Post by Chain on Jun 22, 2014 10:01:24 GMT
Main Class:
Main Class Claims:
log-horizon.proboards.com/post/10285/thread
log-horizon.proboards.com/post/10286/thread
log-horizon.proboards.com/post/10296/thread
log-horizon.proboards.com/post/10304/thread
Total Word Count:
750+750+750+750=3000
Main Class AP Claimed: 12
RP Subclass:
RP Subclass Claims:
log-horizon.proboards.com/post/10287/thread
log-horizon.proboards.com/post/10288/thread
log-horizon.proboards.com/post/10289/thread
log-horizon.proboards.com/post/10290/thread
log-horizon.proboards.com/post/10291/thread
log-horizon.proboards.com/post/10293/thread
log-horizon.proboards.com/post/10295/thread
Total Word Count:
750+750+750+750+750+750+750=5250
RP Class AP Claimed: 21
Total Claim:
Link to Previous Claim: ---
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 12 AP
Craft Subclass: - 0 AP
RP Subclass: - 21 AP
Final Levels:
Main Class Level: - 7
Craft Subclass Level: - 1
RP Subclass Level: - 11
Requested Skill(s):
Can I ask they be put in alphabetical order please? It looks tidier. Please and thanks.
Declare Bounty: A hitman can designate one humanoid target as their bounty per thread. This target must be within the hitman's unobscured eyesight. They gain an accuracy, damage, and critical chance bonus when attacking their target. Every ten levels after obtaining this skill, they can designate one additional target per thread.
Sonic Cutter: The Bard amplifies sound waves to deliver a concentrated burst of destructive interference at a target. A cutting-wave projectile is shot forward, reaching up to 10 meters before dissipating. This skill is considered a wind-type attack and deals greater damage when used in close range. Additionally, if Resonance Beat was used immediately prior to this skill, its range increases by an additional 5 meters. Due to its low cooldown and moderate DPS capacity, it is a popular skill used by the rare solo Bard. This skill has a casting time of 1 second and a cooldown of 6 seconds.
Speed Sword Etude: A lively song that makes one want to rush into battle. This tune causes all nearby party members' attack speeds to rise. This skill has a duration of 60 seconds and a cooldown time of 30 seconds. If it is used on a target that is currently affected by this buff, its duration resets to the full 60 second duration.
Main Class Claims:
log-horizon.proboards.com/post/10285/thread
log-horizon.proboards.com/post/10286/thread
log-horizon.proboards.com/post/10296/thread
log-horizon.proboards.com/post/10304/thread
Total Word Count:
750+750+750+750=3000
Main Class AP Claimed: 12
RP Subclass:
RP Subclass Claims:
log-horizon.proboards.com/post/10287/thread
log-horizon.proboards.com/post/10288/thread
log-horizon.proboards.com/post/10289/thread
log-horizon.proboards.com/post/10290/thread
log-horizon.proboards.com/post/10291/thread
log-horizon.proboards.com/post/10293/thread
log-horizon.proboards.com/post/10295/thread
Total Word Count:
750+750+750+750+750+750+750=5250
RP Class AP Claimed: 21
Total Claim:
Link to Previous Claim: ---
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 12 AP
Craft Subclass: - 0 AP
RP Subclass: - 21 AP
Final Levels:
Main Class Level: - 7
Craft Subclass Level: - 1
RP Subclass Level: - 11
Requested Skill(s):
Can I ask they be put in alphabetical order please? It looks tidier. Please and thanks.
Declare Bounty: A hitman can designate one humanoid target as their bounty per thread. This target must be within the hitman's unobscured eyesight. They gain an accuracy, damage, and critical chance bonus when attacking their target. Every ten levels after obtaining this skill, they can designate one additional target per thread.
[div][attr="class","skill"][b]「Declare Bounty」[/b] / [u]Tier I[/u] - A hitman can designate one humanoid target as their bounty per thread. This target must be within the hitman's unobscured eyesight. They gain an accuracy, damage, and critical chance bonus when attacking their target. Every ten levels after obtaining this skill, they can designate one additional target per thread.[/div]
Sonic Cutter: The Bard amplifies sound waves to deliver a concentrated burst of destructive interference at a target. A cutting-wave projectile is shot forward, reaching up to 10 meters before dissipating. This skill is considered a wind-type attack and deals greater damage when used in close range. Additionally, if Resonance Beat was used immediately prior to this skill, its range increases by an additional 5 meters. Due to its low cooldown and moderate DPS capacity, it is a popular skill used by the rare solo Bard. This skill has a casting time of 1 second and a cooldown of 6 seconds.
[div][attr="class","skill"][b]「Sonic Cutter」[/b] / [u]Tier I[/u] - The Bard amplifies sound waves to deliver a concentrated burst of destructive interference at a target. A cutting-wave projectile is shot forward, reaching up to 10 meters before dissipating. This skill is considered a wind-type attack and deals greater damage when used in close range. Additionally, if Resonance Beat was used immediately prior to this skill, its range increases by an additional 5 meters. Due to its low cooldown and moderate DPS capacity, it is a popular skill used by the rare solo Bard. This skill has a casting time of 1 second and a cooldown of 6 seconds.[/div][/coide]
Speed Sword Etude: A lively song that makes one want to rush into battle. This tune causes all nearby party members' attack speeds to rise. This skill has a duration of 60 seconds and a cooldown time of 30 seconds. If it is used on a target that is currently affected by this buff, its duration resets to the full 60 second duration.
[div][attr="class","skill"][b]「Speed Sword Etude」[/b] / [u]Tier I[/u] - A lively song that makes one want to rush into battle. This tune causes all nearby party members' attack speeds to rise. This skill has a duration of 60 seconds and a cooldown time of 30 seconds. If it is used on a target that is currently affected by this buff, its duration resets to the full 60 second duration.[/div][/coide]