Post by Maelstrom on Dec 24, 2014 10:00:34 GMT
[attr="class","ws"] [attr="class","h"]IN GAME NAME [attr="class","fc"] [attr="class","bi"]REAL NAME: Damian Collis [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 21 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Slave Number 23, Full Metal Alchemist: Brotherhood [attr="class","bi2"]PLAYED BY: Desue [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] Damian’s character has long blonde hair that is pulled back into a messy ponytail. Continuing with the messy trend, he prefers to choose ease over looks and simplicity over complexity. With that in mind it isn’t uncommon to see him wearing a blank t-shirt of virtually any color as well as jeans and tennis shoes. Depending on the weather this can be coupled with a sturdy, canvas jacket and a beanie. Beyond that, Damian stands at a respectable 5’10” with a study build and broad shoulders along with golden irises. He completely lacks facial hair as well as any body piercings. [attr="class","h3"]Personality [attr="class","b"] Having grown up playing sports for a majority of his life, Damian has an extremely strong sense of comradery built around the concept of total dedication. It isn’t uncommon to see him helping a close friend do anything from dropping someone off who needed a ride to fixing a porch. In many ways, as long as one has Damian’s complete trust he is more than willing to assist in an endeavor. Growing up, Damian was known to be thick headed. It wasn’t uncommon to see him pick a fight with someone just because he thought he as in the right. It was due to this, coupled with his own strong sense of what is right, that Damian often found himself in trouble with teachers during school. Either physically fighting to protect someone or arguing endlessly till the other person admits defeat, Damian was known to last however long he had to to make his point. Due to the extensive time spent playing sports, Damian grew a habit of calculating his next move in hopes to outsmart his opponents. At first it only emerged in game, such as baiting a pass to a close player when on defense, but slowly it began to spread out into all aspects of his life. In a short amount of time he started calculating his conversations with others in hopes to draw them to his side of arguments as well as using it to intimidate. [attr="class","h3"]History [attr="class","b"] Damian paused for a moment as he attempted to memorize the project information chart before flipping to next page of the packet. Why, for God’s sake, would both project A and project C come out to the same exact cost?~ The packet the young man had been staring at for the past two hours was what amounted to the course’s final project for the semester: a triple project analysis for a manufacturing floor. Or, as Damian had come to call it, a damn monster. Pulling out a red pen, the college student proceeded to scrawl out some basic notes and thoughts on the back side of the page. This was his third year at the university yet it hadn’t seemed to save him from the minefield known as courses. This year it was Linear Algebra, last year it was Chemistry, and the year before that, Damian thought with a distinct distaste, was Engineering Math B. If there was one thing he was learning during his time in college he was certain it was patience and anger management. Though those two skills seemed to be decent ones to learn, albeit a bit late. The young man had grown up in a decent sized family, having two younger sisters to look after. Except ‘look after’ was more along the lines of ‘argue endlessly,’ much to the dismay of his parents. He and his sisters just never saw eye to eye, with all three of them having their own distinct values and philosophies. Especially when one considers his focus on athletics and studies rather than the arts and studies his sisters took; it would come as little surprise that extreme differences existed. That’s where Damian picked up gaming. The comradery one felt when joining a guild and powered through levels with teammates was paramount to winning an athletic event. Not to mention help fill the time he would have otherwise been spending in confrontation with family. [attr="class","h3"]Extra [attr="class","b"]- Right Handed - Is a pluviophile - Prefers cold weather to warm - Enjoys campfires |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Race of Ritual [attr="class","bi4"]CLASS: Sorcerer [attr="class","bi4"]SUBCLASS: Scholar [attr="class","bi5"]CRAFTING CLASS: Mechanic [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Blink: A short range teleportation technique often employed by the Sorcerer for emergency escape. The Sorcerer jumps in a direction and teleports about 1-5 meters away in the desired position. The only downside is that the teleportation distance is very haphazard and might actually not move you very far. Still, it's a useful means of misdirection especially when you're up against only one enemy. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds. [attr="class","skill"]Frost Spear: Impales a single target using an icicle spear for Ice-element damage. This skill inflicts a slowing debuff on the target, as well as increasing its defense for the duration. Many players learn this skill for its balance of damage, casting time, and utility that is a notch above most Sorcerer skills. This skill has a casting time of 2 seconds and a cooldown of 15 seconds. [attr="class","skill"]Mana Arrow: A non-elemental skill with fairly low base damage that resembles a thin white-colored laser beam. It makes up for this inherent weakness by its low cooldown and possessing the ability to homing on a moving opponent. Particularly agile enemies can still outrun and dodge the arrow, while others can still lead the projectile into an obstacle. This skill has a casting time of 1 second and a cooldown of 5 seconds. [attr="class","skill"]Disassembly: Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit. [attr="class","skill"]Evaluate: This skill allows the scholar to gain additional details about the enemy. While most players can access an interface that shows the monster's name, level, current HP, and current MP, the scholar obtains an additional interface when this skill is used. It has a one second cast time and one second cooldown time. The target's elemental weaknesses and a brief summary of their skills will be made available to the Scholar any time they access the target's interface. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: N/A [attr="class","skill"]Right Hand: Apprentice Grimoire: A one-handed apprentice’s book of spells designed for novice mages, made out of cheap materials. Doesn’t particularly have too many pages, but it is better than nothing. If used by a magic class, you get the ability to shoot a basic magic attack with a range of 2 meters. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"](If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.) |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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