Post by Stryke on Nov 25, 2014 10:14:03 GMT
Main Class: Swashbuckler
Main Class Claims: 912 813 706 1024 699 638 794 550 938 629 1048 1160
Total Word Count: 9911
Main Class AP Claimed: 39.6
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/3748/4-stryke-ap-claim
Pre-Claim AP: 166
Main Class: - 114 AP
Craft Subclass: - 32 AP
RP Subclass: - 20 AP
Post-Claim AP: 205
Main Class: - 153 AP
Craft Subclass: - 32 AP
RP Subclass: - 20 AP
Final Levels:
Main Class Level: - 40
Craft Subclass Level: - 16
RP Subclass Level: - 11
Requested Skill(s):
Trump Card
Tier II Skill
A skill that's quite literally the trump card to the Swashbuckler's fighting style. It is signified by the Swashbuckler's weapon glowing a red aura (only one weapon will receive the effect if dual-wielding). The Swashbuckler's next attack with the enchanted weapon gains the following properties according to the number of consecutive offensive Swashbuckler skills they used on the target. After every use of Trump Card, the effects reset and the target is treated as though they were not hit by any Swashbuckler skills. This skill has an animation time of 2 seconds and a cooldown time of 30 seconds.
0 Swashbuckler skills prior to Trump Card activation: Trump Card deals as much damage as a regular attack.
1 Swashbuckler skill prior to Trump Card activation: Trump Card additionally slows the target's movement and attack speed by 10%.
2 Swashbuckler skills prior to Trump Card activation: Trump Card additionally heals the Swashbuckler by 10% of the damage dealt to the enemy.
3 Swashbuckler skills prior to Trump Card activation: Trump Card additionally deals a damage over time bleeding effect to the opponent for the next 15 seconds.
4 Swashbuckler skills prior to Trump Card activation: The target's Physical resistance level is treated as though it were 1 rank down during Trump Card's damage calculation.
5+ Swashbuckler skills prior to Trump Card activation: Trump Card's animation time becomes 1 second and it additionally stuns the target for two seconds.
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Last Stand
Tier II Skill
An Adventurer emergency skill that can be activated in tight situations to veil oneself in a red aura. While under the effects of this aura, if an attack would otherwise knock the Adventurer's HP down to 0, then they are left at 1 HP instead and this skill is immediately nullified. This effect does not protect against damage over time effects or debuffs such as poison. While under the effects of this skill, the Adventurer may not perform any other skills. Last Stand has a maximum duration of 10 seconds and a cooldown of 5 minutes.
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Trigger Jackpot
Tier II Skill
One of the Swashbuckler's special skills that does not require direct melee contact with the opponent. Trigger Jackpot can be used to place a marker somewhere upon the opponent's body that appears as a small card-shaped target overlaid over the body. Only a maximum of five markers can be placed on a target at any one time. The effect of striking the target at this point is identical to Opening Gambit's effect. However, this skill really starts to show its true colors once five markers have been placed upon the target. When this skill is activated and the target already has five markers on their body, all five markers will spontaneously flash and explode to deal a moderate amount of damage to the opponent. These markers are removed from the target after activation. Because of the flashy animation of this skill, many Swashbucklers refer to the use of this skill as "bombing" the opponent. This skill can only be activated when the opponent is clearly with the Swashbuckler's line of sight and within 10 meters. This skill has a casting time of 2 seconds and a cooldown time of 3 seconds if used to place a marker on the opponent, but a cooldown time of 90 seconds after it has been used to detonate markers.
Main Class Claims: 912 813 706 1024 699 638 794 550 938 629 1048 1160
Total Word Count: 9911
Main Class AP Claimed: 39.6
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/3748/4-stryke-ap-claim
Pre-Claim AP: 166
Main Class: - 114 AP
Craft Subclass: - 32 AP
RP Subclass: - 20 AP
Post-Claim AP: 205
Main Class: - 153 AP
Craft Subclass: - 32 AP
RP Subclass: - 20 AP
Final Levels:
Main Class Level: - 40
Craft Subclass Level: - 16
RP Subclass Level: - 11
Requested Skill(s):
Trump Card
Tier II Skill
A skill that's quite literally the trump card to the Swashbuckler's fighting style. It is signified by the Swashbuckler's weapon glowing a red aura (only one weapon will receive the effect if dual-wielding). The Swashbuckler's next attack with the enchanted weapon gains the following properties according to the number of consecutive offensive Swashbuckler skills they used on the target. After every use of Trump Card, the effects reset and the target is treated as though they were not hit by any Swashbuckler skills. This skill has an animation time of 2 seconds and a cooldown time of 30 seconds.
0 Swashbuckler skills prior to Trump Card activation: Trump Card deals as much damage as a regular attack.
1 Swashbuckler skill prior to Trump Card activation: Trump Card additionally slows the target's movement and attack speed by 10%.
2 Swashbuckler skills prior to Trump Card activation: Trump Card additionally heals the Swashbuckler by 10% of the damage dealt to the enemy.
3 Swashbuckler skills prior to Trump Card activation: Trump Card additionally deals a damage over time bleeding effect to the opponent for the next 15 seconds.
4 Swashbuckler skills prior to Trump Card activation: The target's Physical resistance level is treated as though it were 1 rank down during Trump Card's damage calculation.
5+ Swashbuckler skills prior to Trump Card activation: Trump Card's animation time becomes 1 second and it additionally stuns the target for two seconds.
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Last Stand
Tier II Skill
An Adventurer emergency skill that can be activated in tight situations to veil oneself in a red aura. While under the effects of this aura, if an attack would otherwise knock the Adventurer's HP down to 0, then they are left at 1 HP instead and this skill is immediately nullified. This effect does not protect against damage over time effects or debuffs such as poison. While under the effects of this skill, the Adventurer may not perform any other skills. Last Stand has a maximum duration of 10 seconds and a cooldown of 5 minutes.
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Trigger Jackpot
Tier II Skill
One of the Swashbuckler's special skills that does not require direct melee contact with the opponent. Trigger Jackpot can be used to place a marker somewhere upon the opponent's body that appears as a small card-shaped target overlaid over the body. Only a maximum of five markers can be placed on a target at any one time. The effect of striking the target at this point is identical to Opening Gambit's effect. However, this skill really starts to show its true colors once five markers have been placed upon the target. When this skill is activated and the target already has five markers on their body, all five markers will spontaneously flash and explode to deal a moderate amount of damage to the opponent. These markers are removed from the target after activation. Because of the flashy animation of this skill, many Swashbucklers refer to the use of this skill as "bombing" the opponent. This skill can only be activated when the opponent is clearly with the Swashbuckler's line of sight and within 10 meters. This skill has a casting time of 2 seconds and a cooldown time of 3 seconds if used to place a marker on the opponent, but a cooldown time of 90 seconds after it has been used to detonate markers.