Post by Emmerich on Sept 11, 2014 0:21:46 GMT
Main Class: Guardian
Main Class Claims:
Thread: The First Campaign [ 292 words]
292 Words
Thread: Strange Arrivals and New Beginnings [ 3562 Words ]
358 Words
685 Words
328 Words
469 Words
291 Words
284 Words
509 Words
638 Words
Thread: Sea Exploration [ 1020 Words]
679 Words
341 Words
Thread: The Messenger [ 2867 Words ]
728 Words
299 Words
658 Words
374 Words
300 Words
508 Words
Thread: The Power to Protect [ 2034 Words ]
305 Words
844 Words
568 Words
317 Words
Total Word Count: 292+3562+1020+2867+2034 = 9775
Main Class AP Claimed: 39
Total Claim:
Link to Previous Claim: Emmerich's AP Claim #1
Pre-Claim AP:
Main Class: 21 AP
Craft Subclass: 0 AP
RP Subclass: 1 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 60 AP
Craft Subclass: 0 AP
RP Subclass: 1 AP
Final Levels:
Main Class Level: 21
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
Main Class Claims:
Thread: The First Campaign [ 292 words]
292 Words
Thread: Strange Arrivals and New Beginnings [ 3562 Words ]
358 Words
685 Words
328 Words
469 Words
291 Words
284 Words
509 Words
638 Words
Thread: Sea Exploration [ 1020 Words]
679 Words
341 Words
Thread: The Messenger [ 2867 Words ]
728 Words
299 Words
658 Words
374 Words
300 Words
508 Words
Thread: The Power to Protect [ 2034 Words ]
305 Words
844 Words
568 Words
317 Words
Total Word Count: 292+3562+1020+2867+2034 = 9775
Main Class AP Claimed: 39
Total Claim:
Link to Previous Claim: Emmerich's AP Claim #1
Pre-Claim AP:
Main Class: 21 AP
Craft Subclass: 0 AP
RP Subclass: 1 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 60 AP
Craft Subclass: 0 AP
RP Subclass: 1 AP
Final Levels:
Main Class Level: 21
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
Counter Break | Main Class
Tier I
Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. This skill can only be used as a counterattack against skills with an animation time of 2 seconds or more. Counter Break has a cooldown of 30 seconds.
Tier I
Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. This skill can only be used as a counterattack against skills with an animation time of 2 seconds or more. Counter Break has a cooldown of 30 seconds.
Spear Break | Main Class
Tier I
An attack dealt by thrusting forward a 2-handed weapon. The momentum of the attack is focused upon shoving the target, so this skill deals little damage but boasts a good amount of knockback potential. Use it strategically to knock an opponent down a large drop to deal fall damage. This skill has an animation time of 2.5 seconds and a cooldown of 7 seconds.
Tier I
An attack dealt by thrusting forward a 2-handed weapon. The momentum of the attack is focused upon shoving the target, so this skill deals little damage but boasts a good amount of knockback potential. Use it strategically to knock an opponent down a large drop to deal fall damage. This skill has an animation time of 2.5 seconds and a cooldown of 7 seconds.
Anchor Howl | Main Class
Tier I
A loud soundwave is generated from the Guardian's position. This causes movement speed away from the Guardian to lower the farther away a user is. As a result, some might attempt to make a run for it by either dashing or jumping. These two actions trigger the second part of this skill, which delivers a heavy counter to punish a retreating foe. It effectively serves as a way to maintain the enemy's attention on the Guardian. This skill has an animation time of 3 seconds, maximum duration of 10 seconds, and a cooldown of 30 seconds.
Tier I
A loud soundwave is generated from the Guardian's position. This causes movement speed away from the Guardian to lower the farther away a user is. As a result, some might attempt to make a run for it by either dashing or jumping. These two actions trigger the second part of this skill, which delivers a heavy counter to punish a retreating foe. It effectively serves as a way to maintain the enemy's attention on the Guardian. This skill has an animation time of 3 seconds, maximum duration of 10 seconds, and a cooldown of 30 seconds.