Post by Eglantyne on Feb 17, 2014 14:19:49 GMT
Main Class: Druid[attr="class","egclaim"]
Main Class Claims:
Total Word Count: 10027
Main Class AP Claimed: 40 AP
Total Claim:
Link to Previous Claim: n/a
Requested Skill(s):
Main Class Claims:
Total Word Count: 10027
Main Class AP Claimed: 40 AP
Total Claim:
Link to Previous Claim: n/a
Pre-Claim AP Main Class Craft Subclass RP Subclass | 0 0 AP 0 AP 0 AP |
Post-Claim AP Main Class Craft Subclass RP Subclass | 40 (23.5 Solo) 40 AP 0 AP 0 AP |
Requested Skill(s):
[div][attr="class","skill"][b]Cure Bloom[/b]: [u]Tier I Druid Skill[/u]
A low-base healing ability that releases a thin pink mist with the fragrance of flowers. Its quick casting speed and low cooldown makes it a very utility skill for keeping up dedicated healing on a party member. The aesthetic effect also makes it a nice ability to have when cleaning a room, too![/div]
[div][attr="class","skill"][b]Earthbeat Healing[/b]: [u]Tier I Druid Skill[/u]
Heartbeat Healing, in the form of a full party regeneration ability. It covers the target in a sparkling blue light. Understandably, it has a longer cooldown and a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents.[/div]
[div][attr="class","skill"][b]Flameburst[/b]: [u]Tier I Druid Skill[/u]
This skill involves the Druid thrusting forward the spell. Then after a second's cast time, an attack resembling a flamethrower is fired forward in a cone-shaped pattern. Enemies in the flame radius are scorched, causing their HP to gradually decrease every few seconds for about ten seconds.[/div]
[div][attr="class","skill"][b]Heartbeat Healing[/b]: [u]Tier I Druid Skill[/u]
One of the Druid's signature healing spells, Heartbeat Healing is a spell that covers the target in a sparkling green light and delivers gradual HP regeneration to the target every few seconds. It is the primary and most potent spell of the healing core, with many other healing spells rotated in between.[/div]
[div][attr="class","skill"][b]Nature Revive[/b]: [u]Tier I Druid Skill[/u]
A revival skill on par with the Cleric's Resurrection skills. It can only be used if the target has only been incapacitated within the last 10 seconds. This skill will bath the target in blue light and resurrect them with low HP. There is also a slow HP regeneration effect upon revive. The only downside to this ability is that a target cannot be revived again by this skill for two minutes, so the party should quickly support them back up to a safe state as soon as possible.[/div]
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