Post by Zyrune on Feb 8, 2015 18:47:42 GMT
Main Class: Druid
Words Counted using writtenkitten
Main Class Claims:
[EVENT] STRATFORD COCONIA LUNAR FESTIVAL
Post 7(2935 + 50% Vday Bonus (1467) = 4,402)
(Total wc: 4,402)
CAVERN CLEAR OUT! [6/6][FULL][HOC/VA THREAD + OTHERS]
Post 1(732 + 10% Coconia Charm Bonus = 805) Post 2 (751 + 10% Coconia Charm Bonus = 826) Post 3 (709 + 10% Coconia Charm Bonus = 779) Post 4 (813 + 10% Coconia Charm Bonus = 894)
Total wc: 3,304 x 1.2 (Alliance Bonus) = 3,964
(Total wc: 3,964)
[OPEN] COMING OUT OF THE SHADOWS
Post 7 (2589 + 20% Coconia Charm Bonus = 3,106) Post 8 (864 + 20% Coconia Charm Bonus = 1,036)
(Total wc: 4,142)
SKATE AWAY TO ANOTHER DAY [OPEN]
Post 4 (314 + 20% Coconia Charm Bonus = 376) Post 5 (282 + 20% Coconia Charm Bonus = 338) Post 6 (376 + 20% Coconia Charm Bonus = 451)
(Total wc: 1,165)
INVITING MY EX LOVER'S LOVER FOR TEA [INVITE]
Post 1 (808 + 20% Coconia Charm Bonus = 969) Post 2 (709 + 20% Coconia Charm Bonus = 850)
(Total wc: 1,819)
MEETING MY EX LOVER [SOLO]
Post 1(2,148 + 10% Coconia Charm Bonus = 2,362)
(Total wc: 2,362)
Total Word Count: 17,854
Main Class AP Claimed: 17,854 % 250 = 71 Ap
Craft Subclass:
VANITIES UNITED 2 [CRAFTING][SOLO]
Post 7 (509 + 10% Coconia Charm Bonus = 559) Post 8 (519 + 10% Coconia Charm Bonus = 570) Post 9 (511 + 10% Coconia Charm Bonus = 562)
Post 10 (601 + 10% Coconia Charm Bonus = 661) Post 1(519 + 10% Coconia Charm Bonus = 570)
(Total wc: 2,922)
Total Word Count: 2,922
Craft Class AP Claimed: 2,922 % 250 = 11 Ap
Rp Subclass:
SKATE AWAY TO ANOTHER DAY [OPEN]
Post 3 (621 + 20% Coconia Charm Bonus = 745)
(Total wc: 745)
INVITING MY EX LOVER'S LOVER FOR TEA [INVITE]
Post 3 (864 + 20% Coconia Charm Bonus = 1,036) Post 4 (616 + 20% Coconia Charm Bonus = 739)
(total wc: 1,775)
GOLDEN FLOWERS [OPEN]
Post 5 (777 + 10% Coconia Charm Bonus = 854) Post 6 (715 + 10% Coconia Charm Bonus = 786)
(total wc: 1,640)
HAWKS FISHING TRIP [OPEN]
Post 1 (698 + 10% Coconia Charm Bonus = 767)
(total wc: 767)
[EVENT] STRATFORD COCONIA LUNAR FESTIVAL
Post 8 (270 + 50% Vday Bonus) = 405
Total Word Count: 5,332
Rp Class AP Claimed: 5,332 % 250 = 21 Ap
Total Claim:
Link to Previous Claim: Zyrune Ap Claim #2
Post-Claim AP:
Main Class: - 70 ( 214 In total) AP
Craft Subclass: - 11 ( 31 in total) AP
RP Subclass: - 21 ( 47 in total) AP
Final Levels:
Main Class Level: 51
Craft Subclass Level: 15
RP Subclass Level: 21
Requested Skill(s):
Main Class Skill
Gaean Rebirth
Tier II Skill
A skill that wraps plant vines around the body of a teammate whose HP had dropped to zero within the past ten seconds. The life energy that was scattered upon death is reabsorbed by the vines and fed back into the body, thereby reviving the target as the vines change into blooming flowers which scatter back to the earth. In comparison with the Cleric's revival skills, this particular skill revives the target with most of their HP but possesses a longer cooldown time of 3 minutes in return. Regardless, it is often voted the most aesthetically symbolic revival skill due to its unique animation. This skill has a casting time of 8 seconds.
