Post by Bast on Jul 3, 2014 2:06:52 GMT
Main Class: Bard level 11 20AP
Main Class Claims:
(unfinished) mentor-thread-closed-ooh-gonna: 620 + 575 +504 + 397=2096
(unfinished?) Disturbed sleep: 547 + 643 + 477 + 540 + 1012 + 772 +517 +1213=5721
(finished?) Strided-hunter-mentor-thread: 456 + 519 + 719 + 1437 + 453 =3584
(Died?) lessons racing mentor thread: 472 + 666 +557=1695
Tobin steve strider hunter closed : 769
(the never ending?)Australian Kiss: 473 + 803 + 511 + 538 + 829 + 379 + 514 + 766 =4813
Cleaning the streets of central: 819 + 610=1429
Spade Rank Cleaning Central: 719 + 589 + 598 + 689 + 808 + 352=3755
(Started Solo incomplete) Stalking memory lane solo: 881 + 658 =1539
Total Word Count: 25401
Main Class AP Claimed: 101
Craft Subclass: mechanic Lvl 1 0AP
Craft Subclass Claims: Disturbed Sleep: 697
Total Word Count: 697
Craft Class AP Claimed: 2
RP Subclass:Fortuneteller
lvl 1 0AP
RP Subclass Claims: Strided_hunter_mentor_thread: 687
Australian Kiss: 832 +519
Total Word Count: 2038
RP Class AP Claimed: 8
Total Claim:
111
Link to Previous Claim: Claiming AP [20]
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: - 20 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: - 121 AP
Craft Subclass: - 2 AP
RP Subclass: - 8 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: - 34
Craft Subclass Level: - 2
RP Subclass Level: - 5
Requested Skill(s):
Equipment Mastery: Ranged
Tier I Skill
Passive. An Adventurer skill that provides weapon proficiency of bows, crossbows, and throwing weapons. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. If the character's class is already able to use one of these weapon types normally, that weapon type does not gain any additional effects through taking this skill.
Meditation Nocturne
Tier I Skill
A relaxing melody that gradually regenerates party members' MP. This restoration is moreso apparent outside of battle, but it might come of practical use in the middle of a grueling raid. This skill has a casting time of 2 seconds, a duration of 60 seconds, and a cooldown of 65 seconds.
Equipment Mastery: Heavy Armor
Tier I Skill
Passive. An Adventurer skill that provides weapon proficiency of heavy armor. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use heavy armor normally.
Phantom Ensemble
Tier I Skill
The user plays an oppressive song that generates an air current from the musical instrument, which blows up to a radius of 1.5 meters from the bard. The closer an opponent gets within the radius, the stronger the wind is and the more likely they would be blown away unless they are strong enough to withstand the effect. Continuously using this skill drains MP at an extremely fast rate, so it's best used only as an emergency defense. This skill has a casting time of 0.5 seconds and a cooldown of 10 seconds the moment it is interrupted.
Quick Swap
Tier I Skill
A skill that facilitates the quick switching of weapons from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class.
Cardinal Rose
Tier I Skill
A skill that distinguishes a character's ability to be a good navigator. It is a toggle skill that uses a negligible amount of mana when it is activated, causing an icon of a compass to appear in the bottom right corner of the character's vision. As long as this skill is active, the character will always know which direction is north. This skill is particularly effective when exploring in uncharted territory.
Aggression Orchestra
Tier II Skill
The Bard plays a heartrending tune that resonates through the hearts of all who hear it. Allies interpret it as an invigorating tune that boosts their battle performance, raising their damage and critical hit chances. Meanwhile, opponents are psychologically pressure by a perceived oppressive feeling, lowering all their stats in return. Not only this, but this song also delivers occasional shock waves which stuns an enemy's body for split seconds. Although these waves ultimately don't contribute to any apparent physical effect, their random interval recurrences prevent an enemy from relaxing. The cooldown of this skill is 15 seconds, and it applies as soon as the Bard stops playing their instrument.
Electrifying Crescendo
Tier II Skill
An evolution of Feedback Resonance, the Bard plays a high tone and causes a sound effect not unlike the sound of an electric guitar for a moment. This skill releases a shockwave from the Bard outward with a radius of two meters, dealing minor Lightning damage. Anything within this boundary has its balance thrown off for a few seconds, resulting in a forced stun effect for two seconds and an accuracy/evasion debuff for thirty seconds. Oddly enough, this sound effect is constant for all musical instruments used to activate the skill, so anyone can temporarily turn into a rock band for a split second. The status debuff classification of this skill is Slow. There is a ten second cooldown after each use of this skill, and any opponents affected by this skill's effect cannot be affected by its debuffs again for thirty seconds.
