Post by Icyferno on Oct 31, 2015 16:14:08 GMT
WARNING: There was an issue with this post where the site ate some things. Do notify me if any of the links are broken or lead to the wrong places.
Legend:
2x (For main class) and 1.5x (For craft class) Avon Expansion bonus from here
1.25x Mentor bonus
1.1x CA Bonus (Both Storyline and Craft thread)
Main Class: Swashbuckler
Main Class Claims:
Together They Make Ninety [Wedding/Open] 3184
- Post 1 501
- Post 2 514
- Post 3 525
- Post 4 1100
- Post 5 518
A Quest Unchallenged [Solo | Celestial Arms Part I/IV] 2174.7
Blind Luck [Solo | Celestial Arms Part II] 1030.7
The Stone Blob [Solo | Celestial Arms Part III] 1048.3
Farewell, Sir Crab! [Solo | Celestial Arms Part V/VI] 3747.7
A Fragment of Truth [Solo | Celestial Arms II Part I/II] 2014.1
A Delayed Meeting [Solo | Celestial Arms II Part III] 2233
Dead Crabs Tell No Tales [Solo | Celestial Arms II Part IV] 2519
Big Black Hornets [Solo | Celestial Arms II Part V] 2541
Heroes from the Future [Solo | Celestial Arms II Part VI] 3476
Total Word Count: 23 968.5
Main Class AP Claimed: 95.874 = 95
Craft Subclass: Pharmacist
Craft Subclass Claims:
A Gathering of Pharmacists [Open] 6068.75 [Word count in posts are wrong because forgot to add Mentor bonus. Mentee: Agata]
- Post 1 [Both Mentor and Avon Expansion bonus]
- Post 2
- Post 3
- Post 4
- Post 5
Even Plants Need Food [Research / Closed / Narihama] 478
A Globalized Londinium? [Solo] 2926
Londinium’s Tiny Economy [Solo] 2338.6
A Statistic Increase [Research / Solo] 2696
Total Word Count: 14 507.35
Craft Class AP Claimed: 58.0294 = 58
Total Claim:
Link to Previous Claim: AP Claim [8]
Pre-Claim AP:
Main Class: 177 AP
Craft Subclass: 140 AP
RP Subclass: 84 AP
Post-Claim AP:
Main Class: 272 AP
Craft Subclass: 198 AP
RP Subclass: 84 AP
Final Levels:
Main Class Level: 57
Craft Subclass Level: 56
RP Subclass Level: 32
Requested Skill(s):
Legend:
2x (For main class) and 1.5x (For craft class) Avon Expansion bonus from here
1.25x Mentor bonus
1.1x CA Bonus (Both Storyline and Craft thread)
Main Class: Swashbuckler
Main Class Claims:
Together They Make Ninety [Wedding/Open] 3184
- Post 1 501
- Post 2 514
- Post 3 525
- Post 4 1100
- Post 5 518
A Quest Unchallenged [Solo | Celestial Arms Part I/IV] 2174.7
Blind Luck [Solo | Celestial Arms Part II] 1030.7
The Stone Blob [Solo | Celestial Arms Part III] 1048.3
Farewell, Sir Crab! [Solo | Celestial Arms Part V/VI] 3747.7
A Fragment of Truth [Solo | Celestial Arms II Part I/II] 2014.1
A Delayed Meeting [Solo | Celestial Arms II Part III] 2233
Dead Crabs Tell No Tales [Solo | Celestial Arms II Part IV] 2519
Big Black Hornets [Solo | Celestial Arms II Part V] 2541
Heroes from the Future [Solo | Celestial Arms II Part VI] 3476
Total Word Count: 23 968.5
Main Class AP Claimed: 95.874 = 95
Craft Subclass: Pharmacist
Craft Subclass Claims:
A Gathering of Pharmacists [Open] 6068.75 [Word count in posts are wrong because forgot to add Mentor bonus. Mentee: Agata]
- Post 1 [Both Mentor and Avon Expansion bonus]
- Post 2
- Post 3
- Post 4
- Post 5
Even Plants Need Food [Research / Closed / Narihama] 478
A Globalized Londinium? [Solo] 2926
Londinium’s Tiny Economy [Solo] 2338.6
A Statistic Increase [Research / Solo] 2696
Total Word Count: 14 507.35
Craft Class AP Claimed: 58.0294 = 58
Total Claim:
Link to Previous Claim: AP Claim [8]
Pre-Claim AP:
Main Class: 177 AP
Craft Subclass: 140 AP
RP Subclass: 84 AP
Post-Claim AP:
Main Class: 272 AP
Craft Subclass: 198 AP
RP Subclass: 84 AP
Final Levels:
Main Class Level: 57
Craft Subclass Level: 56
RP Subclass Level: 32
Requested Skill(s):