Leaf Shield
Tier II Skill
The Druid summons a storm of leaves to surround and swirl around a particular target. If used on themselves or an ally, these leaves serve as a makeshift barrier and reduces any melee damage taken by the character by half. If used on an enemy, they take medium wind attribute damage over time for 10 seconds and also have their movement speed reduced by 25% for 10 seconds. Take heed, this combination of air and plant material makes for a potent combination with fire. If the target of this skill is targeted by a fire-attribute attack while Leaf Shield is still in effect, the damage of that skill is increased by 50%. If the target is targeted by a fire-attribute attack that does not deal damage, Leaf Shield immediately ends. This skill has a duration of 10 seconds, a casting time of 2 seconds, and a cooldown of 30 seconds.
Shrieker Echo
Tier II Skill
The Druid summons a few mushroom-like familiars which embed themselves into the ground. This skill does not count as a Familiar summoning skill and may be used even if a Familiar is currently active. As soon as one of these mushrooms are stepped on, they will unroot themselves from the ground and let out an extremely loud scream that will resonate throughout the area. All targets, ally or enemy, are stunned for up to three seconds as the extremely loud noise throws off their eardrums' sense of coordination. If a mushroom was left alone for five minutes, it will automatically desummon. This skill has had its fair share of controversy during Elder Tale's PC game days where people initiated player vs player duels as an excuse to annoy others with this skill's loud sound effect. Since then, it had been toned down a little bit, but the transition since the Apocalypse has returned the skill back to its podium of ear-splitting mayhem. Try not to use this skill carelessly or else you'll end up on peoples' blacklists. This skill has a casting time of 4 seconds and a cooldown of 30 seconds.
Heal
Tier I Skill
The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants HP restoration, it is known for its poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. If used by a non-healer class, the cooldown doubles to 20 seconds.
Fireball Pitch
Tier I Skill
A quick and easy fire-based magic spell, summoning a small fireball in the palm of one's hand. It is warm to the touch when handled by the caster but burningly volatile when thrown. A successful direct hit inflicts light fire damage to the target. Unlike other spells, it is manually thrown at targets rather than automatically flying toward them. This comes with a number of benefits and disadvantages. Obviously, this skill requires accurate aim and dexterity. On the other hand, it provides for customized control and timing and its projectile speed is increased when thrown with high velocity. Due to the aesthetics and nature of this skill, Adventurers often throw these fireballs as if they were baseballs. Rumor has it that such a baseball tournament was started in the North American server as a peacekeeping event. This skill has a casting time of 2 second and a cooldown of 5 seconds. The cooldown is increased to 10 seconds if used by a non-mage class.
Ingraining Roots (This was in my last Claim but was never added to my character profile despite my claim being approved and no issues were raised)
Tier II Skill
A healing over time spell of medium potency with a downside of inducing a movement buff effect on the target while it is active. Roots sprout up from the ground and bind the target's legs, feeding them a steady amount of life energy as nutrients. The roots have a small ability to attenuate to other skills that regenerate HP, so it is often used alongside skills such as Heartbeat Healing in order to achieve maximum efficiency. This side effect can even be handy for leeching off the effects of an opponent's powerful healing spell. Ingraining Roots are much easier to break than the ones generated by Willow Spirit in case of an emergency, but generally a Druid would want to be mindful of the situation before they should use this skill in battle. This skill has a casting time of 3 seconds, a maximum duration of 10 seconds, and a cooldown of 30 seconds.
