Post by Deleted on May 10, 2014 14:25:48 GMT
Main Class: Samurai
Main Class Claims:
1) Clear The Way (Sarum Combat) (Posts: 1, 2, 3, 4, 5, 6) - 297, 980, 1169, 597, 422, 405 : 3870
2) Sea of Rock and Rubble (Sarum Combat) (Posts: 1, 2, 3) - 394, 1775, 1325 : 3494
3) Triggerhappy Explorers (Sarum Scouting) (Posts: 1, 2, 3) - 332, 631, 474 : 1437
4) For Science! (Sarum Combat) (Posts: 1, 2, 3, 4, 5, 6) - 510, 615, 660, 725, 535, 910 : 3955
Total Word Count: 12756
Main Class AP Claimed: 51AP
Total Claim: 51 AP
Link to Previous Claim: Claim #12
Pre-Claim AP:
Main Class: 403 AP
Craft Subclass (BS): 50 AP
RP Subclass: 50 AP
Post-Claim AP:
Main Class: 454 AP
Craft Subclass (BS): 50 AP
RP Subclass: 50 AP
Final Levels:
Main Class Level: 75
Craft Subclass (BS): 22
RP Subclass Level: 22
Requested Skill(s): Adventurer
1) Tongue of Nature : Tier I
It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
Main Class Claims:
1) Clear The Way (Sarum Combat) (Posts: 1, 2, 3, 4, 5, 6) - 297, 980, 1169, 597, 422, 405 : 3870
2) Sea of Rock and Rubble (Sarum Combat) (Posts: 1, 2, 3) - 394, 1775, 1325 : 3494
3) Triggerhappy Explorers (Sarum Scouting) (Posts: 1, 2, 3) - 332, 631, 474 : 1437
4) For Science! (Sarum Combat) (Posts: 1, 2, 3, 4, 5, 6) - 510, 615, 660, 725, 535, 910 : 3955
Total Word Count: 12756
Main Class AP Claimed: 51AP
Total Claim: 51 AP
Link to Previous Claim: Claim #12
Pre-Claim AP:
Main Class: 403 AP
Craft Subclass (BS): 50 AP
RP Subclass: 50 AP
Post-Claim AP:
Main Class: 454 AP
Craft Subclass (BS): 50 AP
RP Subclass: 50 AP
Final Levels:
Main Class Level: 75
Craft Subclass (BS): 22
RP Subclass Level: 22
Requested Skill(s): Adventurer
1) Tongue of Nature : Tier I
It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.