Post by Toni on May 27, 2017 2:55:17 GMT
Toni
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Real Name: Tony McCloud
Real Gender: Male
Game Gender: Male
Age: 18
Sexuality: Homosexual
Race: Fox Tail
Faction: Adventurer
Face-Claim: Alphonse Elric, Fullmetal Alchemist
CBox Name: Toni10
Real Name: Tony McCloud
Real Gender: Male
Game Gender: Male
Age: 18
Sexuality: Homosexual
Race: Fox Tail
Faction: Adventurer
Face-Claim: Alphonse Elric, Fullmetal Alchemist
CBox Name: Toni10
[attr="class","tempo"] [attr="class","appbox1"] Tony is 5 feet and 5 inches tall. He is very small for his age, and seems a little nervous in the way he twiddles his thumbs. He is toned, but not muscular. Tony has bright blue eyes that always look sad or have a far off look in them. You can tell when look into his eyes that he is thinking hard and deep about something that is concerning him. His nose is small and cute, it makes him look way younger and more innocent than he actually is. His lips were always set in a line, one that can change on a dime into any expression, whether it was a good one or a bad one. | [attr="class","tempo"] [attr="class","appbox1"] Tony is a sweet guy who has always been so scared of what everyone else thinks. He has felt this way ever since high school. Even though he manages, he can never seem to feel the right way about himself. He feels like he has never found his niche, so he has spent many sleepless nights crying and trying to "fix" himself. He puts on a good face, but when he messes up, he will beat himself up for it for the rest of the day. He feels like he is never good enough for anyone and thus tries his hardest to be good enough. He plays online games to escape his reality because within them, he doesn't feel as faulty or messed up as in his real life. He has grown to love the people inside online games because they are more relaxed and laid back than those in real life. However, this doesn't stop him from feeling inadequate. |
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[attr="class","appbox2"]Tony is the youngest child of 8 children, all boys. Having grown up in a family of all boys, he has never really fit in, especially since they all liked sports and he liked music and the arts. Growing up, Tony's parents never really noticed him, they would pick him up from school and take him places, but they only ever found that his brother's lives to be interesting. They would go to all their sports games and leave him at home. This lead to him feeling inadequate all the time. Eventually, it got so bad he felt like not one liked him and he came close to suicide. He grew quite and never talked around anyone. Finally, he was old enough to go to high school, while there, he found people who were interested in him or just wanted to talk to him. He started to open up to people, but not too much, he felt too nervous about letting others in. He discovered a love for the theater and joined a few of the productions of his school. His family was never interested in the productions, this caused him to become depressed yet again. This time however, he found video games, he was playing them from the time he got home to the time he went to bed. He found people who weren't ignoring him and wanted to be close to him. The announcement of a new game came out, a game called Elder Tale, it was announced to be released in the UK, he was so excited, it offered so much and he wanted to play it from the day it came out.
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Leather Armor - A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip1"]Empty
Right Arm:
[attr="class","equip1"]Starter Flute - A cheap little instrument for aspiring musicians and novice bards, made out of cheap materials. They don’t really play too well, but at least you can play something.
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
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Main Class: Bard
Roleplay Class: Idol
Crafting Class: Brewer
Main Class: Bard
[attr="class","skillbox1"]
Ballad of the Gullible Snail - Tier 1 - Andante skill. A song that causes the very atmosphere itself to appear lethargic for the enemy. It generates a moderate amount of aggro on the Bard, so one must be careful on the timing of this skill. On use, a distorted spiral effect will appear around a target, affecting up to 10 enemies within 10 meters of the Bard. Affected enemies have their movement speed reduced by 50% and animation times increased by 1 second. This skill has a casting time of 3 seconds, a debuff duration of 20 seconds, and a cooldown of 45 seconds.
Battle Tempo effect: While in Andante/Adagio, the casting time is reduced to 2 seconds and the duration is increased to 30 seconds.
Elegant Act - Tier 1 - Untempoed skill. A weapon skill that utilizes the harmonics to shroud the Bard, granting them a slight buff to their evasion abilities. The specific animation for this skill depends upon the type of weapon that is currently being wielded, but otherwise many would agree that the intricate motions of this attack resemble a dance. Additionally, during the animation time of Elegant Act, the Bard may simultaneously begin casting a skill with a cast time. As a result of this combination, the Bard minimizes their potential vulnerability when otherwise casting their song magic. The animation time of this skill is 3 seconds and its cooldown is 15 seconds.