Crafting Class Skill
Role Play class Skill
Enthralling Performance:
Level 21 Skill
No Idol is complete without their very own set of melodies to serenade their fans with! This skill allows the Idol to learn the Bard skill [Siren Solo] as a Beginner-level skill without taking up a skill slot. Three other Tier I Bard skills may be bound to this skill, allowing the Idol to use those three skills without having them take up skill slots. Upon the Idol obtaining this skill, they must designate which three skills they would like to apply for this skill. In order to change skills affected by Enthralling Performance, the Idol must submit a standard Skill Change request and designate the three skills they would like Enthralling Performance to cover. If the Idol's main class is Bard, then Siren Solo's cooldown is additionally reduced by 2 seconds after any reforge or enchant effects have been applied.
[1] Speed Sword Etude
Tier I Skill
A lively song that makes one want to rush into battle, causing the surface of the skin to lightly sparkle during its duration. This tune causes all nearby party members' attack speeds to rise. This skill has a casting time of 3 seconds, a duration of 60 seconds and a cooldown time of 30 seconds. If it is used on a target that is currently affected by this buff, its duration resets to the full 60 second duration.
[2] Scarlet Symphony
Tier I Skill
The Bard plays a song as a menacing red mist starts to form around them. Then, after two seconds, the Bard's mana mixes with the aura to create blood-red blades that swirl around the Bard in a small circle of two feet in radius. Opponents struck by the skill suffer a bleeding damage over time debuff. This skill has a minimum casting time of 2 seconds. The cooldown of this skill is 15 seconds, and it applies as soon as the Bard stops playing their instrument.
[3] Meditation Nocturne
Tier I Skill
A relaxing melody that gradually regenerates party members' MP. This restoration is moreso apparent outside of battle, but it might come of practical use in the middle of a grueling raid. When in effect, the surface of a targeted character's skin appears to glow with a light blue tint. This skill has a casting time of 4 seconds, a duration of 40 seconds, and a cooldown of 60 seconds.
Words Counted using writtenkitten
Main Class Claims:
[EVENT] STRATFORD COCONIA LUNAR FESTIVAL
Post 7(2935 + 50% Vday Bonus (1467) = 4,402)
(Total wc: 4,402)
CAVERN CLEAR OUT! [6/6][FULL][HOC/VA THREAD + OTHERS]
Post 1(732 + 10% Coconia Charm Bonus = 805) Post 2 (751 + 10% Coconia Charm Bonus = 826) Post 3 (709 + 10% Coconia Charm Bonus = 779) Post 4 (813 + 10% Coconia Charm Bonus = 894)
Total wc: 3,304 x 1.2 (Alliance Bonus) = 3,964
(Total wc: 3,964)
[OPEN] COMING OUT OF THE SHADOWS
Post 7 (2589 + 20% Coconia Charm Bonus = 3,106) Post 8 (864 + 20% Coconia Charm Bonus = 1,036)
(Total wc: 4,142)
SKATE AWAY TO ANOTHER DAY [OPEN]
Post 4 (314 + 20% Coconia Charm Bonus = 376) Post 5 (282 + 20% Coconia Charm Bonus = 338) Post 6 (376 + 20% Coconia Charm Bonus = 451)
(Total wc: 1,165)
INVITING MY EX LOVER'S LOVER FOR TEA [INVITE]
Post 1 (808 + 20% Coconia Charm Bonus = 969) Post 2 (709 + 20% Coconia Charm Bonus = 850)
(Total wc: 1,819)
MEETING MY EX LOVER [SOLO]
Post 1(2,148 + 10% Coconia Charm Bonus = 2,362)
(Total wc: 2,362)
Total Word Count: 17,854
Main Class AP Claimed: 17,854 % 250 = 71 Ap
Craft Subclass:
VANITIES UNITED 2 [CRAFTING][SOLO]
Post 7 (509 + 10% Coconia Charm Bonus = 559) Post 8 (519 + 10% Coconia Charm Bonus = 570) Post 9 (511 + 10% Coconia Charm Bonus = 562)
Post 10 (601 + 10% Coconia Charm Bonus = 661) Post 1(519 + 10% Coconia Charm Bonus = 570)
