Post by Steel on Feb 3, 2015 19:03:14 GMT
Main Class: Swashbuckler
Main Class Claims:
Meeting someone new in the forest: [1] [2] (594 words)
Teaching a fellow Swashbuckler (Mentor): [1] [2] [3] (953 words) x 1.25 = 1191.25
Meeting Another Swashbuckler: [1] [2] [3] [4] [5] [6] [7] (4682 words)
Black Haired Swashbuckler meets a Blonde Assassin: [1] [2] [3] (2108 words)
Counting Crows: [1] [2] (972 words)
Miasma Realm Quest: Recolonization: [1] [2] (2518 words)
Teaching the Basics (Mentor): [1] (479 words) x 1.25 = 598.75
Total Word Count: 12664
Main Class AP Claimed: 50
Crafting Subclass: Scribe
Crafting Subclass Claims:
Quest for the Best Coconuts: [2] (590 words)
A Scribe Making New Stuff: [1] [2] [3] [4] (1491 words)
Total Word Count: 2081
Crafting Subclass AP claimed: 8
Subclass: Courtesan
Subclass Claims:
Stratford Coconia Lunar Festival: [1] [2] [3] (2687 words) x 1.5 = 4030.5
Quest for the Best Coconuts: [1] (639 words)
Total Word Count: 4669.5
Subclass AP Claimed: 18
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/4434/ap-claim-steel-2?page=1&scrollTo=20050
Pre-Claim AP:
Main Class: 111
Craft Subclass: 3
RP Subclass: 8
Post-Claim AP:
Main Class: 161
Craft Subclass: 11
RP Subclass: 26
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 42
Craft Subclass Level: 6
RP Subclass Level: 14
Requested Skill(s):
Terra Orbital Kick: A skill that is performed by slamming a foot against the ground, aiming to unearth large and solid chunks of rock to rise a few feet in the air. It is coupled with a swinging kick that aims to propel these rocks forward to strike the enemy. Naturally, it is no easy task to kick rock and the user might even injure themselves if not properly connected. It is no surprise that Monks are popularly associated with this skill, but anyone with sufficient physical strength may find themselves a suitable user. This attack is considered an earth elemental skill. It has an animation time of 4 seconds and a cooldown of 20 seconds. If used by a Monk, the cooldown is 10 seconds instead.
Called Bluff: A skill that targets a single foe who is not currently engaged in direct combat. When this skill is used, both the Swashbuckler and the target's interface flash a red color as they are prompted to select a skill to use. A skill must be selected within five seconds by declaring its name, or else one will be chosen at random. Skills on cooldown may not be selected unless there are no other applicable skills to use. Monsters are exempt from these requirements but will still attempt to perform a skill. At the end of the five seconds, both the Swashbuckler and the opponent will automatically perform their skill at the same time. One might question why it is advantageous to encourage an enemy to use a skill, but strategic players may find that it is quite effective at disrupting enemies' attack patterns. Otherwise, this skill is commonly used to force a one-on-one duel with someone you know has slower animation skills. This skill has a casting time of 2 seconds and a cooldown of 30 seconds.
Trump Card: A skill that's quite literally the trump card to the Swashbuckler's fighting style. It is signified by the Swashbuckler's weapon glowing a red aura (only one weapon will receive the effect if dual-wielding). The Swashbuckler's next attack with the enchanted weapon gains the following properties according to the number of consecutive offensive Swashbuckler skills they used on the target. After every use of Trump Card, the effects reset and the target is treated as though they were not hit by any Swashbuckler skills. This skill has an animation time of 2 seconds and a cooldown time of 30 seconds.
0 Swashbuckler skills prior to Trump Card activation: Trump Card deals as much damage as a regular attack.
1 Swashbuckler skill prior to Trump Card activation: Trump Card additionally slows the target's movement and attack speed by 10%.
2 Swashbuckler skills prior to Trump Card activation: Trump Card additionally heals the Swashbuckler by 10% of the damage dealt to the enemy.
3 Swashbuckler skills prior to Trump Card activation: Trump Card additionally deals a damage over time bleeding effect to the opponent for the next 15 seconds.
4 Swashbuckler skills prior to Trump Card activation: The target's Physical resistance level is treated as though it were 1 rank down during Trump Card's damage calculation.
5+ Swashbuckler skills prior to Trump Card activation: Trump Card's animation time becomes 1 second and it additionally stuns the target for two seconds.
Skill gained for Courtesan subclass
Level 11 skill
Knot of Leverage: The power of seduction is an especially powerful weapon, and any capable Courtesan knows how to manipulation these bonds to their advantage. Usable only on targets affected by Allure. A skill that connects the Courtesan to their target by a transparent red string of mana, Knot of Leverage restricts the target from dealing any damage to the Courtesan. Violation of this restriction results in the target taking minor damage and suffering a 3-second stun effect. After this skill is used, Allure's effect on the target is canceled and must be reapplied again in order to activate this skill on the same target.
