Post by Nisha on Nov 30, 2014 6:16:00 GMT
Main Class:
Main Class Claims:
Only way to go is: 464, 748, 767, 568, 592, 622
Leafy Books: 666, 664, 703, 718
Foo-Resting: 615, 547
The reoccuring gag: 753, 663, 771, 1047
Rock-on: 447, 358, 352, 388
One of those days: 1257
Crouching fox tail, hidden fist: 833, 1086, 1428, 1303, 1437, 1323, 1679
River side nights: 559, 632, 807
How do you make friends: 289, 202, 391
Reviewing Notes: 529, 542, 502
Gastly Events: 1312, 1222
Total Word Count: 29781
Main Class AP Claimed: 119
Craft Class:
Craft Class Claims:
Hybrid Hybris: 1292
Contract Crafting Basics: 519
Scribble Scribe: 770
Total Word Count: 2581
Craft Class AP Claimed: 10
Roleplay Class:
Roleplay Class Claims:
///: ///
Total Word Count:
Roleplay Class AP Claimed:
Total Claim:
Link to Previous Claim: link
Pre-Claim AP:
Main Class: 224 AP
Craft Subclass: 47 AP
RP Subclass: 51 AP
Post-Claim AP:
Main Class: 343
Craft Subclass: 57
RP Subclass: 51
Final Levels:
Main Class Level: 64
Craft Subclass Level: 24
RP Subclass Level: 22
Requested Skill(s):
Main Class Claims:
Only way to go is: 464, 748, 767, 568, 592, 622
Leafy Books: 666, 664, 703, 718
Foo-Resting: 615, 547
The reoccuring gag: 753, 663, 771, 1047
Rock-on: 447, 358, 352, 388
One of those days: 1257
Crouching fox tail, hidden fist: 833, 1086, 1428, 1303, 1437, 1323, 1679
River side nights: 559, 632, 807
How do you make friends: 289, 202, 391
Reviewing Notes: 529, 542, 502
Gastly Events: 1312, 1222
Total Word Count: 29781
Main Class AP Claimed: 119
Craft Class:
Craft Class Claims:
Hybrid Hybris: 1292
Contract Crafting Basics: 519
Scribble Scribe: 770
Total Word Count: 2581
Craft Class AP Claimed: 10
Roleplay Class:
Roleplay Class Claims:
///: ///
Total Word Count:
Roleplay Class AP Claimed:
Total Claim:
Link to Previous Claim: link
Pre-Claim AP:
Main Class: 224 AP
Craft Subclass: 47 AP
RP Subclass: 51 AP
Post-Claim AP:
Main Class: 343
Craft Subclass: 57
RP Subclass: 51
Final Levels:
Main Class Level: 64
Craft Subclass Level: 24
RP Subclass Level: 22
Requested Skill(s):
Bushido: Niten-gorin (Two Heavens, Five Rings) - Tier II Skill / Toggle skill. While the role of dual-wielding combat is typically visualized in the form of the Swashbuckler's combat style, the Samurai class does share some affinity toward the technique in the Niten Ichi-ryū school. Best known historically as Musashi Miyamoto's fighting style, this skill lifts the accuracy penalties for dual-wielding weapons for the user. The Auto-Attack or Parry skill may be activated at the same time as another Samurai skill without breaking the chain. However, while this skill is active, the animation time of every Samurai skill performed will be increased by 1 second. There is a 1 second cooldown that applies whenever this skill is toggled on or off. Only one Toggle Bushido skill may be active at any time.
Ace Move: Kamaitachi (Galeswept Blade) - Tier III Skill / Chain X. Usable at any time, copies the Chain number of the previous Ace Move for the duration of the turn. A secret art taught in the village of the Moon Dance Forest. To use it to its full potential, it's said that one should train under the guidance of the villagers. A powerful swordsman can control the elements. In this move, a Samurai can harness the power of wind in their blade, sweeping it before themselves in a wide arc projectile. The initial sweeping blade attack deals full physical damage and then releases a wind projectile. The arc reaches 5 meters out with an arc width of 2 meters and moves forward 0.5 meters per second. Enemies caught in the range of attack are swept up by the wind and are slowly knocked back disorientingly while dealt gradual wind damage over time. Getting out of the wind current requires that the target spends about three seconds to regain their balance and jump out. This projectile lasts for 10 seconds before the wind dies down and it disappears. This skill has a cooldown of 60 seconds and an animation time of 1.5 seconds.
Ace Move: Muramasa (Shadowland Sigil) - Tier III Skill / Chain 3. Usable after Chain 2 skills. The legend of the sword forged by the blacksmith Muramasa tells of a vicious sword that cuts everything in its path, even the very air it touches. This skill covers the weapon with black runes upon activation. If the weapon draws blood within the next 10 seconds, it will cause these runes to transfer from the sword to the target. The runes will then cover the target's body and slowly envelop their form. Once a target is fully cursed, their body will immediately dissolve into a puddle of blackened flesh. Depending on the strength of the opponent, some may resist the effect of this skill for quite some time before becoming susceptible. This skill is considered a Death Curse debuff. The time it takes for a monster to become fully corrupted is equal to its level in seconds. If this skill is used on an Adventurer, Strong, or Elite monster, the curse time is doubled. This skill cannot affect boss or Machine-type monsters. This skill has a casting time of 4 seconds. Its cooldown is 40 seconds.
Ace Move: Toragari Shura (Tiger of Kai) - Tier III Skill / Chain 3. Usable after Chain 2 skills. This skill may instead be performed as a Chain 4 skill when the Samurai is under the effects of Fuurinkazan. The Samurai closes in on the opponent and performs ten slashes from multiple angles. Then, the Samurai jumps about 2 meters in the air and strikes down on the opponent with a momentum-driven cleave. This final strike causes the ground to splinter from the resulting force, compromising a defending opponent's balance and assailing a dodging opponent with earth debris. When Fuurinkazan is active, if the opponent is weak against either the fire or wind elements, this skill deals bonus damage. This skill has an animation time of 0.25 seconds for each of the first ten strikes and 2 seconds for the final strike. Its cooldown is 45 seconds.