PS:sorry for the amount of posts really should do this more gradually and not horde.
Main Class Claims:
(unfinished) mentor-thread-closed-ooh-gonna: 620 + 575 +504 + 397=2096
(unfinished?) Disturbed sleep: 547 + 643 + 477 + 540 + 1012 + 772 +517 +1213=5721
(finished?) Strided-hunter-mentor-thread: 456 + 519 + 719 + 1437 + 453 =3584
(Died?) lessons racing mentor thread: 472 + 666 +557=1695
Tobin steve strider hunter closed : 769
(the never ending?)Australian Kiss: 473 + 803 + 511 + 538 + 829 + 379 + 514 + 766 =4813
Cleaning the streets of central: 819 + 610=1429
Spade Rank Cleaning Central: 719 + 589 + 598 + 689 + 808 + 352=3755
(Started Solo incomplete) Stalking memory lane solo: 881 + 658 =1539
Total Word Count: 25401
Main Class AP Claimed: 101
Craft Subclass: mechanic Lvl 1 0AP
Craft Subclass Claims: Disturbed Sleep: 697
Total Word Count: 697
Craft Class AP Claimed: 2
RP Subclass:Fortuneteller
lvl 1 0AP
RP Subclass Claims: Strided_hunter_mentor_thread: 687
Australian Kiss: 832 +519
Total Word Count: 2038
RP Class AP Claimed: 8
Total Claim:
111
Link to Previous Claim: Claiming AP [20]
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: - 20 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: - 121 AP
Craft Subclass: - 2 AP
RP Subclass: - 8 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: - 34
Craft Subclass Level: - 2
RP Subclass Level: - 5
Requested Skill(s):
Equipment Mastery: Ranged
Tier I Skill
Passive. An Adventurer skill that provides weapon proficiency of bows, crossbows, and throwing weapons. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. If the character's class is already able to use one of these weapon types normally, that weapon type does not gain any additional effects through taking this skill.
Meditation Nocturne
Tier I Skill
A relaxing melody that gradually regenerates party members' MP. This restoration is moreso apparent outside of battle, but it might come of practical use in the middle of a grueling raid. This skill has a casting time of 2 seconds, a duration of 60 seconds, and a cooldown of 65 seconds.
Equipment Mastery: Heavy Armor
Tier I Skill
Passive. An Adventurer skill that provides weapon proficiency of heavy armor. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use heavy armor normally.
Phantom Ensemble
Tier I Skill
The user plays an oppressive song that generates an air current from the musical instrument, which blows up to a radius of 1.5 meters from the bard. The closer an opponent gets within the radius, the stronger the wind is and the more likely they would be blown away unless they are strong enough to withstand the effect. Continuously using this skill drains MP at an extremely fast rate, so it's best used only as an emergency defense. This skill has a casting time of 0.5 seconds and a cooldown of 10 seconds the moment it is interrupted.
Quick Swap
Tier I Skill
A skill that facilitates the quick switching of weapons from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class.
Cardinal Rose
Tier I Skill
A skill that distinguishes a character's ability to be a good navigator. It is a toggle skill that uses a negligible amount of mana when it is activated, causing an icon of a compass to appear in the bottom right corner of the character's vision. As long as this skill is active, the character will always know which direction is north. This skill is particularly effective when exploring in uncharted territory.
Aggression Orchestra
Tier II Skill
The Bard plays a heartrending tune that resonates through the hearts of all who hear it. Allies interpret it as an invigorating tune that boosts their battle performance, raising their damage and critical hit chances. Meanwhile, opponents are psychologically pressure by a perceived oppressive feeling, lowering all their stats in return. Not only this, but this song also delivers occasional shock waves which stuns an enemy's body for split seconds. Although these waves ultimately don't contribute to any apparent physical effect, their random interval recurrences prevent an enemy from relaxing. The cooldown of this skill is 15 seconds, and it applies as soon as the Bard stops playing their instrument.
Electrifying Crescendo
Tier II Skill
An evolution of Feedback Resonance, the Bard plays a high tone and causes a sound effect not unlike the sound of an electric guitar for a moment. This skill releases a shockwave from the Bard outward with a radius of two meters, dealing minor Lightning damage. Anything within this boundary has its balance thrown off for a few seconds, resulting in a forced stun effect for two seconds and an accuracy/evasion debuff for thirty seconds. Oddly enough, this sound effect is constant for all musical instruments used to activate the skill, so anyone can temporarily turn into a rock band for a split second. The status debuff classification of this skill is Slow. There is a ten second cooldown after each use of this skill, and any opponents affected by this skill's effect cannot be affected by its debuffs again for thirty seconds.
PS:sorry for the amount of posts really should do this more gradually and not horde.