Post by ghostbullet94 on Sept 6, 2017 2:12:31 GMT
In-Game Name
Real Name: Willhelm Alheim
Real Gender: Male
Game Gender: Male
Age: 14
Sexuality:Straight
Race: Human
Faction: Adventurer
Face-Claim: (Kilik, Soul Eater)
CBox Name: [Willhelm]
Standing at a height of 5'6, a'lot of people would consider him short. His skin color would be of a light dark tone due to his African heritage. He would be wearing glasses in the real world. His hair would be in dreads with the sides and back of his head shaved, keeping the top part in a ponytail. His build would be of a lean muscle build and wears various clothing. His in game avatar would be the spitting image of him. Except his avatar does not wear glasses and would be normally clad in all black leather armor with a Black hooded cape with some red stripes on the back of it. Having a long sword on his back when he gets ready for quests. | Being the team player that he is he for the most part will only be close to a few people. Preferring to have a small circle, that would include guild members and a few friends. Being of leader type personality he would almost always be thinking of a plan. Believed the role of a leader is to lead his team to victory and have them believe in him as he would them. To others he would be respectful if given the same and for the most part is a professional when it comes to quests. |
Born to a father from Nigeria and a Mother from Germany. He lived a above average lifestyle in Germany with his parents. He was an only child who was a big time gamer. Growing up Willhelm was not really the social type. He was teased and bullied in school for being a geek. From a few people in his gamers club in Highs School is where he heard of the game Elder's Tale. One day he installs it to his computer and began playing. He fell in love with it and uses it as a means to escape reality. He would feel more comfortable on the game than talking to people in real life.
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Leather Armor - A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip1"]Empty
Right Arm:
[attr="class","equip1"]Long Sword
Accessory Slot 1:
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Accessory Slot 2:
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Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
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Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
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Vanity Slot 3:
[attr="class","equip2"]Empty
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Main Class: Assassin
Roleplay Class: Tracker
Crafting Class: Scribe
Main Class: Assassin
[attr="class","skillbox1"]
Shadow Bind - Tier 1 - Debuff. A magical technique created by Assassins, with a thematic effect quite fitting for those who love to strike from the shadows and call the darkness their home, yet poetically useless in full darkness itself as Shadows cannot exist without light. By striking the target’s shadow, the Assassin is able to create shadowy, almost invisible, tendrils from the victim’s own shadow that binds them completely. The target is bound for up to 5 seconds [1 Post]. This skill has a casting time of 3 seconds [1/2 Post], a maximum targeting range of 5 meters, and a cooldown of 45 seconds [7 1/2 Posts].
Quick Draw - Tier 1 - A skill focused on delivering a quick strike at the opponent. By gripping the weapon tightly and locking one's gaze toward a nearby foe, the player's body will quickly dash over to the target and perform an attack. Alternately used by ranged users to fire projectiles at a faster than usual pace. This sudden movement takes many unprepared opponents by surprise. This skill has an animation time of 1 second [1/6 Post / Instant] and a cooldown of 15 seconds [2 1/2 Posts].
Tools of The Trade - Beginner Skill - A trained Assassin knows of a good variety of techniques of their profession to help accomplish their mission. The Adventurer skills "Fall Defense", "Mercy Touch", and "Killing Blow" are considered Beginner skills at Level 10, Level 20, and Level 30 in Assassin levels respectively.
Shadow Bind - Tier 1 - Debuff. A magical technique created by Assassins, with a thematic effect quite fitting for those who love to strike from the shadows and call the darkness their home, yet poetically useless in full darkness itself as Shadows cannot exist without light. By striking the target’s shadow, the Assassin is able to create shadowy, almost invisible, tendrils from the victim’s own shadow that binds them completely. The target is bound for up to 5 seconds [1 Post]. This skill has a casting time of 3 seconds [1/2 Post], a maximum targeting range of 5 meters, and a cooldown of 45 seconds [7 1/2 Posts].
Quick Draw - Tier 1 - A skill focused on delivering a quick strike at the opponent. By gripping the weapon tightly and locking one's gaze toward a nearby foe, the player's body will quickly dash over to the target and perform an attack. Alternately used by ranged users to fire projectiles at a faster than usual pace. This sudden movement takes many unprepared opponents by surprise. This skill has an animation time of 1 second [1/6 Post / Instant] and a cooldown of 15 seconds [2 1/2 Posts].
Tools of The Trade - Beginner Skill - A trained Assassin knows of a good variety of techniques of their profession to help accomplish their mission. The Adventurer skills "Fall Defense", "Mercy Touch", and "Killing Blow" are considered Beginner skills at Level 10, Level 20, and Level 30 in Assassin levels respectively.
Roleplay Class: Tracker
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Silent Move - Level 1 - A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely.
Silent Move - Level 1 - A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely.
Crafting Class: Scribe
[attr="class","skillbox2"]
Transcription - Level 1 - Scribes are known for their ability to copy and examine documents carefully. This allows them to obtain the Adventurer skill [Mythic Script] as a Beginner-level skill without it taking up a skill slot. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. If the character can already use grimoires through racial or class bonuses, grimoire damage increases by 10%.
Transcription - Level 1 - Scribes are known for their ability to copy and examine documents carefully. This allows them to obtain the Adventurer skill [Mythic Script] as a Beginner-level skill without it taking up a skill slot. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. If the character can already use grimoires through racial or class bonuses, grimoire damage increases by 10%.
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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