Post by Lunar on Feb 5, 2015 7:00:21 GMT
Making this early according to admins: Link
Main Class:
Main Class Claims:
Finding My Brother:
Post 3 [#3] - 683 Words (October AP Bonus: 1366)
Post 4 [#4] - 295 Words (October AP Bonus: 590)
Post 5 [#5] - 311 Words (October AP Bonus: 622)
Post 6 [#6] - 525 Words (October AP Bonus: 1050)
Post 7 [#8] - 464 Words (October AP Bonus: 988)
Post 8 [#9] - 329 Words (October AP Bonus: 658)
Post 9 [#10] - 343 Words (October AP Bonus: 686)
Post 10 [#11] - 272 Words
Post 11 [#12] - 294 Words
Post 12 [#13] - 381 Words
Post 13 [#14] - 353 Words
Total Word Count: 7260 Words
Main Class AP Claimed: 29 AP
Total Claim:
Link to Previous Claim:
Pre-Claim AP:
Main Class: 8 AP
Craft Subclass: 9 AP
RP Subclass: 8 AP (0 AP if my subclass change has been approved)
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 37 AP
Craft Subclass: 9 AP
RP Subclass: 8 AP (0 AP if my subclass change has been approved)
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 15
Craft Subclass Level: 5
RP Subclass Level: 5 (1 if my subclass change has been approved)
Requested Skill(s):
Fatal Ambush: [Tier I Skill] Physical Attack. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly. This skill has an casting time of 5 seconds before it may be used. When it is used, Fatal Ambush has an animation time of 1 second and a cooldown of 60 seconds.
Death Stinger: [Tier I Skill] Self Buff. Poison, a classic tool of assassins but honor less by nature. By coating their weapons in these foul concoctions, the attacks of an Assassin have a chance to poison their enemies, slowly chipping away at their health overtime. Users of this technique must be wary though, as anyone struck by the blade can be poisoned, even the users themselves. This skill has a casting time of 5 seconds and a cooldown of 30 seconds.
Deadly Dance: [Tier I Skill] Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Main Class:
Main Class Claims:
Finding My Brother:
Post 3 [#3] - 683 Words (October AP Bonus: 1366)
Post 4 [#4] - 295 Words (October AP Bonus: 590)
Post 5 [#5] - 311 Words (October AP Bonus: 622)
Post 6 [#6] - 525 Words (October AP Bonus: 1050)
Post 7 [#8] - 464 Words (October AP Bonus: 988)
Post 8 [#9] - 329 Words (October AP Bonus: 658)
Post 9 [#10] - 343 Words (October AP Bonus: 686)
Post 10 [#11] - 272 Words
Post 11 [#12] - 294 Words
Post 12 [#13] - 381 Words
Post 13 [#14] - 353 Words
Total Word Count: 7260 Words
Main Class AP Claimed: 29 AP
Total Claim:
Link to Previous Claim:
Pre-Claim AP:
Main Class: 8 AP
Craft Subclass: 9 AP
RP Subclass: 8 AP (0 AP if my subclass change has been approved)
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 37 AP
Craft Subclass: 9 AP
RP Subclass: 8 AP (0 AP if my subclass change has been approved)
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 15
Craft Subclass Level: 5
RP Subclass Level: 5 (1 if my subclass change has been approved)
Requested Skill(s):
Fatal Ambush: [Tier I Skill] Physical Attack. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly. This skill has an casting time of 5 seconds before it may be used. When it is used, Fatal Ambush has an animation time of 1 second and a cooldown of 60 seconds.
Death Stinger: [Tier I Skill] Self Buff. Poison, a classic tool of assassins but honor less by nature. By coating their weapons in these foul concoctions, the attacks of an Assassin have a chance to poison their enemies, slowly chipping away at their health overtime. Users of this technique must be wary though, as anyone struck by the blade can be poisoned, even the users themselves. This skill has a casting time of 5 seconds and a cooldown of 30 seconds.
Deadly Dance: [Tier I Skill] Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.