Post by bunji on May 12, 2014 5:28:34 GMT
Main Class: Samurai
Main Class Claims:
Thread 1
309
Thread 2
503
444
498
462
352
602
468
656
Thread 3
414
443
356
298
Thread 4
1217
Total Word Count: 7022
Main Class AP Claimed: 28
Link to Previous Claim: Claim 1 Claim 2
Pre-Claim AP:
Main Class: - 60
Craft Subclass: - 21
RP Subclass: - 0
Post-Claim AP:
Main Class: - 88
Craft Subclass: - 21
RP Subclass: - 0
Final Levels:
Main Class Level: - 27
Craft Subclass Level: - 11
RP Subclass Level: - 1
Requested Skill(s):
Ace Move - Zantetsuken: Chain 1. Starts or resets the current Chain. A Samurai technique that's well-known not for its offensive abilities, but its utility purposes. This skill causes the Samurai's weapon to flash a bright red color as they slash a target. If this target is a living creature or monster, it deals pitifully single-digit damage. However, inanimate objects such as doors and walls will take heavy damage from the blow, and the terrain can be cut up by this technique. Use this skill when you need to cut yourself an alternate route. Its low cooldown makes it more of the more practical skills to take for Samurai who don't care much for combat. This skill has an animation time of 0.5 seconds and a cooldown of 5 seconds.
Ace Move - Tsurugibunshin: Chain 3. Usable after Chain 2 skills. The user channels their mana in order to create a trailing afterimage that follows their every movement for 10 seconds. Every time the user performs an attack, the afterimage causes the attacking animation to persist about an extra second after the attack was launched. In the case of a ranged attack from a bow, an afterimage will trail behind the first arrow and cause two arrows to apparently be shot. Because of this effect, a target is not only hit once by a basic attack, but twice. As such, performing this Ace move prevents the user from using any other skills until the effect has worn off. This skill has a cooldown of 1 minute.
Main Class Claims:
Thread 1
309
Thread 2
503
444
498
462
352
602
468
656
Thread 3
414
443
356
298
Thread 4
1217
Total Word Count: 7022
Main Class AP Claimed: 28
Link to Previous Claim: Claim 1 Claim 2
Pre-Claim AP:
Main Class: - 60
Craft Subclass: - 21
RP Subclass: - 0
Post-Claim AP:
Main Class: - 88
Craft Subclass: - 21
RP Subclass: - 0
Final Levels:
Main Class Level: - 27
Craft Subclass Level: - 11
RP Subclass Level: - 1
Requested Skill(s):
Ace Move - Zantetsuken: Chain 1. Starts or resets the current Chain. A Samurai technique that's well-known not for its offensive abilities, but its utility purposes. This skill causes the Samurai's weapon to flash a bright red color as they slash a target. If this target is a living creature or monster, it deals pitifully single-digit damage. However, inanimate objects such as doors and walls will take heavy damage from the blow, and the terrain can be cut up by this technique. Use this skill when you need to cut yourself an alternate route. Its low cooldown makes it more of the more practical skills to take for Samurai who don't care much for combat. This skill has an animation time of 0.5 seconds and a cooldown of 5 seconds.
Ace Move - Tsurugibunshin: Chain 3. Usable after Chain 2 skills. The user channels their mana in order to create a trailing afterimage that follows their every movement for 10 seconds. Every time the user performs an attack, the afterimage causes the attacking animation to persist about an extra second after the attack was launched. In the case of a ranged attack from a bow, an afterimage will trail behind the first arrow and cause two arrows to apparently be shot. Because of this effect, a target is not only hit once by a basic attack, but twice. As such, performing this Ace move prevents the user from using any other skills until the effect has worn off. This skill has a cooldown of 1 minute.