(Total wc: 2,922)
Total Word Count: 2,922
Craft Class AP Claimed: 2,922 % 250 = 11 Ap
Rp Subclass:
SKATE AWAY TO ANOTHER DAY [OPEN]
Post 3 (621 + 20% Coconia Charm Bonus = 745)
(Total wc: 745)
INVITING MY EX LOVER'S LOVER FOR TEA [INVITE]
Post 3 (864 + 20% Coconia Charm Bonus = 1,036) Post 4 (616 + 20% Coconia Charm Bonus = 739)
(total wc: 1,775)
GOLDEN FLOWERS [OPEN]
Post 5 (777 + 10% Coconia Charm Bonus = 854) Post 6 (715 + 10% Coconia Charm Bonus = 786)
(total wc: 1,640)
HAWKS FISHING TRIP [OPEN]
Post 1 (698 + 10% Coconia Charm Bonus = 767)
(total wc: 767)
[EVENT] STRATFORD COCONIA LUNAR FESTIVAL
Post 8 (270 + 50% Vday Bonus) = 405
Total Word Count: 5,332
Rp Class AP Claimed: 5,332 % 250 = 21 Ap
Total Claim:
Link to Previous Claim: Zyrune Ap Claim #2
Post-Claim AP:
Main Class: - 70 ( 214 In total) AP
Craft Subclass: - 11 ( 31 in total) AP
RP Subclass: - 21 ( 47 in total) AP
Final Levels:
Main Class Level: 51
Craft Subclass Level: 15
RP Subclass Level: 21
Requested Skill(s):
Main Class Skill
Gaean Rebirth
Tier II Skill
A skill that wraps plant vines around the body of a teammate whose HP had dropped to zero within the past ten seconds. The life energy that was scattered upon death is reabsorbed by the vines and fed back into the body, thereby reviving the target as the vines change into blooming flowers which scatter back to the earth. In comparison with the Cleric's revival skills, this particular skill revives the target with most of their HP but possesses a longer cooldown time of 3 minutes in return. Regardless, it is often voted the most aesthetically symbolic revival skill due to its unique animation. This skill has a casting time of 8 seconds.
Leaf Shield
Tier II Skill
The Druid summons a storm of leaves to surround and swirl around a particular target. If used on themselves or an ally, these leaves serve as a makeshift barrier and reduces any melee damage taken by the character by half. If used on an enemy, they take medium wind attribute damage over time for 10 seconds and also have their movement speed reduced by 25% for 10 seconds. Take heed, this combination of air and plant material makes for a potent combination with fire. If the target of this skill is targeted by a fire-attribute attack while Leaf Shield is still in effect, the damage of that skill is increased by 50%. If the target is targeted by a fire-attribute attack that does not deal damage, Leaf Shield immediately ends. This skill has a duration of 10 seconds, a casting time of 2 seconds, and a cooldown of 30 seconds.
Shrieker Echo
Tier II Skill
The Druid summons a few mushroom-like familiars which embed themselves into the ground. This skill does not count as a Familiar summoning skill and may be used even if a Familiar is currently active. As soon as one of these mushrooms are stepped on, they will unroot themselves from the ground and let out an extremely loud scream that will resonate throughout the area. All targets, ally or enemy, are stunned for up to three seconds as the extremely loud noise throws off their eardrums' sense of coordination. If a mushroom was left alone for five minutes, it will automatically desummon. This skill has had its fair share of controversy during Elder Tale's PC game days where people initiated player vs player duels as an excuse to annoy others with this skill's loud sound effect. Since then, it had been toned down a little bit, but the transition since the Apocalypse has returned the skill back to its podium of ear-splitting mayhem. Try not to use this skill carelessly or else you'll end up on peoples' blacklists. This skill has a casting time of 4 seconds and a cooldown of 30 seconds.
