Post by Tyonis on Nov 9, 2014 19:17:16 GMT
Main Class Claims:
The Basics
189
276
209
351
265
Total: 1260
Dance to Save the Moon
697
Total: 697
Not her Speechcraft Teacher (Social)
325
216
182
154
320
Total: 1197
Murder of the First Degree
306
Total: 306
Striving to Become Stronger, in a Foolish Way
288
Total: 288
Shadows Embrace When Light Betrays
345
262
384
424
Total: 1415
Gathering the Raid Members
635
390
Total: 1025
Total Word Count: 6188
Main Class AP Claimed: (6188/250) x 2 = 49
RP Subclass Claims:
Turns and Twists
864
390
763
347
368
603
456
Total: 3791
Knowledge of Curses and Consecrations
502
388
884
368
412
269
912
264
Total: 3999
Total Word Count: 7790
RP Class AP Claimed: (7790/250) x 1.5 = 46
Link to Previous Claim: log-horizon.proboards.com/thread/3370/ap-claim-tyonis-1
Pre-Claim AP:
Main Class: 60
Craft Subclass: 0
RP Subclass: 0
Post-Claim AP:
Main Class: 109
Craft Subclass: 0
RP Subclass: 46
Final Levels:
Main Class Level: 31
Craft Subclass Level: 0
RP Subclass Level: 20
Requested Skill(s):
Adventurer Skills:
Hearing Aptitude Tier I Skill
A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intel and eavesdropping.
Main Class Skills:
Ace Move: Kodama-kaeshi (Rebounding Echo) Tier I Skill
Chain X. Usable at any time, copies the Chain number of the previous Ace Move for the duration of the turn. If the previous move was a Chain X skill or if the user did not use an Ace Move during their previous turn, this skill becomes Chain 1 for the duration of the turn. Kodamakaeshi is a sudden shift into a counterattacking position once the user has been struck by a target's attack. By sacrificing a bit of their momentum, they are able to react with lightning reflexes and deliver a blow of their own. This skill has an animation time of 0.5 seconds and a cooldown of 30 seconds.
Ace Move: Zantetsuken (Steel-Cutting Blade) Tier I Skill
Chain 1. Starts or resets the current Chain. A Samurai technique that's well-known not for its offensive abilities, but its utility purposes. This skill causes the Samurai's weapon to flash a bright red color as they slash a target. If this target is a living creature or monster, it deals pitifully single-digit damage. However, inanimate objects such as doors and walls will take heavy damage from the blow, and the terrain can be cut up by this technique. Use this skill when you need to cut yourself an alternate route. Its low cooldown makes it more of the more practical skills to take for Samurai who don't care much for combat. This skill has an animation time of 1 seconds and a cooldown of 5 seconds.
Ace Move: Bishamon Keshin (Vaisravana Visage) Tier II Skill
Chain 3. Usable after Chain 2 skills. A powerful aggro-seizing ability that can be used after accumulating enough battle momentum. This skill causes the Samurai's body to glow with a bright light, rapidly regenerating HP over 20 seconds. At the same time, this visual effect induces monsters to aggro the Samurai on sight. Because the sustained HP serves as an offset to an increased aggro, this skill is often favored in party situations for tanking purposes. This skill has a casting time of 3 seconds and its cooldown is 60 seconds.
RP Subclass Skills:
Level 11 Skill
Divine Ward: This skill requires an open space of at least six feet around the Exorcist in all directions, ignoring obstacles. The Exorcist's palm glows as they strike the ground, forming a magic circle with a radius of five feet around the Exorcist for a minute. All Undead or Spirit monsters within the boundary are blown out of the boundary and take constant damage as long as they are within the boundary. This skill's duration is 75 seconds.
The Basics
189
276
209
351
265
Total: 1260
Dance to Save the Moon
697
Total: 697
Not her Speechcraft Teacher (Social)
325
216
182
154
320
Total: 1197
Murder of the First Degree
306
Total: 306
Striving to Become Stronger, in a Foolish Way
288
Total: 288
Shadows Embrace When Light Betrays
345
262
384
424
Total: 1415
Gathering the Raid Members
635
390
Total: 1025
Total Word Count: 6188
Main Class AP Claimed: (6188/250) x 2 = 49
RP Subclass Claims:
Turns and Twists
864
390
763
347
368
603
456
Total: 3791
Knowledge of Curses and Consecrations
502
388
884
368
412
269
912
264
Total: 3999
Total Word Count: 7790
RP Class AP Claimed: (7790/250) x 1.5 = 46
Link to Previous Claim: log-horizon.proboards.com/thread/3370/ap-claim-tyonis-1
Pre-Claim AP:
Main Class: 60
Craft Subclass: 0
RP Subclass: 0
Post-Claim AP:
Main Class: 109
Craft Subclass: 0
RP Subclass: 46
Final Levels:
Main Class Level: 31
Craft Subclass Level: 0
RP Subclass Level: 20
Requested Skill(s):
Adventurer Skills:
Hearing Aptitude Tier I Skill
A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intel and eavesdropping.
Main Class Skills:
Ace Move: Kodama-kaeshi (Rebounding Echo) Tier I Skill
Chain X. Usable at any time, copies the Chain number of the previous Ace Move for the duration of the turn. If the previous move was a Chain X skill or if the user did not use an Ace Move during their previous turn, this skill becomes Chain 1 for the duration of the turn. Kodamakaeshi is a sudden shift into a counterattacking position once the user has been struck by a target's attack. By sacrificing a bit of their momentum, they are able to react with lightning reflexes and deliver a blow of their own. This skill has an animation time of 0.5 seconds and a cooldown of 30 seconds.
Ace Move: Zantetsuken (Steel-Cutting Blade) Tier I Skill
Chain 1. Starts or resets the current Chain. A Samurai technique that's well-known not for its offensive abilities, but its utility purposes. This skill causes the Samurai's weapon to flash a bright red color as they slash a target. If this target is a living creature or monster, it deals pitifully single-digit damage. However, inanimate objects such as doors and walls will take heavy damage from the blow, and the terrain can be cut up by this technique. Use this skill when you need to cut yourself an alternate route. Its low cooldown makes it more of the more practical skills to take for Samurai who don't care much for combat. This skill has an animation time of 1 seconds and a cooldown of 5 seconds.
Ace Move: Bishamon Keshin (Vaisravana Visage) Tier II Skill
Chain 3. Usable after Chain 2 skills. A powerful aggro-seizing ability that can be used after accumulating enough battle momentum. This skill causes the Samurai's body to glow with a bright light, rapidly regenerating HP over 20 seconds. At the same time, this visual effect induces monsters to aggro the Samurai on sight. Because the sustained HP serves as an offset to an increased aggro, this skill is often favored in party situations for tanking purposes. This skill has a casting time of 3 seconds and its cooldown is 60 seconds.
RP Subclass Skills:
Level 11 Skill
Divine Ward: This skill requires an open space of at least six feet around the Exorcist in all directions, ignoring obstacles. The Exorcist's palm glows as they strike the ground, forming a magic circle with a radius of five feet around the Exorcist for a minute. All Undead or Spirit monsters within the boundary are blown out of the boundary and take constant damage as long as they are within the boundary. This skill's duration is 75 seconds.