nevertheless, the cooldown of this technique is also 10 seconds, meaning that an experienced user can sustain the effect as long as they can manage to pierce the opponent's defense each time.
Mirage Dealer - Tier I - Dual wield skill. The Swashbuckler performs a forward X-slash with their two weapons to slash at an opponent then immediately teleports a meter forward. This usually places them behind the enemy, allowing them to either bypass their line or enable them to continue attacking before the enemy realizes what just happened. Because of the flashiness of this skill, it's a popular technique among aspiring warriors. Try not to use it while the opponent's at the edge of a cliff or right against a wall, though. You'll either plummet to your death or crash face-first into a wall. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
Viper Raise - Tier I - An attack that targets the arm tendons. A successful hit will result in a Bleeding status ailment, which deals damage to the target every time they use a skill or attack. This is accommodated by the wound area seeping out a constant trail of blood. Despite the move's somewhat gory animation, this bleeding effect is fairly minor and scales in a manner similarly to a poison effect. Also, for the next 10 seconds, the target's attack speed will be decreased by 10% due to the pain associated with moving the arms. This skill has a 2 second animation time and a 9 second cooldown.
Roleplay Class: Hitman
[attr="class","skillbox2"]
Bounty - Level 1 - Passive skill. After a completed PvP thread, if the Hitman was victorious in battle, they gain an amount of gold equal to the amount that they acquired from their posts. The PvP thread is then locked after this bonus is applied. To apply this bonus, PvP fights cannot be solo threads versus NPCs.
Bounty - Level 1 - Passive skill. After a completed PvP thread, if the Hitman was victorious in battle, they gain an amount of gold equal to the amount that they acquired from their posts. The PvP thread is then locked after this bonus is applied. To apply this bonus, PvP fights cannot be solo threads versus NPCs.
Crafting Class: Blacksmith
[attr="class","skillbox2"]
Heatsink - Level 1 - Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
Heatsink - Level 1 - Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
[attr="class","tempo"]
[attr="class","appbox5"]
[attr="class","tempo"]
[attr="class","appbox5"]
[attr="class","sig"]
Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
[newclass=.equip1]position:relative;font-size:10px;width:700px;height:100px;overflow:auto;[/newclass]
[newclass=.equip2]position:relative;font-size:10px;width:700px;height:25px;overflow:auto;[/newclass]
[newclass=.sumBox]width:400px;height:380px;border:2px solid #C77A1F;text-align:left;padding:10px;overflow:auto;[/newclass]
[newclass=.appbox1]position:relative;width:340px;height:300px;border:2px solid #C77A1F;text-align:left;padding:10px;overflow:auto;font-size:11px;[/newclass]
[newclass=.appbox2]position:relative;width:700px;height:400px;border:2px solid #C77A1F;text-align:left;padding:10px;padding-left:25px;overflow:auto;font-size:11px;[/newclass]
[newclass=.appbox3]position:relative;width:700px;border:2px solid #C77A1F;text-align:left;padding:10px;padding-left:25px;overflow:auto;[/newclass]
[newclass=.appbox4]position:relative;width:700px;height:500px;border:2px solid #C77A1F;text-align:left;padding:10px;padding-left:25px;overflow:auto;[/newclass]
[newclass=.appbox5]position:relative;width:400px;height:250px;border:2px solid #C77A1F;text-align:left;padding:10px;padding-left:25px;overflow:auto;[/newclass]
[newclass=.sig]position:relative;width:200px;color:#FFFFFF;text-shadow:#f5ff00 0px 0px 19px;[/newclass]
[newclass=.skillbox1]position:relative;width:700px;height:400px;font-size:10px;border-bottom:2px solid #C77A1F;overflow:auto;[/newclass]
[newclass=.skillbox2]position:relative;width:700px;height:200px;font-size:10px;border-bottom:2px solid #C77A1F;overflow:auto;[/newclass]
[newclass=.tempo ::-webkit-scrollbar]height:5px;width:8px;background-color:#141414;[/newclass]
[newclass=.tempo ::-webkit-scrollbar-thumb]background-color:#C77A1F;border-left:1px solid #C77A1F;border-top:1px solid #C77A1F;border-bottom:1px solid #C77A1F;[/newclass]