Heal
Tier I Skill
The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants HP restoration, it is known for its poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. If used by a non-healer class, the cooldown doubles to 20 seconds.
Fireball Pitch
Tier I Skill
A quick and easy fire-based magic spell, summoning a small fireball in the palm of one's hand. It is warm to the touch when handled by the caster but burningly volatile when thrown. A successful direct hit inflicts light fire damage to the target. Unlike other spells, it is manually thrown at targets rather than automatically flying toward them. This comes with a number of benefits and disadvantages. Obviously, this skill requires accurate aim and dexterity. On the other hand, it provides for customized control and timing and its projectile speed is increased when thrown with high velocity. Due to the aesthetics and nature of this skill, Adventurers often throw these fireballs as if they were baseballs. Rumor has it that such a baseball tournament was started in the North American server as a peacekeeping event. This skill has a casting time of 2 second and a cooldown of 5 seconds. The cooldown is increased to 10 seconds if used by a non-mage class.
Ingraining Roots (This was in my last Claim but was never added to my character profile despite my claim being approved and no issues were raised)
Tier II Skill
A healing over time spell of medium potency with a downside of inducing a movement buff effect on the target while it is active. Roots sprout up from the ground and bind the target's legs, feeding them a steady amount of life energy as nutrients. The roots have a small ability to attenuate to other skills that regenerate HP, so it is often used alongside skills such as Heartbeat Healing in order to achieve maximum efficiency. This side effect can even be handy for leeching off the effects of an opponent's powerful healing spell. Ingraining Roots are much easier to break than the ones generated by Willow Spirit in case of an emergency, but generally a Druid would want to be mindful of the situation before they should use this skill in battle. This skill has a casting time of 3 seconds, a maximum duration of 10 seconds, and a cooldown of 30 seconds.
Crafting Class Skill
Role Play class Skill
Enthralling Performance:
Level 21 Skill
No Idol is complete without their very own set of melodies to serenade their fans with! This skill allows the Idol to learn the Bard skill [Siren Solo] as a Beginner-level skill without taking up a skill slot. Three other Tier I Bard skills may be bound to this skill, allowing the Idol to use those three skills without having them take up skill slots. Upon the Idol obtaining this skill, they must designate which three skills they would like to apply for this skill. In order to change skills affected by Enthralling Performance, the Idol must submit a standard Skill Change request and designate the three skills they would like Enthralling Performance to cover. If the Idol's main class is Bard, then Siren Solo's cooldown is additionally reduced by 2 seconds after any reforge or enchant effects have been applied.
[1] Speed Sword Etude
Tier I Skill
A lively song that makes one want to rush into battle, causing the surface of the skin to lightly sparkle during its duration. This tune causes all nearby party members' attack speeds to rise. This skill has a casting time of 3 seconds, a duration of 60 seconds and a cooldown time of 30 seconds. If it is used on a target that is currently affected by this buff, its duration resets to the full 60 second duration.
[2] Scarlet Symphony
Tier I Skill
The Bard plays a song as a menacing red mist starts to form around them. Then, after two seconds, the Bard's mana mixes with the aura to create blood-red blades that swirl around the Bard in a small circle of two feet in radius. Opponents struck by the skill suffer a bleeding damage over time debuff. This skill has a minimum casting time of 2 seconds. The cooldown of this skill is 15 seconds, and it applies as soon as the Bard stops playing their instrument.
[3] Meditation Nocturne
Tier I Skill
A relaxing melody that gradually regenerates party members' MP. This restoration is moreso apparent outside of battle, but it might come of practical use in the middle of a grueling raid. When in effect, the surface of a targeted character's skin appears to glow with a light blue tint. This skill has a casting time of 4 seconds, a duration of 40 seconds, and a cooldown of 60 seconds.