Post by Deleted on Nov 17, 2014 0:08:59 GMT
Main Class: Druid
Main Class Claims:
New Yet Familiar World: Post 1: 583, Post 2: 576
Watership Down (Orchard): Post 1: 623
Meeting a new friend and First Hunting: Post 1: 558
A Note to Adventure!: Post 1: 605, Post 2: 505, Post 3: 837
Total Word Count: 4,287
Main Class AP Claimed: 17 AP
RP Subclass: Scholar
RP Subclass Claims:
Treading Old Ground: Post 1: 861, Post 2: 876, Post 3: 767
A Note to Adventure!: Post 1: 628
Total Word Count: 3,132
RP Class AP Claimed: 12 AP
Total Claim:
Link to Previous Claim: -
Pre-Claim AP:
Main Class: - AP
Craft Subclass: - AP
RP Subclass: - AP
Post-Claim AP:
Main Class: 19 AP
Craft Subclass: - AP
RP Subclass: 10 AP
Final Levels:
Main Class Level: 10
Craft Subclass Level: 1
RP Subclass Level: 6
Requested Skill(s):
Call Storm - The Druid calls upon the forces of nature to generate a temporary drizzle upon the battlefield. This drizzle is imbued with a high amount of mana, allowing for damaging spells to deal a greater amount of damage than usual. This reduces the elemental resistances of all players and monsters within the area of effect. This skill has a casting time of 7 seconds, a duration of 100 seconds, and a cooldown of 120 seconds.
Earthbeat Healing - Heartbeat Healing, in the form of a full party regeneration ability. It covers the target in a sparkling blue light. Understandably, it has a longer cooldown and a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents. This skill has a casting time of 4 seconds, a duration of 20 seconds, and a cooldown of 45 seconds.
Nature Revive - A revival skill on par with the Cleric's Resurrection skills. It can only be used if the target has only been incapacitated within the last 10 seconds. This skill will bathe the target in blue light and resurrect them with low HP. There is also a slow HP regeneration effect upon revive. The only downside to this ability is that a target cannot be revived again by this skill for 2 minutes, so the party should quickly support them back up to a safe state as soon as possible. This skill has a casting time of 5 seconds and a cooldown of 90 seconds.
Main Class Claims:
New Yet Familiar World: Post 1: 583, Post 2: 576
Watership Down (Orchard): Post 1: 623
Meeting a new friend and First Hunting: Post 1: 558
A Note to Adventure!: Post 1: 605, Post 2: 505, Post 3: 837
Total Word Count: 4,287
Main Class AP Claimed: 17 AP
RP Subclass: Scholar
RP Subclass Claims:
Treading Old Ground: Post 1: 861, Post 2: 876, Post 3: 767
A Note to Adventure!: Post 1: 628
Total Word Count: 3,132
RP Class AP Claimed: 12 AP
Total Claim:
Link to Previous Claim: -
Pre-Claim AP:
Main Class: - AP
Craft Subclass: - AP
RP Subclass: - AP
Post-Claim AP:
Main Class: 19 AP
Craft Subclass: - AP
RP Subclass: 10 AP
Final Levels:
Main Class Level: 10
Craft Subclass Level: 1
RP Subclass Level: 6
Requested Skill(s):
Call Storm - The Druid calls upon the forces of nature to generate a temporary drizzle upon the battlefield. This drizzle is imbued with a high amount of mana, allowing for damaging spells to deal a greater amount of damage than usual. This reduces the elemental resistances of all players and monsters within the area of effect. This skill has a casting time of 7 seconds, a duration of 100 seconds, and a cooldown of 120 seconds.
Earthbeat Healing - Heartbeat Healing, in the form of a full party regeneration ability. It covers the target in a sparkling blue light. Understandably, it has a longer cooldown and a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents. This skill has a casting time of 4 seconds, a duration of 20 seconds, and a cooldown of 45 seconds.
Nature Revive - A revival skill on par with the Cleric's Resurrection skills. It can only be used if the target has only been incapacitated within the last 10 seconds. This skill will bathe the target in blue light and resurrect them with low HP. There is also a slow HP regeneration effect upon revive. The only downside to this ability is that a target cannot be revived again by this skill for 2 minutes, so the party should quickly support them back up to a safe state as soon as possible. This skill has a casting time of 5 seconds and a cooldown of 90 seconds.