Post by Angel on May 24, 2017 4:41:39 GMT
Angel
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Real Name: Ashley Malone
Real Gender: Female
Game Gender: Female
Age: 17
Sexuality: Bisexual
Race: Half-Alf
Faction: Adventurer
Face-Claim: OC
CBox Name: Angel10
Real Name: Ashley Malone
Real Gender: Female
Game Gender: Female
Age: 17
Sexuality: Bisexual
Race: Half-Alf
Faction: Adventurer
Face-Claim: OC
CBox Name: Angel10
[attr="class","tempo"] [attr="class","appbox1"] Ashley is a 5 feet and 2 inches tall girl with a petit and small build. She always seemed so small and scared like a delicate flower in the way she appeared to others. She was always was alert, not in a looking over your shoulder way, she just always seemed to know what was going on around her while giving off an aura of calm and sweet joy at the same time. Her eyes were like soft blue crystals, always hiding something and being transparent at the same time. Her eyes only ever allowed one to see how she felt, but kept the full extent of her emotions hidden. Her lips were always set in a smile, in a way that one could never have ever suspected them of frowning as tears came down her face. She always bite her lower lip when she had to think really deeply about anything. Her hair always fell delicately, down her back, it was so soft to the touch. It would shimmer almost in direct sunlight, she spent so many long nights washing, brushing, and maintaining her hair, she never knew what she would do if it were to be damaged. | [attr="class","tempo"] [attr="class","appbox1"] Ashley is a kind girl, who loves all she meets. She tries to be as accepting to everyone, this has lead her to get along with almost all people she has ever come in contact with. She is however a person who will follow her heart, she will choose what she thinks is right in any situation over the desires of anyone else. She loves people and won't fault others for their flaws as she understands that we are all human. She seeks peace for all, trying to help others feel as much peace as she can help them to feel in her presence. She is normally a cheery person who likes to look on the bright side in any situation as that is the best way to be as people have told her. Ashley has an intense fear of alcohol and its effects on others as a result of Atticus' alcoholic phase, so she gets sensitive and quiet whenever someone brings up alcohol or drinking in any way. |
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[attr="class","appbox2"]Ashley is the youngest child in her family being born 2 years after her brother, Atticus. Ashley grew up as child in the U.S. from birth till around the time she turned 14. Up to that point in her life, she had been taught by her parents to be the best person she could be, both loving and accepting. She had always been shy in elementary and middle school however, so she never really go to break out of her shell and become the amazing person she could be. She did however have a brother who was in high school at the time, he had really opened up to others and become good friends with many people. However, this caused him to begin illegally drinking alcohol because some of his friends had pressured him into it. Many nights, Atticus would come home drunk, bumbling, thrashing about, and destroying the house. This ended up scaring Ashley beyond belief, she would lock her door and hide in her closet every night until Atticus fell asleep, then she would go in and tuck him into bed. Ashley ended up becoming an online video gamer as a means to cope with her fears. After Atticus' sophomore year was over and he was to be a junior and Ashley was to be a freshman, her parents decided to move them all to Britain. When they got to Britain, Atticus finally told his parents about his addiction, his parents were very loving and offered support in any way that they could, after a year, Atticus was clean and no longer felt a desire for alcohol. Ashley, having witnesses all that had occurred during Atticus' trial, decided that she would never let her friends influence who she was and how she felt about herself. Having felt so much fear over this whole ordeal, Ashley decided that she would try to be a force for good in the world and help all those that felt fear as intense as she did. Finally, the announcement of the new elder tale British European server arrived, Elder tale had been Ashley's favorite game when she turned to games as a means of coping with her fears, so that was how it began...
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Leather Armor - A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip1"]Starter Wand - A one-handed starter weapon designed for novice adventurers, made out of cheap wood. Conducts magic better than a regular weapon but lacks any physical damage presence. You probably should get this replaced as soon as you can.
Right Arm:
[attr="class","equip1"] Empty
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
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Main Class:
Roleplay Class: Tracker
Crafting Class: Chef
Main Class:
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Heartbeat Healing - Tier I - One of the Druid's signature healing spells, Heartbeat Healing is a spell that covers the target in a sparkling green light and delivers gradual HP regeneration to the target every few seconds. It is the primary and most potent spell of the healing core, with many other healing spells rotated in between. This skill has a casting time of 2 seconds, a duration of 10 seconds, and triggers a global cooldown during its cast.
Earth beat Healing - Tier I - Heartbeat Healing, in the form of a full party regeneration ability. It covers targets in a sparkling blue light. Understandably, it has a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents. This skill has a casting time of 4 seconds, a duration of 10 seconds, and triggers a global cooldown during its cast.
Tongue of Nature - Tier I - It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will also appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
Heartbeat Healing - Tier I - One of the Druid's signature healing spells, Heartbeat Healing is a spell that covers the target in a sparkling green light and delivers gradual HP regeneration to the target every few seconds. It is the primary and most potent spell of the healing core, with many other healing spells rotated in between. This skill has a casting time of 2 seconds, a duration of 10 seconds, and triggers a global cooldown during its cast.
Earth beat Healing - Tier I - Heartbeat Healing, in the form of a full party regeneration ability. It covers targets in a sparkling blue light. Understandably, it has a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents. This skill has a casting time of 4 seconds, a duration of 10 seconds, and triggers a global cooldown during its cast.
Tongue of Nature - Tier I - It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will also appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
Roleplay Class: Tracker
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Silent Move - Level I - A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely.
Silent Move - Level I - A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely.
Crafting Class: Chef
[attr="class","skillbox2"]
Iron Stomach - Level I - Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly.
Iron Stomach - Level I - Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly.
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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