Post by Capsule on Oct 2, 2014 17:45:10 GMT
Main Class:
Main Class Claims:
The Girl Who Played with Fire: 536
Confronting Stonehenge: 1012
All That Glitters Isn't Gold: 402, 580
The Loco-Motion: 651
Girl, Interrupted: 610, 501, 729 (started on a new solo week)
Total Word Count: 5030
Main Class AP Claimed: 20
Craft Subclass Claims:
The Hunger: 602, 645, 604, 518, 473, 519, 629
The Girl Who Played with Fire: 638, 436, 549, 611
Total Word Count: 6224
Craft Class AP Claimed: 24
RP Subclass:
RP Subclass Claims:
Confronting Stonehenge: 1406
The Girl Who Played with Fire: 606
Total Word Count: 2012
RP Class AP Claimed: 8
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/3112/13-capsules-ap-claim
Pre-Claim AP:
Main Class: 390 AP
Craft Subclass: 173 AP
RP Subclass: 96 AP
Post-Claim AP:
Main Class: 410 AP
Craft Subclass: 197 AP
RP Subclass: 104 AP
Final Levels:
Main Class Level: 71
Craft Subclass Level: 56
RP Subclass Level: 37
Requested Skill(s):
Main Class Claims:
The Girl Who Played with Fire: 536
Confronting Stonehenge: 1012
All That Glitters Isn't Gold: 402, 580
The Loco-Motion: 651
Girl, Interrupted: 610, 501, 729 (started on a new solo week)
Total Word Count: 5030
Main Class AP Claimed: 20
Craft Subclass Claims:
The Hunger: 602, 645, 604, 518, 473, 519, 629
The Girl Who Played with Fire: 638, 436, 549, 611
Total Word Count: 6224
Craft Class AP Claimed: 24
RP Subclass:
RP Subclass Claims:
Confronting Stonehenge: 1406
The Girl Who Played with Fire: 606
Total Word Count: 2012
RP Class AP Claimed: 8
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/3112/13-capsules-ap-claim
Pre-Claim AP:
Main Class: 390 AP
Craft Subclass: 173 AP
RP Subclass: 96 AP
Post-Claim AP:
Main Class: 410 AP
Craft Subclass: 197 AP
RP Subclass: 104 AP
Final Levels:
Main Class Level: 71
Craft Subclass Level: 56
RP Subclass Level: 37
Requested Skill(s):
[div][attr="class","skill"][b]Fireball Pitch[/b]: [u]Tier I Adventurer Skill[/u]
A quick and easy fire-based magic spell, summoning a small fireball in the palm of one's hand. It is warm to the touch when handled by the caster but burningly volatile when thrown. A successful direct hit inflicts light fire damage to the target. Unlike other spells, it is manually thrown at targets rather than automatically flying toward them. This comes with a number of benefits and disadvantages. Obviously, this skill requires accurate aim and dexterity. On the other hand, it provides for customized control and timing and its projectile speed is increased when thrown with high velocity. Due to the aesthetics and nature of this skill, Adventurers often throw these fireballs as if they were baseballs. Rumor has it that such a baseball tournament was started in the North American server as a peacekeeping event. This skill has a casting time of 1 second and a cooldown of 5 seconds. The cooldown is increased to 10 seconds if used by a non-mage class.[/div]