Post by Ragnarok on May 7, 2014 3:46:26 GMT
Main Class: Assassin
Main Class Claims:
Main Class AP Claimed: 6780 / 250 ≈ 27 AP
Craft Subclass: Chef
Craft Subclass Claims:
Craft Class AP Claimed: 6006 / 250 ≈ 24 AP
RP Subclass: Tracker
RP Subclass Claims:
RP Class AP Claimed: 2361 / 250 ≈ 9 AP
Total Claim:
Link to Previous Claim: AP Claim#1: Ragnarok
Pre-Claim AP:
Picnic:
Level 11 Chef Skill
One of the joys of cooking is the ability to share it with others. When this skill is toggled and the Chef summons a food item, it is duplicated among all party members. Duplicated food items share the same effect, but disappear after a minute if not eaten before then. This skill has a cooldown time of 30 seconds after each activation.
Eagle Track:
Level 11 Tracker Skill
The tracker can designate a visible target to track. The target's form is highlighted and can be seen through walls and other obstacles from a short range and their footprints are highlighted for up to an hour. These footprints are visible only to the tracker. Upon obtaining this skill the user can track one target and can track an additional target every ten levels after.
Accel Dance:
Tier I Assassin Skill
Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. This skill has an animation time of 0.5 seconds and a cooldown of 10 seconds.
Trinket Work:
Tier I Assassin Skill
A skill focused on decreasing the player's aggro presence. By crouching down and holding the stance for a few moments, the player will release a visible purple aura from their body for ten seconds. For the duration of the aura, the player will be able to attack a monster while keeping the monster's aggro level upon the player low. This skill is effective in a party for when one wishes to perform attacks without attracting the attention of the enemy. This skill has an duration of 30 seconds and a cooldown of 60 seconds. Its duration increases to 40 seconds when the Assassin reaches Level 30, 50 seconds when the Assassin reaches Level 60, and finally 60 seconds when the Assassin reaches Level 90.
Main Class Claims:
- The First Strike(Open)- Post #16
- Day 01 - New Beginnings(Jovia/Invite Only)- Post #9
- Hunting Rabbits(Group/Closed)- Post #8
- Odd Sounds by the River(Closed w/Ragnarok)- Post #4, Post #8, Post #12, Post #16, Post #20, Post #24, Post #28
- The First to Fifty Wins(Was Open)- Post #4, Post #8, Post #12
Total Word Count: 582 + 798 + 528 + 550 + 270 + 330 + 326 + 376 + 260 + 304 + 1045 + 806 + 605 = 6780 Words
Main Class AP Claimed: 6780 / 250 ≈ 27 AP
Craft Subclass: Chef
Craft Subclass Claims:
Craft Class AP Claimed: 6006 / 250 ≈ 24 AP
RP Subclass: Tracker
RP Subclass Claims:
RP Class AP Claimed: 2361 / 250 ≈ 9 AP
Total Claim:
Link to Previous Claim: AP Claim#1: Ragnarok
Pre-Claim AP:
- Main Class: 22 AP
- Craft Subclass: 10 AP
- RP Subclass: 11 AP
- Main Class: 49 AP
- Craft Subclass: 34 AP
- RP Subclass: 20 AP
- Main Class Level: 18
- Craft Subclass Level: 16
- RP Subclass Level: 11
Picnic:
Level 11 Chef Skill
One of the joys of cooking is the ability to share it with others. When this skill is toggled and the Chef summons a food item, it is duplicated among all party members. Duplicated food items share the same effect, but disappear after a minute if not eaten before then. This skill has a cooldown time of 30 seconds after each activation.
Eagle Track:
Level 11 Tracker Skill
The tracker can designate a visible target to track. The target's form is highlighted and can be seen through walls and other obstacles from a short range and their footprints are highlighted for up to an hour. These footprints are visible only to the tracker. Upon obtaining this skill the user can track one target and can track an additional target every ten levels after.
Accel Dance:
Tier I Assassin Skill
Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. This skill has an animation time of 0.5 seconds and a cooldown of 10 seconds.
Trinket Work:
Tier I Assassin Skill
A skill focused on decreasing the player's aggro presence. By crouching down and holding the stance for a few moments, the player will release a visible purple aura from their body for ten seconds. For the duration of the aura, the player will be able to attack a monster while keeping the monster's aggro level upon the player low. This skill is effective in a party for when one wishes to perform attacks without attracting the attention of the enemy. This skill has an duration of 30 seconds and a cooldown of 60 seconds. Its duration increases to 40 seconds when the Assassin reaches Level 30, 50 seconds when the Assassin reaches Level 60, and finally 60 seconds when the Assassin reaches Level 90.