Post by Tessia on Sept 14, 2014 8:05:11 GMT
Research
Thread: log-horizon.proboards.com/thread/2720/crafting-research-creating-liner-shield
Researchers: Tessia
Number of Posts: 5
Crafting Recipe Proposed:When a Shield is first made, it is done by stripping Old Filament wires and lacing them with Old Diodes, and using a Old Lamp as the source for the reaction. More are needed as larger armors tend to be bigger and more area needs to be covered. Once the player charges the contraption as it sits atop the armor, then they must feed it Mana Fragments or their own mana to begin to over-saturate the reaction and keep it running. This causes the Filaments to glow and join with the Diodes latent mana traces, causing a fine layer of mana to waft up from the exposed wires and the plates. Then, by means of will and mana, a player would compress the mana against the armor and shape the actual shape of the mana shield using the Fragments or their own mana concentrated in the palms. Once enough force is applied, the mana seems to form a translucent barrier and sits in place atop the armor, allowing for the contraption to be slid free of the person usually smoking and burnt out by then. As the shield fades, it sinks into the armor and leaves behind several runic marks were the parts once were. The higher level the parts used, the more blows a mana shield can take or the more damage it reduces. The damage reduction is based off of a percent of the armor it is bound to as the barrier tends to imitate its shape and thickness once molded to it. Every 10 levels per part or armor another 10% of damage can be resisted and/or the shield can take another hit. However, one must choose upon creation if they would like greater damage reduction at the cost of it breaking sooner, versus it being able to take more hits but with a thinner protection rating. The transmutation used is permanent and cant be altered once bound. It must be noted that if any other shielding effect takes place on the armor, that effect takes priority over the latent shiled. A shields charges only indicate how many hits it can take before breaking, while it still does allow some damage through it at least allows for some decent defense instead of just clothes. A player can use idle mana of their own or a Mana Fragment to restore charges and restart a depleted shield.
All light armor shields usually protect up to 20% damage reduction but have 4-5 charges before breaking.
All medium armor shields tend to be the middle ground ideally, having a balance of around 10-40% damage reduction and/or 2-3 charges before breaking.
All Heavy Armor shields have the greatest damage reduction, 10-50% reduction and 1-2 charges before breaking.
Parts required: 4 Old Filaments, 4 Old Diodes, 2 Old Lamp, 5 Mana Fragments
Explanation:Originally, Tessia had been sent on a mission to track down a Soil Golem for a eccentric scientist. Trapping it near the town, she watched as the man began to dismantle it. As she watched, she realized Golems were no more than lumps of rock bound with magic, some were greater constructs though. This one was a bit more humanoid and seemed to have lacing wires and parts inside of it. It was when she saw the inside of the Golems body that she had the idea to mimic the lacing and looping wires she saw to attempt a armor add-on that would protect the wearer. The one she produced initially was destroyed during a team up with Hirosame and Caerbannog. However, it was thanks to Caerbannog's barrier spell that Tessia was able to figure out how Magitech parts left behind trace mana on surfaces. Her own armor had reacted to the barrier cast, and caused the runic marks to project a very weak force-field. Tessia had then spent quite a bit of gold and parts to recreate the reaction and make it repeatable.
Thread: log-horizon.proboards.com/thread/2720/crafting-research-creating-liner-shield
Researchers: Tessia
Number of Posts: 5
Crafting Recipe Proposed:When a Shield is first made, it is done by stripping Old Filament wires and lacing them with Old Diodes, and using a Old Lamp as the source for the reaction. More are needed as larger armors tend to be bigger and more area needs to be covered. Once the player charges the contraption as it sits atop the armor, then they must feed it Mana Fragments or their own mana to begin to over-saturate the reaction and keep it running. This causes the Filaments to glow and join with the Diodes latent mana traces, causing a fine layer of mana to waft up from the exposed wires and the plates. Then, by means of will and mana, a player would compress the mana against the armor and shape the actual shape of the mana shield using the Fragments or their own mana concentrated in the palms. Once enough force is applied, the mana seems to form a translucent barrier and sits in place atop the armor, allowing for the contraption to be slid free of the person usually smoking and burnt out by then. As the shield fades, it sinks into the armor and leaves behind several runic marks were the parts once were. The higher level the parts used, the more blows a mana shield can take or the more damage it reduces. The damage reduction is based off of a percent of the armor it is bound to as the barrier tends to imitate its shape and thickness once molded to it. Every 10 levels per part or armor another 10% of damage can be resisted and/or the shield can take another hit. However, one must choose upon creation if they would like greater damage reduction at the cost of it breaking sooner, versus it being able to take more hits but with a thinner protection rating. The transmutation used is permanent and cant be altered once bound. It must be noted that if any other shielding effect takes place on the armor, that effect takes priority over the latent shiled. A shields charges only indicate how many hits it can take before breaking, while it still does allow some damage through it at least allows for some decent defense instead of just clothes. A player can use idle mana of their own or a Mana Fragment to restore charges and restart a depleted shield.
All light armor shields usually protect up to 20% damage reduction but have 4-5 charges before breaking.
All medium armor shields tend to be the middle ground ideally, having a balance of around 10-40% damage reduction and/or 2-3 charges before breaking.
All Heavy Armor shields have the greatest damage reduction, 10-50% reduction and 1-2 charges before breaking.
Parts required: 4 Old Filaments, 4 Old Diodes, 2 Old Lamp, 5 Mana Fragments
Explanation:Originally, Tessia had been sent on a mission to track down a Soil Golem for a eccentric scientist. Trapping it near the town, she watched as the man began to dismantle it. As she watched, she realized Golems were no more than lumps of rock bound with magic, some were greater constructs though. This one was a bit more humanoid and seemed to have lacing wires and parts inside of it. It was when she saw the inside of the Golems body that she had the idea to mimic the lacing and looping wires she saw to attempt a armor add-on that would protect the wearer. The one she produced initially was destroyed during a team up with Hirosame and Caerbannog. However, it was thanks to Caerbannog's barrier spell that Tessia was able to figure out how Magitech parts left behind trace mana on surfaces. Her own armor had reacted to the barrier cast, and caused the runic marks to project a very weak force-field. Tessia had then spent quite a bit of gold and parts to recreate the reaction and make it repeatable.