Battle Tempo effect: While in Andante/Adagio and an Allegro skill is used during Elegant Act's effect, the current Battle Tempo is not changed. While in Allegro/Presto and an Andante skill is used during Elegant Act's effect, the current Battle Tempo is not changed.
Meditation Nocturne - Tier 1 - Untempoed Sustained Song skill. Cancels the effect of any other Sustained Song skills used by the Bard. A relaxing melody that gradually regenerates MP for all nearby party members (except the Bard) as it is maintained. This restoration is moreso apparent outside of battle, but it might come of practical use in the middle of a grueling raid. When in effect, the surface of a targeted character's skin appears to glow with a light blue tint. This skill has a startup casting time of 2 seconds and an indefinite duration so long as the Bard's MP is maintained. While active, this skill reduces the user's DPS by 10% and drains their MP gradually as it is active. This skill has a cooldown time of 2 seconds after it is canceled at any time.
Battle Tempo's effects are suspended while this skill is active.
Ballad of the Gullible Snail - Tier 1 - Andante skill. A song that causes the very atmosphere itself to appear lethargic for the enemy. It generates a moderate amount of aggro on the Bard, so one must be careful on the timing of this skill. On use, a distorted spiral effect will appear around a target, affecting up to 10 enemies within 10 meters of the Bard. Affected enemies have their movement speed reduced by 50% and animation times increased by 1 second. This skill has a casting time of 3 seconds, a debuff duration of 20 seconds, and a cooldown of 45 seconds.
Battle Tempo effect: While in Andante/Adagio, the casting time is reduced to 2 seconds and the duration is increased to 30 seconds.
Elegant Act - Tier 1 - Untempoed skill. A weapon skill that utilizes the harmonics to shroud the Bard, granting them a slight buff to their evasion abilities. The specific animation for this skill depends upon the type of weapon that is currently being wielded, but otherwise many would agree that the intricate motions of this attack resemble a dance. Additionally, during the animation time of Elegant Act, the Bard may simultaneously begin casting a skill with a cast time. As a result of this combination, the Bard minimizes their potential vulnerability when otherwise casting their song magic. The animation time of this skill is 3 seconds and its cooldown is 15 seconds.
Battle Tempo effect: While in Andante/Adagio and an Allegro skill is used during Elegant Act's effect, the current Battle Tempo is not changed. While in Allegro/Presto and an Andante skill is used during Elegant Act's effect, the current Battle Tempo is not changed.
Meditation Nocturne - Tier 1 - Untempoed Sustained Song skill. Cancels the effect of any other Sustained Song skills used by the Bard. A relaxing melody that gradually regenerates MP for all nearby party members (except the Bard) as it is maintained. This restoration is moreso apparent outside of battle, but it might come of practical use in the middle of a grueling raid. When in effect, the surface of a targeted character's skin appears to glow with a light blue tint. This skill has a startup casting time of 2 seconds and an indefinite duration so long as the Bard's MP is maintained. While active, this skill reduces the user's DPS by 10% and drains their MP gradually as it is active. This skill has a cooldown time of 2 seconds after it is canceled at any time.
Battle Tempo's effects are suspended while this skill is active.
Roleplay Class: Idol
[attr="class","skillbox2"]
Showtime! - Level 1 - The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread (cannot be a speed craft), the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
Showtime! - Level 1 - The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread (cannot be a speed craft), the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
Crafting Class: Brewer
[attr="class","skillbox2"]
Detox - Level 1 - When your occupation is all about alcohol, you can't let things like hangovers slow you down! This skill can be toggled, allowing brewers to become immune to status debuffs caused by drinks and potions. They also passively recover from accuracy reductions and Mind and Weakness status effects twice as quickly.
Detox - Level 1 - When your occupation is all about alcohol, you can't let things like hangovers slow you down! This skill can be toggled, allowing brewers to become immune to status debuffs caused by drinks and potions. They also passively recover from accuracy reductions and Mind and Weakness status effects twice as quickly.
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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