Post by Bailin on Jan 11, 2015 18:21:47 GMT
Main Class: Warden
Main Class Claims:
[GROUP/GUILD] INTO THE RANKS!: 585, 281
TEACHING THE BASICS, IN SESSION [MENTOR/STEEL]: (361, 164, 255, 216, 619, 742,)(2* event bonus) (667, 261, 357 (AP*1.25))
[ALLIANCE] HELP IS ON THE WAY!: 311, 469, 298
Total Word Count: 5586 (866), (3426 (2357, 2*AP) (1285, 1.25*Ap)), (1078)
Main Class AP Claimed: (3), (2357/250 =9, 9*2 =18, 1285/250= 5, 5*1.25= 6, 24) (4) 31
Craft Subclass: Mechanic
Craft Subclass Claims:
[SOLO- CRAFTING] THE KEY TO MY.... CHEST: 289, 286
[CRAFTING - SOLO] BLADES ARE LIKE MONEY, THEY NEED TO ROLL: 280 , 301
Total Word Count: 575, 581 = 1156
Craft Class AP Claimed: 1156/250 = 4 Ap
RP Subclass: (if not claiming AP for RP subclass, you may delete this part of the claim)
RP Subclass Claims: (Link to the posts you're claiming for AP with your RP subclass. Be sure that you're actually doing something based on your RP subclass, as we reserve the right to penalize if deemed that your thread is mostly RPing some other class.)
Total Word Count: (add up the total number of words [not including formatting or templates] in all your posts.)
RP Class AP Claimed: (calculate the AP you should receive, every 250 words = 1 AP)
Total Claim:
Link to Previous Claim: AP Claim Bailin #6
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: 25 AP
Craft Subclass: 22 AP
RP Subclass: 0 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 56 AP
Craft Subclass: 26 AP
RP Subclass: 0 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 20
Craft Subclass Level: 14
RP Subclass Level: -
Requested Skill(s): (If you would gain a skill via level progression (every 3 levels for main class, every 10 levels for subclass), list your desired skill here. Otherwise leave blank. If you do claim skills, please include the skill's description to help save time for the mod adding it to your profile.)
Parry
Tier I Skill
A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Emergency Treatment
Type- Cartridge
A special medical spray handed down through warden families for generations will heal the target for 25% of their health over 10 seconds. The strong shot to the body's regenerative functions is too dangerous to use on the same target in a short period of time. Consumes 1 catridge.
Bayonet
Type- Modification Buff
A fixed knife is attached to the barrel of your weapons allowing for greater melee damage in the event the enemy gets too close.
Main Class Claims:
[GROUP/GUILD] INTO THE RANKS!: 585, 281
TEACHING THE BASICS, IN SESSION [MENTOR/STEEL]: (361, 164, 255, 216, 619, 742,)(2* event bonus) (667, 261, 357 (AP*1.25))
[ALLIANCE] HELP IS ON THE WAY!: 311, 469, 298
Total Word Count: 5586 (866), (3426 (2357, 2*AP) (1285, 1.25*Ap)), (1078)
Main Class AP Claimed: (3), (2357/250 =9, 9*2 =18, 1285/250= 5, 5*1.25= 6, 24) (4) 31
Craft Subclass: Mechanic
Craft Subclass Claims:
[SOLO- CRAFTING] THE KEY TO MY.... CHEST: 289, 286
[CRAFTING - SOLO] BLADES ARE LIKE MONEY, THEY NEED TO ROLL: 280 , 301
Total Word Count: 575, 581 = 1156
Craft Class AP Claimed: 1156/250 = 4 Ap
RP Subclass: (if not claiming AP for RP subclass, you may delete this part of the claim)
RP Subclass Claims: (Link to the posts you're claiming for AP with your RP subclass. Be sure that you're actually doing something based on your RP subclass, as we reserve the right to penalize if deemed that your thread is mostly RPing some other class.)
Total Word Count: (add up the total number of words [not including formatting or templates] in all your posts.)
RP Class AP Claimed: (calculate the AP you should receive, every 250 words = 1 AP)
Total Claim:
Link to Previous Claim: AP Claim Bailin #6
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: 25 AP
Craft Subclass: 22 AP
RP Subclass: 0 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 56 AP
Craft Subclass: 26 AP
RP Subclass: 0 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 20
Craft Subclass Level: 14
RP Subclass Level: -
Requested Skill(s): (If you would gain a skill via level progression (every 3 levels for main class, every 10 levels for subclass), list your desired skill here. Otherwise leave blank. If you do claim skills, please include the skill's description to help save time for the mod adding it to your profile.)
Parry
Tier I Skill
A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Emergency Treatment
Type- Cartridge
A special medical spray handed down through warden families for generations will heal the target for 25% of their health over 10 seconds. The strong shot to the body's regenerative functions is too dangerous to use on the same target in a short period of time. Consumes 1 catridge.
Bayonet
Type- Modification Buff
A fixed knife is attached to the barrel of your weapons allowing for greater melee damage in the event the enemy gets too close.