Main Class Claims:
Meeting someone new in the forest: [1] [2] (594 words)
Teaching a fellow Swashbuckler (Mentor): [1] [2] [3] (953 words) x 1.25 = 1191.25
Meeting Another Swashbuckler: [1] [2] [3] [4] [5] [6] [7] (4682 words)
Black Haired Swashbuckler meets a Blonde Assassin: [1] [2] [3] (2108 words)
Counting Crows: [1] [2] (972 words)
Miasma Realm Quest: Recolonization: [1] [2] (2518 words)
Teaching the Basics (Mentor): [1] (479 words) x 1.25 = 598.75
Total Word Count: 12664
Main Class AP Claimed: 50
Crafting Subclass: Scribe
Crafting Subclass Claims:
Quest for the Best Coconuts: [2] (590 words)
A Scribe Making New Stuff: [1] [2] [3] [4] (1491 words)
Total Word Count: 2081
Crafting Subclass AP claimed: 8
Subclass: Courtesan
Subclass Claims:
Stratford Coconia Lunar Festival: [1] [2] [3] (2687 words) x 1.5 = 4030.5
Quest for the Best Coconuts: [1] (639 words)
Total Word Count: 4669.5
Subclass AP Claimed: 18
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/4434/ap-claim-steel-2?page=1&scrollTo=20050
Pre-Claim AP:
Main Class: 111
Craft Subclass: 3
RP Subclass: 8
Post-Claim AP:
Main Class: 161
Craft Subclass: 11
RP Subclass: 26
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 42
Craft Subclass Level: 6
RP Subclass Level: 14
Requested Skill(s):
Terra Orbital Kick: A skill that is performed by slamming a foot against the ground, aiming to unearth large and solid chunks of rock to rise a few feet in the air. It is coupled with a swinging kick that aims to propel these rocks forward to strike the enemy. Naturally, it is no easy task to kick rock and the user might even injure themselves if not properly connected. It is no surprise that Monks are popularly associated with this skill, but anyone with sufficient physical strength may find themselves a suitable user. This attack is considered an earth elemental skill. It has an animation time of 4 seconds and a cooldown of 20 seconds. If used by a Monk, the cooldown is 10 seconds instead.
Called Bluff: A skill that targets a single foe who is not currently engaged in direct combat. When this skill is used, both the Swashbuckler and the target's interface flash a red color as they are prompted to select a skill to use. A skill must be selected within five seconds by declaring its name, or else one will be chosen at random. Skills on cooldown may not be selected unless there are no other applicable skills to use. Monsters are exempt from these requirements but will still attempt to perform a skill. At the end of the five seconds, both the Swashbuckler and the opponent will automatically perform their skill at the same time. One might question why it is advantageous to encourage an enemy to use a skill, but strategic players may find that it is quite effective at disrupting enemies' attack patterns. Otherwise, this skill is commonly used to force a one-on-one duel with someone you know has slower animation skills. This skill has a casting time of 2 seconds and a cooldown of 30 seconds.
Trump Card: A skill that's quite literally the trump card to the Swashbuckler's fighting style. It is signified by the Swashbuckler's weapon glowing a red aura (only one weapon will receive the effect if dual-wielding). The Swashbuckler's next attack with the enchanted weapon gains the following properties according to the number of consecutive offensive Swashbuckler skills they used on the target. After every use of Trump Card, the effects reset and the target is treated as though they were not hit by any Swashbuckler skills. This skill has an animation time of 2 seconds and a cooldown time of 30 seconds.
0 Swashbuckler skills prior to Trump Card activation: Trump Card deals as much damage as a regular attack.
1 Swashbuckler skill prior to Trump Card activation: Trump Card additionally slows the target's movement and attack speed by 10%.
2 Swashbuckler skills prior to Trump Card activation: Trump Card additionally heals the Swashbuckler by 10% of the damage dealt to the enemy.
3 Swashbuckler skills prior to Trump Card activation: Trump Card additionally deals a damage over time bleeding effect to the opponent for the next 15 seconds.
4 Swashbuckler skills prior to Trump Card activation: The target's Physical resistance level is treated as though it were 1 rank down during Trump Card's damage calculation.
5+ Swashbuckler skills prior to Trump Card activation: Trump Card's animation time becomes 1 second and it additionally stuns the target for two seconds.
Skill gained for Courtesan subclass
Level 11 skill
Knot of Leverage: The power of seduction is an especially powerful weapon, and any capable Courtesan knows how to manipulation these bonds to their advantage. Usable only on targets affected by Allure. A skill that connects the Courtesan to their target by a transparent red string of mana, Knot of Leverage restricts the target from dealing any damage to the Courtesan. Violation of this restriction results in the target taking minor damage and suffering a 3-second stun effect. After this skill is used, Allure's effect on the target is canceled and must be reapplied again in order to activate this skill on the same target.