Post by Polack on Feb 1, 2015 0:42:18 GMT
Main Class: Assassin
Counter used: www.wordcounter.net/
Counter used: www.wordcounter.net/
Main Class Claims:
[Invite] The Things That Go Stump in the Night
Post 1 - 500 words
Post 2 - 250 words
Post 3 - 250 words
Post 4 - 250 words
Post 5 - 250 words
[Event] Londinium Coconia Lunar Festival
Post 1 - 4500 words
Post 2 - 3000 words
Post 3 - 750 words
[Quest/Invite] Rumors Underground
Post 1 - 750 words
Total Word Count: 10.500
Main Class AP Claimed: 42
Total Claim: Level 1 -> Level 16
Link to Previous Claim: It's my first time. >///>
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 42 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: 16
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
Rapid Shot: A physical ranged attack. While adventurers normally favor the blade in combat, some prefer striking from afar, staying unseen even as their victims breathe their last breaths. As the user is somewhat limited by the strength of their bows, unable to apply their full strength at time, Rapid Shot was designed to increase the number of arrows that can be fired. In the time that it takes for most of fire one arrow, a user of this technique can fire two. Accuracy is slightly reduced however, as the user cannot take the time to focus their aim with this technique. This skill may be used with a firearms weapon to fire a bullet 50% faster but retaining the same damage. This skill has an animation time of 1 second and a cooldown of 10 seconds.
Tongue of Nature: It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
Spark Shot: Magical Ranged Attack. One of the few attacks under the Assassin Repertoire that deals magic damage. By charging their projectile with lightning magic, the Assassin is able to create a small electrical burst upon collision. The projectile itself does physical damage, but the electrical burst deals magic damage. This skill has an casting time of 2 seconds and a cooldown of 20 seconds.
Death Stinger: Self Buff. Poison, a classic tool of assassins but honor less by nature. By coating their weapons in these foul concoctions, the attacks of an Assassin have a chance to poison their enemies, slowly chipping away at their health overtime. Users of this technique must be wary though, as anyone struck by the blade can be poisoned, even the users themselves. This skill has a casting time of 5 seconds and a cooldown of 30 seconds.
Hiding Entry: Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly. This skill has a casting time of 2 seconds, lightly draining the user's MP upon use. It has a cooldown of 30 seconds the moment it is canceled.