Post by Hirosame on Nov 14, 2014 23:39:22 GMT
Main Class: Monk
Main Class Claims:
Thread: Eternal Salvation
618 Words
872 Words
1213 Words
942 Words
Total Words/Thread: 3645 Words
Thread: Forging a Contract: Moon Dance Village Opens!
638 Words
801 Words
Total Words/Thread: 1439 Words
Thread: Confronting Stonehenge
851 Words
1242 Words
858 Words
Total Words/Thread: 2951 Words
Thread: Monsters of Moon Dance Village!
585 Words
861 Words
850 Words
642 Words
598 Words
856 x 2 Words = 1712 Words
630 x 2 Words = 1260 Words
855 Words
Total Words/Thread: 7363 Words
Thread: Mystery of Moon Dance Village!
641 Words
821 Words
1198 Words
874 Words
625 Words
877 x 2 Words = 1754 Words
875 Words
955 Words
Total Words/Thread: 7743 Words
Thread: GPU - Golem Processing Unit
867 Words
855 Words
Total Words/Thread: 1722 Words
Total Word Count: 3645 + 1439 + 2951 + 7363 + 7743 + 1722 = 24863 Words
Main Class AP Claimed: 24863 Words / 250 = 99 AP
Total Claim:
Link to Previous Claim: The Previous Claim!
Pre-Claim AP:
Main Class: 250 AP
Craft Subclass: 47 AP
RP Subclass: 16 AP
Post-Claim AP:
Main Class: 349 AP
Craft Subclass: 47 AP
RP Subclass: 16 AP
Final Levels:
Main Class Level: 64
Craft Subclass Level: 21
RP Subclass Level: 9
Requested Skill(s):
Main Class Claims:
Thread: Eternal Salvation
618 Words
872 Words
1213 Words
942 Words
Total Words/Thread: 3645 Words
Thread: Forging a Contract: Moon Dance Village Opens!
638 Words
801 Words
Total Words/Thread: 1439 Words
Thread: Confronting Stonehenge
851 Words
1242 Words
858 Words
Total Words/Thread: 2951 Words
Thread: Monsters of Moon Dance Village!
585 Words
861 Words
850 Words
642 Words
598 Words
856 x 2 Words = 1712 Words
630 x 2 Words = 1260 Words
855 Words
Total Words/Thread: 7363 Words
Thread: Mystery of Moon Dance Village!
641 Words
821 Words
1198 Words
874 Words
625 Words
877 x 2 Words = 1754 Words
875 Words
955 Words
Total Words/Thread: 7743 Words
Thread: GPU - Golem Processing Unit
867 Words
855 Words
Total Words/Thread: 1722 Words
Total Word Count: 3645 + 1439 + 2951 + 7363 + 7743 + 1722 = 24863 Words
Main Class AP Claimed: 24863 Words / 250 = 99 AP
Total Claim:
Link to Previous Claim: The Previous Claim!
Pre-Claim AP:
Main Class: 250 AP
Craft Subclass: 47 AP
RP Subclass: 16 AP
Post-Claim AP:
Main Class: 349 AP
Craft Subclass: 47 AP
RP Subclass: 16 AP
Final Levels:
Main Class Level: 64
Craft Subclass Level: 21
RP Subclass Level: 9
Requested Skill(s):
Rafting Taunt
Tier I Skill
The user poses aggressively and baits enemies' attention. For a few seconds, all enemies within the surrounding area can only select the monk as a combat target. This is often used as a means of managing consistent aggro control. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Tier I Skill
The user poses aggressively and baits enemies' attention. For a few seconds, all enemies within the surrounding area can only select the monk as a combat target. This is often used as a means of managing consistent aggro control. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Fist of Boreas
Tier III Skill
The Monk infuses a great deal of mana into their palm and clenches their fist, causing it to glow white and lower the temperature of the surrounding atmosphere by a few degrees. This skill can be charged for up to 5 additional seconds, each second increasing the damage of this skill by 20%. Afterward, the Monk will punch forward and release a projectile of densely concentrated cold air at the opponent. This skill is considered a wind-type attack that deals blunt physical damage. Enemies which are not resistant to the ice element will be frozen and cannot perform any actions for 5 seconds. This duration doubles if the enemy is weak to the ice element. This skill has a base animation time of 2 seconds, a maximum range of 5 meters, and a cooldown of 30 seconds.
Tier III Skill
The Monk infuses a great deal of mana into their palm and clenches their fist, causing it to glow white and lower the temperature of the surrounding atmosphere by a few degrees. This skill can be charged for up to 5 additional seconds, each second increasing the damage of this skill by 20%. Afterward, the Monk will punch forward and release a projectile of densely concentrated cold air at the opponent. This skill is considered a wind-type attack that deals blunt physical damage. Enemies which are not resistant to the ice element will be frozen and cannot perform any actions for 5 seconds. This duration doubles if the enemy is weak to the ice element. This skill has a base animation time of 2 seconds, a maximum range of 5 meters, and a cooldown of 30 seconds.
Stunt Double
Tier III Skill
Ever watch an action movie and wonder how the main character can fall several stories off a building and remain perfectly fine? Now you're the star! This skill summons a clapperboard above the Monk's head that clicks down, followed by the appearance of text saying the word "Action!" in a comic book styled font. Afterward, it causes the Monk's body to look slightly faded in color saturation, as though they were an actor in a black and white movie. The animation of this skill is rather eccentric and widely acclaimed by Monks with a theatrical flair. For the next five seconds after activation, the Monk is immune to all physical and terrain damage. This includes melee attacks, non-magical ranged attacks, fall damage, and damage taken by field hazards. The Monk may not perform any offensive skills while this skill is in effect. Additionally, all attacks aimed toward the Monk at this time gain a knockback effect, causing the Monk to be knocked back several feet should they be hit by any attack. All skills that already possess a knockback effect have their knockback distance doubled while this skill is active. This skill has a base animation time of 3 seconds, a duration of 5 seconds, and a cooldown of 60 seconds.
Tier III Skill
Ever watch an action movie and wonder how the main character can fall several stories off a building and remain perfectly fine? Now you're the star! This skill summons a clapperboard above the Monk's head that clicks down, followed by the appearance of text saying the word "Action!" in a comic book styled font. Afterward, it causes the Monk's body to look slightly faded in color saturation, as though they were an actor in a black and white movie. The animation of this skill is rather eccentric and widely acclaimed by Monks with a theatrical flair. For the next five seconds after activation, the Monk is immune to all physical and terrain damage. This includes melee attacks, non-magical ranged attacks, fall damage, and damage taken by field hazards. The Monk may not perform any offensive skills while this skill is in effect. Additionally, all attacks aimed toward the Monk at this time gain a knockback effect, causing the Monk to be knocked back several feet should they be hit by any attack. All skills that already possess a knockback effect have their knockback distance doubled while this skill is active. This skill has a base animation time of 3 seconds, a duration of 5 seconds, and a cooldown of 60 seconds.