Post by lukavminaev on Oct 12, 2014 22:58:22 GMT
Main Class Claim : Monk
- to Sarum (solo thread) : [8] [9] [10] [11]
1005 + 1113 + 966 + 867 = 3951
- Teach This Cat to Thrust (party thread) : [1] [2] [3] [4]
260 + 339 + 584 + 745 = 1928
Total Word Count :
- Solo (Oct event bonus) : 3951*2 = 7902 (30 AP)
- Party (Oct event bonus) : 1928*2 = 3856 (15 AP)
Main Class AP Claimed : 30 AP + 15 AP = 45 AP
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/3149/lukavminaev-ap-claim-8
Pre-Claim AP:
Main Class: - 188 AP
Craft Subclass: - 117 AP
RP Subclass: - 14 AP
Post-Claim AP:
Main Class: - 233 AP
Craft Subclass: - 117 AP
RP Subclass: - 14 AP
Final Levels:
Main Class Level: - 53
Craft Subclass Level: - 40
RP Subclass Level: - 8
Requested Skill(s): 2 skills
Monk :
- to Sarum (solo thread) : [8] [9] [10] [11]
1005 + 1113 + 966 + 867 = 3951
- Teach This Cat to Thrust (party thread) : [1] [2] [3] [4]
260 + 339 + 584 + 745 = 1928
Total Word Count :
- Solo (Oct event bonus) : 3951*2 = 7902 (30 AP)
- Party (Oct event bonus) : 1928*2 = 3856 (15 AP)
Main Class AP Claimed : 30 AP + 15 AP = 45 AP
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/3149/lukavminaev-ap-claim-8
Pre-Claim AP:
Main Class: - 188 AP
Craft Subclass: - 117 AP
RP Subclass: - 14 AP
Post-Claim AP:
Main Class: - 233 AP
Craft Subclass: - 117 AP
RP Subclass: - 14 AP
Final Levels:
Main Class Level: - 53
Craft Subclass Level: - 40
RP Subclass Level: - 8
Requested Skill(s): 2 skills
Monk :
Amazonian Tornado - Tier II Skill
The combat arts of capoeira are known for its agile acrobatics and specialty of feints and kicks. This skill was developed on the South American server where the Monk class was localized to the Capoeirista class. The Monk begins by performing a cartwheel and then transitions into a twisting kick with the lower shin. This attack is an aú batido, one of the standard techniques of the martial arts style, and is a required pose to assume before continuing with the skill. What makes this technique different from a standard technique performable by any practitioner, however, is the second part of the skill. By exerting additional pressure at the foot during the twist kick, the entire body will then rapidly spin in midair and deal a momentum-driven tornado kick. The agile nature of this skill, along with its low cooldown, makes it a great way to keep your foes at a distance. This skill has an animation time of 1.5 seconds and a cooldown of 5 seconds.
The combat arts of capoeira are known for its agile acrobatics and specialty of feints and kicks. This skill was developed on the South American server where the Monk class was localized to the Capoeirista class. The Monk begins by performing a cartwheel and then transitions into a twisting kick with the lower shin. This attack is an aú batido, one of the standard techniques of the martial arts style, and is a required pose to assume before continuing with the skill. What makes this technique different from a standard technique performable by any practitioner, however, is the second part of the skill. By exerting additional pressure at the foot during the twist kick, the entire body will then rapidly spin in midair and deal a momentum-driven tornado kick. The agile nature of this skill, along with its low cooldown, makes it a great way to keep your foes at a distance. This skill has an animation time of 1.5 seconds and a cooldown of 5 seconds.
Cross Counter - Tier II Skill
The Monk tenses up their body for 3 seconds in preparation of an oncoming melee attack, preventing them from moving. Then, as an opponent lands an attack on the Monk, the Monk will reflexively move their body to minimize the damage received and to quickly deal a cross counter boxing punch at the target. Due to the great agility at which this move can be performed, it is a very potent way for a cornered Monk on the defensive to turn the tables on their opponent. This skill has an animation time of 0.5 seconds and a cooldown of 20 seconds. This skill does nothing if a ranged or magic attack is used in response.
The Monk tenses up their body for 3 seconds in preparation of an oncoming melee attack, preventing them from moving. Then, as an opponent lands an attack on the Monk, the Monk will reflexively move their body to minimize the damage received and to quickly deal a cross counter boxing punch at the target. Due to the great agility at which this move can be performed, it is a very potent way for a cornered Monk on the defensive to turn the tables on their opponent. This skill has an animation time of 0.5 seconds and a cooldown of 20 seconds. This skill does nothing if a ranged or magic attack is used in response.