Post by Luiniel on Jan 13, 2015 15:53:27 GMT
Main Class: Samurai
Main Class Claims:
*Not All Who Wander Are Lost (Total WC: 1894 x 1.2 Guild Bonus) - [1] [2]
*The Sword Saint (Total WC: 3282 x 1.2 Guild Bonus) - [1] [2] [3] [4]
*Operation C.L.A.S.S. (Total WC: 1679 x 1.3 Guild Bonus) - [1] [2]
*Murderous Hearts (Total WC: 2479 x 1.3 Guild Bonus) - [1] [2] [3]
*Punctured Ego (Total WC: 549) - [1]
Total Word Count: 12,163
Main Class AP Claimed: 48
Total Claim:
Link to Previous Claim: --
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: - AP
Craft Subclass: - AP
RP Subclass: - AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: - 48 AP
Craft Subclass: - AP
RP Subclass: - AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: - 18
Craft Subclass Level: -
RP Subclass Level: -
Requested Skill(s):
Ace Move: Denkosekka (Lightspeed)
Tier I Skill
Chain 1. Starts or resets the current Chain. The activation of Denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation. This skill has a duration of 15 seconds and a cooldown of 45 seconds.
Ace Move: Izuna-giri (Vacuum Slash)
Tier I Skill
Chain 2. Usable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters. This skill's attribute is wind, has an animation time of 2 seconds, and a cooldown of 30 seconds.
Ace Move: Seinaru Shinken (Divinity Slash)
Tier I Skill
Chain 3. Usable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of 3 seconds, the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies. This skill has a cooldown of 1 minute.
Ace Move: Zantetsuken (Steel-Cutting Blade)
Tier I Skill
Chain 1. Starts or resets the current Chain. A Samurai technique that's well-known not for its offensive abilities, but its utility purposes. This skill causes the Samurai's weapon to flash a bright red color as they slash a target. If this target is a living creature or monster, it deals pitifully single-digit damage. However, inanimate objects such as doors and walls will take heavy damage from the blow, and the terrain can be cut up by this technique. Use this skill when you need to cut yourself an alternate route. Its low cooldown makes it more of the more practical skills to take for Samurai who don't care much for combat. This skill has an animation time of 1 seconds and a cooldown of 5 seconds.
Ace Move: Mawarufuusen (Whirlpool Spin)
Tier I Skill
Chain 2. Usable after Chain 1 skills. Mawarufuusen is performed by lifting the weapon above the user's head and spinning it around like a helicopter propeller. This causes a manipulation of the air surrounding the user, pulling in any nearby opponents toward the user. As a result, nearby opponents' movement speeds are reduced if they target any character other than the samurai. This skill's attribute is wind, can be sustained up to 10 seconds, and has a cooldown of 1 minute.
Main Class Claims:
*Not All Who Wander Are Lost (Total WC: 1894 x 1.2 Guild Bonus) - [1] [2]
*The Sword Saint (Total WC: 3282 x 1.2 Guild Bonus) - [1] [2] [3] [4]
*Operation C.L.A.S.S. (Total WC: 1679 x 1.3 Guild Bonus) - [1] [2]
*Murderous Hearts (Total WC: 2479 x 1.3 Guild Bonus) - [1] [2] [3]
*Punctured Ego (Total WC: 549) - [1]
Total Word Count: 12,163
Main Class AP Claimed: 48
Total Claim:
Link to Previous Claim: --
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: - AP
Craft Subclass: - AP
RP Subclass: - AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: - 48 AP
Craft Subclass: - AP
RP Subclass: - AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: - 18
Craft Subclass Level: -
RP Subclass Level: -
Requested Skill(s):
Ace Move: Denkosekka (Lightspeed)
Tier I Skill
Chain 1. Starts or resets the current Chain. The activation of Denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation. This skill has a duration of 15 seconds and a cooldown of 45 seconds.
Ace Move: Izuna-giri (Vacuum Slash)
Tier I Skill
Chain 2. Usable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters. This skill's attribute is wind, has an animation time of 2 seconds, and a cooldown of 30 seconds.
Ace Move: Seinaru Shinken (Divinity Slash)
Tier I Skill
Chain 3. Usable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of 3 seconds, the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies. This skill has a cooldown of 1 minute.
Ace Move: Zantetsuken (Steel-Cutting Blade)
Tier I Skill
Chain 1. Starts or resets the current Chain. A Samurai technique that's well-known not for its offensive abilities, but its utility purposes. This skill causes the Samurai's weapon to flash a bright red color as they slash a target. If this target is a living creature or monster, it deals pitifully single-digit damage. However, inanimate objects such as doors and walls will take heavy damage from the blow, and the terrain can be cut up by this technique. Use this skill when you need to cut yourself an alternate route. Its low cooldown makes it more of the more practical skills to take for Samurai who don't care much for combat. This skill has an animation time of 1 seconds and a cooldown of 5 seconds.
Ace Move: Mawarufuusen (Whirlpool Spin)
Tier I Skill
Chain 2. Usable after Chain 1 skills. Mawarufuusen is performed by lifting the weapon above the user's head and spinning it around like a helicopter propeller. This causes a manipulation of the air surrounding the user, pulling in any nearby opponents toward the user. As a result, nearby opponents' movement speeds are reduced if they target any character other than the samurai. This skill's attribute is wind, can be sustained up to 10 seconds, and has a cooldown of 1 minute.