Multiple Bets: Tier II Skill. The Swashbuckler designates up to five targets within 10 meters by focusing their vision upon a target until a number flashes above their head. Once an adequate number of enemies have been marked by this skill, the Swashbuckler will quickly teleport to each target and be able to attack the target with their equipped weapon. Teleportation occurs immediately after the Swashbuckler has attempted an attack toward a marked target. Due to the quick method of movement provided by this skill, it is a very effective means of closing the distance upon a large group of targets. This skill has an animation time of 1 second for each target and a cooldown time of 25 seconds.
Poker Face: Tier II Skill. A support skill that aims to maintain the target's focus by slightly increasing one's physical balance and coordination, it is one of the few party buffs available to Swashbucklers. A character affects by this skill has their body surrounded by a sparkling effect for the duration of its effect. If targeting a party member, the Swashbuckler chooses a target within 10 meters upon activating this skill. While this skill is active, the target's displayed HP is always shown as full to all characters other than the members of the Swashbuckler's party. This illusion can confuse enemy Adventurers, making them unable to clearly discern the target's HP. Additionally, the target is unaffected by any effects that would otherwise cause knockback or knockdown, while slow and stun effects wear off twice as fast. This skill has a duration of 30 seconds, a casting time of 3 seconds, and a cooldown of 10 seconds. If a character is currently buffed with this skill, they cannot be targeted by it again until the buff wears off.
Missile Strike: Tier II Skill. A skill that can only be used with an equipped physical ranged weapon such as a bow, firearm, or throwing weapon. The user takes a moment to whisper a spell onto the weapon, enchanting it for the next shot. When that weapon is used to deliver a ranged attack, the number of projectiles fired is multiplied several times fold so that a literal rain of projectiles will strike the target. Missile Swarm is thus very effective either for hitting a bunch of targets packed close together or poking a poor enemy full of holes. After the duplicated projectiles make contact with anything, they will disappear back into the mana that formed them. This skill has a casting time of 3 seconds and a cooldown of 15 seconds.
Double Down: Tier II Skill. Dual wield skill. A skill that is initiated first by summoning two additional one-handed weapons from the inventory. It then weakly magnetizes these weapons to the other two weapons in the Swashbuckler's grip, essentially making it so that they are literally wielding four weapons, two in each hand, at once. The implications of this 'see it to believe it' skill are a little more complicated. For one, considering that Swashbucklers do not suffer from accuracy penalties from dual wielding, the activation of this skill starts to push it a little. While the Swashbuckler is able to pretty much go out on a frenzy upon the opponent, it is extremely difficult to wield four weapons at once. It is natural that DPS would increase a little at the sacrifice of accuracy. Most would simply resort to using the additional two blades as two additional tools to poke the enemy with. There is a constant strain of MP while this skill is active.
Controlled Substance: A Pharmacist has the ability to beckon mana to change the composition of specific potions, rendering them ineffective when used. When this skill is activated, the Pharmacist may declare the name of any potion. That potion loses its effect for the next 30 seconds, so drinking it will result in no effect. This skill affects all potions of the same name within a range of 5 meters. This skill has a casting time of 1 second and a cooldown of 60 seconds. Of course, this means that the skill can also be used to augment a craft. Additionally, the Pharmacist may reduce the Material Fee of their potion crafts by 10% (25% if the craft is not a speed craft).