Post by Deleted on Mar 28, 2016 1:47:10 GMT
Main Class: Shaman
Main Class Claims:
Thread: Two Years Worth of Memories
Bonus: NA
Posts:
- 862
- 310
- 375
- 372
- 292
Subtotal: 2211
Thread: Catching Them All
Bonus: NA
Posts:
- 427
- 659
- 344
- 316
Subtotal: 1746
Thread: Route 01
Bonus: NA
Posts:
- 592
- 441
- 326
Subtotal: 1359
Thread: Finding... Nemo?
Bonus: NA
Posts:
- 393
- 387
- 295
- 371
- 301
- 294
- 261
- 397
- 570
- 407
- 338
- 681
Subtotal: 4695
Total Word Count: 221 + 1746 + 1359 + 4695 = 10011
Main Class AP Claimed: 10011 / 250 = 40 AP
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 40 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 16
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Main Class Claims:
Thread: Two Years Worth of Memories
Bonus: NA
Posts:
- 862
- 310
- 375
- 372
- 292
Subtotal: 2211
Thread: Catching Them All
Bonus: NA
Posts:
- 427
- 659
- 344
- 316
Subtotal: 1746
Thread: Route 01
Bonus: NA
Posts:
- 592
- 441
- 326
Subtotal: 1359
Thread: Finding... Nemo?
Bonus: NA
Posts:
- 393
- 387
- 295
- 371
- 301
- 294
- 261
- 397
- 570
- 407
- 338
- 681
Subtotal: 4695
Total Word Count: 221 + 1746 + 1359 + 4695 = 10011
Main Class AP Claimed: 10011 / 250 = 40 AP
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 40 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 16
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
[Level 4]Damage Interception. Tier I Skill. A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds.
[Level 7]Reactive Barrier. Tier I Skill. The shaman creates a reflective stationary barrier. Melee attacks that pass through the barrier during contact have their momentum reduced and offensive magic is partially returned to the enemy's direction. Essentially, this skill works as a filter. The target behind the barrier will still take most of the damage received, so it's not an absolute barrier. Ranged attacks and non-offensive magic will still affect the target normally, however. This skill has a casting time of 3 seconds, a duration of 10 seconds, and a cooldown of 20 seconds.
[Level 10]Rebound Barrier. Tier I Skill. Affectionately known as “Pinball Barrier” by veteran adventurers, the Rebound Barrier skill casts a spherical barrier around the target. Upon hostile contact with the barrier, both the target and the hostile are tossed in separate directions. Any damage from the attack still lands. This skill has a casting time of 2 seconds, a maximum duration of 10 seconds, and a cooldown of 15 seconds.
[Level 13]Prayer of Recovery. Tier I Skill. A Shamai's unique healing magic skill, allowing for a small amount of healing with a short casting time and cooldown, although with a low base healing effect. When cast, bright blue magatama jewels surround the target and the sound of small bells can be heard. Is often called "Mini-heal" by many, and can be used as a form of encouragement to others. In the post-Catastrophe world, the sound of bells this skill makes are often interpreted as "greetings or prayers of a Shaman wishing for a safe return". This skill has a casting time of 1 second and a cooldown of 5 seconds.[/code
[code][Level 16]Soulcutter. Tier I Skill. A good contender in terms of Shaman DPS, this skill transforms the summoned Shikigami's body into a violent stream of magic energy. The energy is concentrated into a material form, creating a cutting-wave projectile as sharp as a sword. The attack is then shot up to 5 meters forward, after which the familiar spirit travels back to the Shaman. This skill has a casting time of 1 second, followed by an animation time in seconds equal to 0.2 x distance in meters traveled. Its cooldown time is 3 seconds. If Shikigami Astral Seal is active when this skill is used, it is temporarily disabled for this skill's duration.