Post by Capsule on Sept 16, 2014 3:14:25 GMT
Crafting
Crafter: Capsule
Recipient: Verin
Recipe:
Material Fee: 1800 - 300b = 1500 (From Verin)
Requested Item:
12 x Medicinal Formula (L10): A basic healing potion that restores 250 HP. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 0. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect
Standard Craft Thread: ---
Speed Craft Thread: Definitely not baby formula
Bonuses: Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Basic upgrade tool discount.
Equip the item?: N/A
Additional Costs: ---
Crafting
Crafter: Capsule
Recipient: Verin
Recipe:
Material Fee: 1200 - 300b = 900 (From Verin)
Requested Item:
8 x Potion of Nighteye (L10): Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it.
Standard Craft Thread: ---
Speed Craft Thread: Nighteye
Bonuses: Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Basic upgrade tool discount.
Equip the item?: N/A
Additional Costs: ---
Crafting
Crafter: Capsule
Recipient: Verin
Recipe:
Material Fee: 1800 - 300b = 1500 (From Verin)
Requested Item:
12 x Lesser Mana Potion (L10): A recipe by Capsule. A basic mana potion that restores 125 MP. It's good for lower levels, but lacks the oomph higher levels need.
Standard Craft Thread: ---
Speed Craft Thread: Mahn-nuh
Bonuses: Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Basic upgrade tool discount.
Equip the item?: N/A
Additional Costs: ---
Crafter: Capsule
Recipient: Verin
Recipe:
Medicinal Formula
Material Required: 2 Base Herbs, 1 Impure Solvent
Posts Required: 3
A basic healing potion that restores about 20 HP per average level of the materials used to make it. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Material Required: 2 Base Herbs, 1 Impure Solvent
Posts Required: 3
A basic healing potion that restores about 20 HP per average level of the materials used to make it. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Material Fee: 1800 - 300b = 1500 (From Verin)
Requested Item:
12 x Medicinal Formula (L10): A basic healing potion that restores 250 HP. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 0. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect
Standard Craft Thread: ---
Speed Craft Thread: Definitely not baby formula
Bonuses: Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Basic upgrade tool discount.
Equip the item?: N/A
Additional Costs: ---
Crafting
Crafter: Capsule
Recipient: Verin
Recipe:
Potion of Nighteye
Material Required: 1 Base Herb, 2 Impure Solvent
Posts Required: 3
Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it.
Material Required: 1 Base Herb, 2 Impure Solvent
Posts Required: 3
Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it.
Material Fee: 1200 - 300b = 900 (From Verin)
Requested Item:
8 x Potion of Nighteye (L10): Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it.
Standard Craft Thread: ---
Speed Craft Thread: Nighteye
Bonuses: Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Basic upgrade tool discount.
Equip the item?: N/A
Additional Costs: ---
Crafting
Crafter: Capsule
Recipient: Verin
Recipe:
Lesser Mana Potion
Material Required: 1 Impure Solvent, 2 Mana Fragments
Posts Required: 3
A recipe by Capsule. A basic mana potion that restores about 10 MP per average level of the materials used to make it. It's good for lower levels, but lacks the oomph higher levels need.
Material Required: 1 Impure Solvent, 2 Mana Fragments
Posts Required: 3
A recipe by Capsule. A basic mana potion that restores about 10 MP per average level of the materials used to make it. It's good for lower levels, but lacks the oomph higher levels need.
Material Fee: 1800 - 300b = 1500 (From Verin)
Requested Item:
12 x Lesser Mana Potion (L10): A recipe by Capsule. A basic mana potion that restores 125 MP. It's good for lower levels, but lacks the oomph higher levels need.
Standard Craft Thread: ---
Speed Craft Thread: Mahn-nuh
Bonuses: Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Basic upgrade tool discount.
Equip the item?: N/A
Additional Costs: ---