Post by Saeko on Aug 7, 2014 3:39:26 GMT
Main Class: Samurai
Main Class Claims:
Thread: Cold as Steel [1 Post, total 580 Words]
580 Words
Thread: Sword and Shield [3 Posts, total 1720 Words]
581 Words
583 Words
556 Words
Thread: A Moment's Relief [2 Posts, total 1125 Words]
566 Words
559 Words
Thread: Hunting Rabbits [4 Posts, total 2287 Words]
555 Words
554 Words
569 Words
609 Words
Thread: A Baby for Bonnie [6 Posts, total 3483 Words]
570 Words
575 Words
615 Words
611 Words
562 Words
550 Words
Total Word Count: 580 + 1720 + 1125 + 2287 + 3483 = 9195 Words
Main Class AP Claimed: 9195 Words = 36 AP
Total Claim:
Link to Previous Claim:
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 36 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 15
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
Main Class Claims:
Thread: Cold as Steel [1 Post, total 580 Words]
580 Words
Thread: Sword and Shield [3 Posts, total 1720 Words]
581 Words
583 Words
556 Words
Thread: A Moment's Relief [2 Posts, total 1125 Words]
566 Words
559 Words
Thread: Hunting Rabbits [4 Posts, total 2287 Words]
555 Words
554 Words
569 Words
609 Words
Thread: A Baby for Bonnie [6 Posts, total 3483 Words]
570 Words
575 Words
615 Words
611 Words
562 Words
550 Words
Total Word Count: 580 + 1720 + 1125 + 2287 + 3483 = 9195 Words
Main Class AP Claimed: 9195 Words = 36 AP
Total Claim:
Link to Previous Claim:
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 36 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 15
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
Ace Move - Denkosekka
Tier I Skill
Chain 1. Starts or resets the current Chain. The activation of denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation. This skill has a duration of 15 seconds and a cooldown of 45 seconds.
Tier I Skill
Chain 1. Starts or resets the current Chain. The activation of denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation. This skill has a duration of 15 seconds and a cooldown of 45 seconds.
Ace Move - Kabutowari
Tier I Skill
Chain 1. Starts or resets the current Chain. Kabutowari is a simple technique that involves a quick forward charge followed by a vertical slash aiming to cut down on the target's head. It delivers extra damage if dealt when the target has full HP. This skill has an animation time of 0.75 seconds and a cooldown of 15 seconds.
Tier I Skill
Chain 1. Starts or resets the current Chain. Kabutowari is a simple technique that involves a quick forward charge followed by a vertical slash aiming to cut down on the target's head. It delivers extra damage if dealt when the target has full HP. This skill has an animation time of 0.75 seconds and a cooldown of 15 seconds.
Ace Move - Mawarufuusen
Tier I Skill
Chain 2. Usable after Chain 1 skills. Fuusenbaku is performed by lifting the weapon above the user's head and spinning it around like a helicopter propeller. This causes a manipulation of the air surrounding the user, pulling in any nearby opponents toward the user. As a result, nearby opponents' movement speeds are reduced if they target any character other than the samurai. This skill's attribute is wind, can be sustained up to 10 seconds, and has a cooldown of 1 minute.
Tier I Skill
Chain 2. Usable after Chain 1 skills. Fuusenbaku is performed by lifting the weapon above the user's head and spinning it around like a helicopter propeller. This causes a manipulation of the air surrounding the user, pulling in any nearby opponents toward the user. As a result, nearby opponents' movement speeds are reduced if they target any character other than the samurai. This skill's attribute is wind, can be sustained up to 10 seconds, and has a cooldown of 1 minute.
Ace Move - Tsurugibunshin
Tier I Skill
Chain 3. Usable after Chain 2 skills. The user channels their mana in order to create a trailing afterimage that follows their every movement for 10 seconds. Every time the user performs an attack, the afterimage causes the attacking animation to persist about an extra second after the attack was launched. In the case of a ranged attack from a bow, an afterimage will trail behind the first arrow and cause two arrows to apparently be shot. Because of this effect, a target is not only hit once by a basic attack, but twice. As such, performing this Ace move prevents the user from using any other skills until the effect has worn off. This skill has a cooldown of 1 minute.
Tier I Skill
Chain 3. Usable after Chain 2 skills. The user channels their mana in order to create a trailing afterimage that follows their every movement for 10 seconds. Every time the user performs an attack, the afterimage causes the attacking animation to persist about an extra second after the attack was launched. In the case of a ranged attack from a bow, an afterimage will trail behind the first arrow and cause two arrows to apparently be shot. Because of this effect, a target is not only hit once by a basic attack, but twice. As such, performing this Ace move prevents the user from using any other skills until the effect has worn off. This skill has a cooldown of 1 minute.