Post by Nisha on May 26, 2014 2:41:11 GMT
Main Class:
Main Class Claims:
Sarum Special Quest: 922
Disturbed Sleep: 615, 863, 655
Rollin' Golems: 1249
Cleaning the streets!: 1297
Cleaning the streets of central: 467
The Meaning of words: 584
So this is londinium: 408, 604, 588, 851
One of those days: 2263
Hybrid Hybris: 709, 579
Total Word Count: 12659
Main Class AP Claimed: 50
Craft Class:
Craft Class Claims:
Scriptures of meeting: 1073
Total Word Count: 1073
Craft Class AP Claimed: 4
Roleplay Class:
Roleplay Class Claims:
Demented Delivery: 666, 731
Ghost Adventures: 865, 725, 901, 743, 513, 490
Total Word Count: 5634
Roleplay Class AP Claimed: 22
Total Claim:
Link to Previous Claim: link
Pre-Claim AP:
Main Class: 140 AP
Craft Subclass: 34 AP
RP Subclass: 26 AP
Post-Claim AP:
Main Class: 190
Craft Subclass: 38
RP Subclass: 48
Final Levels:
Main Class Level: 48
Craft Subclass Level: 18
RP Subclass Level: 21
Requested Skill(s):
Ace Move - Fuurinkazan: Tier II Skill / Chain 3. Usable after Chain 2 skills. Fuurinkazan references to the battle tactics of warlord Takeda Shingen, in an attack as orderly and yet as fierce as possible. The Samurai's body emits a flaming aura similarly to the Denkosekka skill, except that any opponents who physically attack the Samurai take fire-type damage upon contact. In the meantime, a coat of air surrounds the Samurai's weapon, causing all melee and ranged normal attacks to release an additional air projectile in a style similar to Izunagiri, dealing wind-type damage. By combining the defensive and offensive techniques of previous tier skills, the Fuurinkazan strives to conquer the battlefield uncontested. This skill has an duration of 15 seconds and a cooldown of 45 seconds.
Ace Move - Murakumonotachi: Tier II Skill / Chain X. Usable at any time, reverts Chain to 0 after use. Like the legendary Sword of Murakumo and its ability to quell a raging wildfire, this technique serves to defend oneself and one's allies. Its activation causes the glow to become semi-transparent as it glows in a bright aura. As soon as the user makes a slashing arc movement, the sword phases through all objects and creates a makeshift energy barrier that absorbs incoming attacks for a few seconds. Depending on the Chain when this Ace Move was used, other party members can be protected by this skill. For example, if Chain was 3, the user and 2 allies can be protected. This skill has an duration of 5 seconds and a cooldown of 25 seconds.
Parry: Tier I Skill / A hard parry that is delivered to reduce the force of an incoming attack. It comes with the disadvantage of expending battle momentum completely, however. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes and comes with a fairly low cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Level 21 Exorcist Skill
Main Class Claims:
Sarum Special Quest: 922
Disturbed Sleep: 615, 863, 655
Rollin' Golems: 1249
Cleaning the streets!: 1297
Cleaning the streets of central: 467
The Meaning of words: 584
So this is londinium: 408, 604, 588, 851
One of those days: 2263
Hybrid Hybris: 709, 579
Total Word Count: 12659
Main Class AP Claimed: 50
Craft Class:
Craft Class Claims:
Scriptures of meeting: 1073
Total Word Count: 1073
Craft Class AP Claimed: 4
Roleplay Class:
Roleplay Class Claims:
Demented Delivery: 666, 731
Ghost Adventures: 865, 725, 901, 743, 513, 490
Total Word Count: 5634
Roleplay Class AP Claimed: 22
Total Claim:
Link to Previous Claim: link
Pre-Claim AP:
Main Class: 140 AP
Craft Subclass: 34 AP
RP Subclass: 26 AP
Post-Claim AP:
Main Class: 190
Craft Subclass: 38
RP Subclass: 48
Final Levels:
Main Class Level: 48
Craft Subclass Level: 18
RP Subclass Level: 21
Requested Skill(s):
Ace Move - Fuurinkazan: Tier II Skill / Chain 3. Usable after Chain 2 skills. Fuurinkazan references to the battle tactics of warlord Takeda Shingen, in an attack as orderly and yet as fierce as possible. The Samurai's body emits a flaming aura similarly to the Denkosekka skill, except that any opponents who physically attack the Samurai take fire-type damage upon contact. In the meantime, a coat of air surrounds the Samurai's weapon, causing all melee and ranged normal attacks to release an additional air projectile in a style similar to Izunagiri, dealing wind-type damage. By combining the defensive and offensive techniques of previous tier skills, the Fuurinkazan strives to conquer the battlefield uncontested. This skill has an duration of 15 seconds and a cooldown of 45 seconds.
Ace Move - Murakumonotachi: Tier II Skill / Chain X. Usable at any time, reverts Chain to 0 after use. Like the legendary Sword of Murakumo and its ability to quell a raging wildfire, this technique serves to defend oneself and one's allies. Its activation causes the glow to become semi-transparent as it glows in a bright aura. As soon as the user makes a slashing arc movement, the sword phases through all objects and creates a makeshift energy barrier that absorbs incoming attacks for a few seconds. Depending on the Chain when this Ace Move was used, other party members can be protected by this skill. For example, if Chain was 3, the user and 2 allies can be protected. This skill has an duration of 5 seconds and a cooldown of 25 seconds.
Parry: Tier I Skill / A hard parry that is delivered to reduce the force of an incoming attack. It comes with the disadvantage of expending battle momentum completely, however. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes and comes with a fairly low cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Level 21 Exorcist Skill